15

GOAT Chronicle analysis of the state of the game

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#1
Congo1

https://x.com/chronicleEZ/status/1904499842413384011?t=YOgtwOP5zREDQsGQboY2PQ&s=19

Very interesting suggestions. He is right that util shouldnt necessarily be weaker but more rare/valueble. Mindless spamming musnt be passable as much.

#2
Frogger0_0
4
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yeah get em GOAT

#3
afreespirit
7
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meh i think current = better for non pro
abilities being 1 use would be lame for casual players imo

#75
Cheasle2
-2
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+

I wouldn't mind utility not refreshing. That would make the game a lot more comfortable imo.

Or even making util longer cooldown, like 60+ seconds

#4
cxrsedval
43
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+

chronicle actually gives some suggestions while tenz complains and complains and complains and complains

#6
goofyahh1447
18
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CEO of Complaining™

#7
gamergirl
-28
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and in the end tenz does more because he actually has aura

#8
cxrsedval
35
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tenz and aura in the same sentence 💔💔💔💔💔

#10
gamergirl
-25
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chronicles opinion is only valid when he has a superteam

#13
cxrsedval
21
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won a masters with d3ffo on his team

#15
gamergirl
-21
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acting like d3ff0 wasnt the best dive duelist and he didnt have 2 top 10 players with him + a top 3 igl

super team abuser

win a REAL trophy like T1 or sen did, superteams are boring

#17
cxrsedval
16
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+

acting like t1 isnt literally a superteam 😭😭😭😭😭

#18
gamergirl
-13
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revisionist history

#25
sideshowsbaldhead
-9
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what the FUCK have izu and sylvan done before this year 😭

#26
gamergirl
-7
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let it go bro, theyre tryna go back in time and act like stax and buzz werent labled chokers, T1 wasnt predicted to be a bottom 3 team at the event, and Izu + Sylvan were relatively unproven

Chronicle could never win with a team like this, he needs chads like derke alfa nats sheydos redgar to carry him

#46
cxrsedval
4
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both players who tore up the league as rookies, if you watch interviews or vlog etc literally 90% of players/coaches call t1 a superteam

#52
sideshowsbaldhead
-2
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izu had some nice clips and zero achievements sylvan hadn’t even played tier 1 in a year
stax and buzz are great players but were ABSOLUTELY part of the 5-6 curse

not even discrediting them they’re a great team and deserved to win but to act like they’re a “super team” is so silly

#45
Er3ngenes1s
2
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+

french + georgia = avoid them. u cant deal with the disabled </3 just let em be

#47
sideshowsbaldhead
-3
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we are brazilian and american btw this guy is just retarded

#50
cxrsedval
3
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thats worse 💔

#19
neuroniumtwistanium
6
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And T1 isn't a superteam?

#27
Effluxi
6
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+

Tenz does have aura.

The same aura as the toddler crying on the supermarket floor because his mommy bought a slightly different kind of sweets than he wanted.

#29
gamergirl
-4
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+

people are just crying, riot doesnt care about what chronicle has to say, tenz can just cry on stream and the entire community will follow him

then riot is kinda forced to make a chance, sorry you can't accept that tenz has more influence than chronicle?

#31
Effluxi
2
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+

Outside of maybe Tejo who just needs his recharge to only fire one missile this is the healthiest meta we've ever had.

I'd rather not listen to the toddler temper tantrum for our game balancing decisions.

#54
kingop3n
-1
Frags
+

chamber meta

#56
Effluxi
2
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Chamber meta wasn't healthy at all, some of you just want aim and individual performance to be the be-all and end-all.

#57
kingop3n
-1
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i didnt even like it personally but that is what valorant set out to be tho thats the point. thats why it was the best at its time and healthiest it was about setting up 1 guy to be the best they possibly could lmao.

#35
SleepingSnorlax
0
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+

Zero aura Sacy the bald goat has more

#12
king_bob
7
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no joke but it actually sucks that the biggest name in Val is someone like TenZ, the negativity he spreads by crying about the state of the game 24/7 is insane.

#43
p0tsuz
0
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I mean , the game is not even a Tatical shooter anymore , its just spamming non stop Abilities , i would be mad too

#5
goofyahh1447
1
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chamber shouldnt have cooldown after recalling his tp

#11
Htxg
1
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+

Or at least, less cooldown

#24
Effluxi
2
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+

Or, at the very least, the Vyse QoL where it doesn't go back on cooldown picking it up when it's already been on cooldown from use.

#9
Yistyy
0
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riot just sucks at sticking to an identity. riot says that valorant should be a shooting game above all else, but with each patch they keep turning the game into overwatch.

#22
pistolroundVyseUlt
4
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bit hard to do when its so easy to shoot in this game
0 tracking required

#28
Yistyy
0
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then how does cs do it?

#32
i_hate_winning
9
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faster movement speed
smaller and tighter hitboxes
significantly less tagging
way better emphasis on counter strafing

#48
Yistyy
0
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Makes sense. So what do you think the solution is then?

#51
i_hate_winning
2
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I don't think they should touch the gunplay, rework the maps maybe because right now it is too easy to flood the bombsites with ability spam leaving no scope for gunplay.

#59
Liwus
-1
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They won't, but they should remove the "bullet trajectory correction" towards the center of the crosshair and make first bullet accuracy on vandal and phantoms (at least) be 100%. I dont see a reason not to implement spray patterns also ( I always thought it was to prevent hacking/making it difficult, but it no longer works I guess)

#60
composthe
2
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add spray pattern to the guns so you can be more creative in your fights. right now you just fire 2-3 bullets, move left or right, fire 2-3 bullets again and repeat until someone gets the kill

#14
king_bob
0
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damaging util should both cost way more + shouldnt be a signature ability

#16
Shadow_Monarch
10
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Chron is a smart player, I respect that. The only issue with 0 recharges with agents is that it can also make the game more boring by everyone just rushing A or B at 1 strike. Recharges make it so teams can be more flexible where to attack, where to defend, think of strats and set ups mid round, stall time, move around the map, etc. Maps with 3 bombsites, having 0 charges will be a disaster for CT side for sure lol.

#20
Congo1
4
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That is maybe okay for information seeking abilities but flashes and damage getting popped nonstop is cringe.

#21
Yistyy
4
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i agree, if this change happened then no one would rush sites anymore and every round would just be a minigame on which team can bait out more utility.

#36
SleepingSnorlax
1
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The problem is you will only play fast executes or have to go really slow and getting picks which will be readable

#23
Uribaba
0
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Not gonna read all that but if he's saying utility matters then I agree with him

#30
foythvlr
4
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there was a guy here saying the same thing yesterday and people were coming for him lol chronicle still lurks vlr

#33
Liwus
-1
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me xd

#38
foythvlr
-1
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+

people were beating ur ass and suddenly agree with chron lol goat

#37
Effluxi
2
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It's still a crap idea but at least Chron is suggesting ideas unlike Tenz

#39
foythvlr
1
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+

fair enough

#34
Anguibok
1
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+

I'm not sure to see how that work in practicle, supressing refillable spell wont change that mush the game, no ?

#40
Liwus
-2
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+

It would, quite a lot. Right now people don't think before using util that much, they just use it.

A round starts on Haven, you are playing Sova, CT side, there is no reason not to throw a reveal dart on A lobby, even if the other team already knows its coming and they can either break it or hide from it. If you had 1 or 2 sova darts/round only, you wouldn't throw it like that, unless its to combo with an agressive push, you would rather save it to try to spot people when they are doing an exec and would have to turn around and shoot the dart.

The thing that Chronicle (and myself on another post) is advocating is that util should have meaning behind it, it shouldn't be used at random almost

#41
Anguibok
1
Frags
+

I admit I'm someone that always fear of using my utile and not having it when it's usefull, so I use really few my util, and that kind of change will probably make me use it even less, I dont think encouoraging FOMO feeling during game is really sane,

I'm afraid that having no refill utile mean a less intresting midround and nerf team with brain, and make proplay shift in an even more soloQesque type of game, wish is not my cup of tea.

But lets be honest, I fell in love with the game playing postplant meta during the fucking beta, and winning round without shooting (The round I'm the proudest in my life isn't the 3 lucky ace I did, no, it's a round where we ended in 0-5 and still won the round), so maybe I was attire by what people hate

#42
Liwus
-1
Frags
+

I'm afraid that having no refill utile mean a less intresting midround and nerf team with brain

Au contraire, teams that think about their util would do better, mistakes would be more punishable. Right now, if you botch an execute, but no one dies, you can just try again in 40s.

I admit I'm someone that always fear of using my utile and not having it when it's usefull, so I use really few my util, and that kind of change will probably make me use it even less, I dont think encouoraging FOMO feeling during game is really sane

Not to be rude, but that is a you problem, and my/chornicles point is mostly about pro play, players don't get affected by it (excess of util) on ranked (they are facing jett, clove, reyna and chamber there), as it requires coordenation, and ranked its not known for it.

#44
Anguibok
2
Frags
+

"Right now, if you botch an execute, but no one dies, you can just try again in 40s."
And thats exactly what I call buy "Having a good midround", if you fail your execution you still can do other thing wish is good, remove that, you go on a no brain meta where you just bruteforce a site and there is no plan B

"Not to be rude, but that is a you problem"
Yup that what I am saying, people are on Valorant not to be creative, they just want to play aimlab ^^

#61
Liwus
-3
Frags
+

I'd told myself that I wouldn't go on with this, but here I am.

So "Having a good mid round" to you is waiting for the skills to recharge and trying again, and if you remove that is when you are bruteforcing?

Also, creativity comes from the lack of resources. Which scenario would make you think more about it , be creative, one where you got 6-8 rockets in a round or one where you got 2?

#70
Anguibok
1
Frags
+

Good midround would be to go on site with half less abilities (Supposing you used all of your non refill ability on the first try), but still some abilities, if you remove all the ability for the entirety of the round, then the team have to commit on a precise site and forget even the concept of midround, you have one push and if it's not work you are dead anymore.

Creativity come from ressources that can use in a creative way, if you are limited on ressources you cant take the risk to waste ressources by doing something new. But that wasnt my point, my point was I like when we can win with ability and not aim, and people dislike that

#71
Liwus
-1
Frags
+

J'espere que tu es jeune, ou simplement que tu ne parles pas couramment l'anglais, sinon tu es juste stupide

#72
Anguibok
0
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+

I think I could be your mother. But if when I bring new argument this is your answer this mean a lot ! Thanks for the talking !

#73
Liwus
1
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+

Je suis desolee mama, au revoir

#49
Aayan
1
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+

I'd be a fan of giving all initiators and duelists the Skye treatment
Smokes you can't really touch as he pointed out

I think sentinels would have to be on a case by case basis, I would maybe suggest that if your Cypher cam/ Vyse flash/ KJ turret/bot are broken, they're gone for the whole round. But if you want you can pick them up and use them after a cooldown (pretty much how it is now with Chamber TP I believe)

#55
kingop3n
-1
Frags
+

i like this change actually makes it so that ur util matters, less spammy but i think duelists keep the 2 kills and u gain another for their ability resets i think that adds enough so you can still use them, or just swap the rechargables for init like maybe make tejo drone his recharge or stun, i know he would kinda just be a worse breach but idk it would work for some. what ive seen a few ppl bring up like in sliggys chat is make it so you have 2 instances of tejo rockets u can eitrher choose 1 or 2 and u send that many out then it recharges, similar to omen smoke.

#58
Liwus
2
Frags
+

Sliggy gave up on that idea already, because people would just stock tejo salvos towards the end of the round and use it twice as a 1 missile on the spike

#74
kingop3n
0
Frags
+

that would mean less uses in the round tho? which helps thats kinda like knowing brim has a molly or ult idk

#76
Liwus
0
Frags
+

Total rockets yes, but not the time the rockets are hitting for. Instead of having 2 areas being hit by tejo for 5s, you would have one area being hit by him for 10s.

It would make some scenarios better but others a lot worse

#62
GodAwfulGod
0
Frags
+

I would like to see that most rechargeable abilities aren't rechargeable over time but instead if you get 2 kills.

I would make an exception to some abilities like sage's and skye's heal as well as any character who has their smokes recharge, if you pick up certain utility while the match is still going like cypher cam, kj bots, chamber teleport then they would still recharge after a cooldown, but if they were destoyed you would need 2 kills to get them back.

I would nerf breach's aftershocks range and damage a little bit, tejo's salvos would be slower moving through the air and do less damage

Also make it harder for offsite post plants, more obstacles, smaller plant box etc.

#65
Liwus
0
Frags
+

Yes.

I made a post with suggestions, and based it around skye, you can buy a second charge of her signature but it doesnt have cooldown. I think they should all work like that, but I wouldn't be opposed to them working as Yoru ( need to buy a 2nd, no cooldown but you gain a charge after every 2 kills)

Side note: skye's heal is not on cooldown.

#68
GodAwfulGod
0
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+

Is skye's heal not on cooldown? I seriously thought it was mb, I guess just cross that out of my suggestions.

#69
Liwus
1
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+

Her heal is the first skill, signature is the flash, always been

#63
Vaaero
0
Frags
+

I wouldn't remove them but significantly longer cooldowns could work. Enough that you could get two per round, but not enough that you could use it on an exec and also on spike (for example).

#64
Coures
0
Frags
+

sentinels would be overpowered as fuck.

#66
Liwus
0
Frags
+

Its not like it would be their last patch ever...

#67
IZAYA_ORIHARA
0
Frags
+

valorant is cooked fps game
no way its ever going to balanced lol
the team that can coordinate throwing more bullshit abilities win

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