Effluxi
Flag: United Kingdom
Registered: January 16, 2025
Last post: May 14, 2025 at 5:55 PM
Posts: 1560
1 2 3 4 •• 30

remember to take your meds, and don't fall for too many ragebaits this wonderful evening

posted 4 hours ago

common prasinos W really coming around on you

posted 4 hours ago

not because of you you're just baiting even though I actually agree with the content I know you don't and can tolerate that.

it's the rest of the users that 80% of just suck

posted 5 hours ago

amer wakes up site becomes unusable again many such cases

posted 7 hours ago

that's great but you seem to be out of date on some of these flags :D

posted 7 hours ago

360 would imply they started and ended glazing him with "trashies" in the middle not...

posted 9 hours ago

chron literally cooked the last guy why are we copypastaing it bro

posted 9 hours ago

she's intended to at least teach selflessness in lore but I'm not sure the gameplay was ever really supposed to reflect that, she's just stall: the agent

posted 9 hours ago

if I could have two flairs TL would be the second one.

posted 9 hours ago

yes actually

posted 11 hours ago

where's this unpopular opinion at i can't seem to find it

posted 12 hours ago

poster is on some shit but so are you saying this after stage 1

posted 13 hours ago

oce org placed where again exactly?

oh wait

posted 13 hours ago

rules already basically say you can field whoever and not necessarily your main roster, it'd be easy enough to do if they cared about the format.

stupid if cuz like ofc they don't but you see the point still.

posted 13 hours ago

she was pretty broken back in the day when slows were much more potent and wall instantly had full health, but that was during the fast hit launch metas. Nowadays her issue is that her signature is heal, aka, dogshit value across a round. Making slow signature fixes that but heal not being signature kinda screws up lore, so joined charges is a compromise.

Also cuz then the Reyna ui isn't wasted now that she's got a 3rd ability that doesn't use soul orbs.

posted 13 hours ago

I don't believe it's on new patch

posted 13 hours ago

wtf bro those poor puppies how could you

posted 13 hours ago

you asked why they were downfragged but then also found the counter point they were implying with promoting other industries growth.

If the oil dries up it is certainly true Saudis will not be rich any more. But they're hoping to build to a point where they will still at least be a country, though a much poorer one, when it does.

posted 13 hours ago

The point of the new debuff is basically to keep it scary for your opponents to push through whilst not punishing your own team for it, because there isn't a single one-sided slow in the game anywhere. Even Hinder effects allies in the AoE. I don't hate the idea of making his smokes wall pen damage instead of regular spray but that's definitely not the issue overall with his kit, while cove is very versatile to let him playmake a bit more. In fact that second cove does help address the prior mentioned issue and i think it does so much more intuitively.

posted 13 hours ago

The self-break if you try to overlap them stops the more heinous examples you could use it but I'm not opposed to that being switched from overlapping to just a second cove anywhere breaking the first. There's rarely any good examples that having two active at once would support, despite having two across a round being quite positive.

I don't think the price is correct even for the value on pistol round though. Unlike Deadlock and Sage wall, you can very easily just walk into the cove, and pistol postplants are rarely spammy and them being so is usually and exceptionally negative reflection of that map. I don't think it'll be too strong for the defuse.

posted 13 hours ago

Sorry, should've clarified, the Reyna smoke is intended to just be an ability rather than a direct devour replacement. It doesn't require a soul orb to cast. I did consider other options that'd be more fitting, but didn't like how they worked out. The main other idea was a sieze/pull effect, which may fit better thematically.

posted 13 hours ago

unironically yeah and send the academy teams don't hate that

posted 14 hours ago

It is for now at least. I'd be surprised if we don't see more examples in the new meta though.

posted 14 hours ago

I mean you could but theyll just walk in and fight you or throw util, how much hard postplant spam in pistol to begin with?

you're better off using the ability for one of it's like 10 other uses.

posted 15 hours ago

there's maybe better ways to implement it but that's not my job

posted 15 hours ago

just put the offset in main ezpz

posted 15 hours ago

you could but the problem is you're still guiding the wall so you'd rather not have to look towards the deployable first so you have full control over where it's going.

posted 15 hours ago

no fucking clue its a complete joke getting people even to not just have lost in agent select forget keeping them in the actual game

posted 15 hours ago

Chamber
Rendevouz

  • TP does not go back on cooldown if recalled after having recharged from use, like Vyse's Arc rose

Clove:
Not Dead Yet

  • Ult cost 8 -> 7.

that's it. it's one of the best ults in the game if used and coordinated correctly but the rest of the kit has little room for buffs because of ranked dominance. Makes there more of a reason to lean into and build around covering their weaknesses.

Harbor:
Cove

  • Charges 1 -> 2
  • Cost 350 -> 250.
  • Forming a cove on top of an existing one will now break the first.

High tide

  • ALT FIRE to throw a projectile that sets an offset deploy position. ALT FIRE again to channel the ability from that offset deployable instead of harbor's location. FIRE to deploy as normal.
  • To reposition the deployable, recall the deployable in world with E, like an Astra star.
  • Crossing Cascade and High tide will no longer slow. Instead, Opponents in contact with the walls will receive a debuff (tentatively called Dampen) that covers their peripherals (opposite area of screen to Gekko's Dizzy's goop flash) with a water effect, and shrinks the minimap vision cone to match this area. This effect will fade 0.5s upon leaving the water and is intended to emulate the effect inside of a Viper orb/Pit or Brim smoke to improve the ability to rat around Harbor's abilities.

Cascade

  • Being hit directly by the moving Cascade applies Dampen for 4s instead of 0.5s.

Reckoning

  • Stun ring vfx are now shown on the minimap.

Clearly they're not willing to make a one-sided slows so just remove the slow and give it a new effect that's more pure controller/initator focused than a sentinel overlap that doesn't really fit the agent design anyway. The high tide offset is required to enable him more freedom to play off his own abilities while still being able to use his abilites effectively, removing one of his biggest downsides that he has despite no way to compensate for such a weakness.

Reyna:

  • Removed.
    ...Devour, not the agent.

Dismiss

  • Dismiss now heals 30hp during it's duration. It still does this during Empress, but Empress also maintains a seperate 30 heal.

Devour -> [NEW]

  • New ability to replace devour, channels a smoke around Reyna for 0.5s that will then set in place for another 7s. 200 credits.

her issue is just having too much less raw utility than other agents. also reply allat to this post if you kick puppies. Giving her a smoke allows her some survivability and is another ability to potentially set herself up for a kill or combo with leer to take a little bit of space herself once per round. Placement being directly location tied forces her to push to make best use of the ability.

Sage:

  • Slow orb and Healing orb are now joint charges and use the ui currently used for Reyna's dismiss and devour.
  • Start with one charge and can buy another for 200.
  • Still recharges every 40s.

Skye:
Trailblazer

  • Signature, 40s recharge.
  • Hp 80 -> 40

Guiding Light

  • 150 -> 250 credits.

Big buff but dog is already the weakest drone and so much power is missing from the kit. Creates a more defined identity for her after the flashes proved to be too versatile.

Tejo:
Salvo

  • return 40s recharge

The charges and range changes in 10.09 would already have fixed this ability on their own.
postplant issue is overblown with single charges, a single charge can be halved through if launched off tap and tanked after waiting the first pulse if not. You can very easily disrespect the ability when they can't stack them without saving util during and thereby weakening their site take.

Waylay
Refract

  • Uptime 8s -> 10s

Lightspeed

  • Momentum continues at 1/4 of speed instead of stopping immediately as control returns.

Changes are intended to create a bit more of a window for aggressive play with refract and to reduce the staticness at the end of the dash slightly to balance situations where the dash can be read and punished, particularly through smokes, by tracing it's static trajectory, to be slightly less punishing for Waylay even when coordinated with teammate's abilities as intended.

Pheonix is good played well in the right maps and comps (Haven/Pearl and maybe Fracture/Sunset in particular) there was just no reason to use him in tejo meta unless you had role issues or players that couldn't yoru.
Viper likely still needs a proper fuel rework cuz of ranked/pro disparity.
Fade and Breach probably need a little something too but it's just numbers tweaks that you'd have to decide after everything else shakes out.

posted 16 hours ago

you can be pedantic and say rediscovered but 100T didn't exactly popularize it, and neither did later uses in T2. It wasn't until icebox came back again that many teams looked at it seriously.

posted 1 day ago

PRX and EMEA basically have advantage on not needing to change shit much

posted 1 day ago

and what's apeks' wincon if flor plays to die to set up governor and molsi every round instead of the reverse?

posted 1 day ago

was all the way +12 until vyseult saw it surely all these votes are organic with no brigading

posted 1 day ago

LMAO

posted 1 day ago

so woke

self report that he's right in the same comment is crazy

posted 1 day ago

vyseult literally got suspended for a month for exactly open prejudice, this isn't exactly hidden knowledge.

for someone who was so exceptionally annoyed at people jumping to conclusions during the termi frost drama you really like doing exactly that.

posted 1 day ago

what on earth is the correlation

posted 1 day ago

if that is the intention and they've not buffed something else to compensate they're actually stupid this agent has been statistically the worst performer of any agent in pro since launch and they've done nothing but nerf him since like 3.05

posted 1 day ago

upcoming for like 9 months ty rito very cool

posted 1 day ago

tejo MAY be used on Icebox in double init otherwise he's just garbage, no recharge when the other changes already half the efficacy of each charge is crazy. Just give the recharge back and maybe add the extra cooldown that Viper abilities and in-range Breach aftershock have so he can't just back to back chain the singles

posted 1 day ago

https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-10-09/

tl;dr:

tejo dead (like skye, who we seem to think is balanced 💀)

another random stun nerf for literally no reason

nothing else

thanks rito

posted 1 day ago

It's likely especially since Korean viewership has apparently fallen off and the crowd is just bad + all the external factors.

My guess would be it'll come in with the franchising update though.

posted 1 day ago

wtf racism

posted 1 day ago

usa =/= the world btw

posted 1 day ago

The newly discovered shit Omen can enable on Icebox defense side make not running him completely troll. Every icebox comp should be running Omen/Viper/KJ if you want to be taken even remotely seriously. The other two spots are very flexible though.

This second one hasn't been showcased but I'm like 80% on the best Haven comp post Tejo being Pheonix/Neon/Astra + ofc the standard Sova and Cypher. It checks all the boxes you need from a comp whilst still being able to do the defense/retake Ult cycling of the Iso comp, the aggression and setup hits of the Breach/Neon comp, and the lurk pressure and postplant boost of the Viper comps. It's definitely harder to pilot too, though.

posted 2 days ago

ooo free points 😋

posted 2 days ago

you didn't have to do shit you just hate yourself as much as you do flor

posted 2 days ago
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