remember to take your meds, and don't fall for too many ragebaits this wonderful evening
Flag: | United Kingdom |
Registered: | January 16, 2025 |
Last post: | May 14, 2025 at 5:55 PM |
Posts: | 1560 |
remember to take your meds, and don't fall for too many ragebaits this wonderful evening
common prasinos W really coming around on you
not because of you you're just baiting even though I actually agree with the content I know you don't and can tolerate that.
it's the rest of the users that 80% of just suck
amer wakes up site becomes unusable again many such cases
that's great but you seem to be out of date on some of these flags :D
360 would imply they started and ended glazing him with "trashies" in the middle not...
chron literally cooked the last guy why are we copypastaing it bro
she's intended to at least teach selflessness in lore but I'm not sure the gameplay was ever really supposed to reflect that, she's just stall: the agent
if I could have two flairs TL would be the second one.
where's this unpopular opinion at i can't seem to find it
poster is on some shit but so are you saying this after stage 1
oce org placed where again exactly?
oh wait
rules already basically say you can field whoever and not necessarily your main roster, it'd be easy enough to do if they cared about the format.
stupid if cuz like ofc they don't but you see the point still.
she was pretty broken back in the day when slows were much more potent and wall instantly had full health, but that was during the fast hit launch metas. Nowadays her issue is that her signature is heal, aka, dogshit value across a round. Making slow signature fixes that but heal not being signature kinda screws up lore, so joined charges is a compromise.
Also cuz then the Reyna ui isn't wasted now that she's got a 3rd ability that doesn't use soul orbs.
wtf bro those poor puppies how could you
you asked why they were downfragged but then also found the counter point they were implying with promoting other industries growth.
If the oil dries up it is certainly true Saudis will not be rich any more. But they're hoping to build to a point where they will still at least be a country, though a much poorer one, when it does.
The point of the new debuff is basically to keep it scary for your opponents to push through whilst not punishing your own team for it, because there isn't a single one-sided slow in the game anywhere. Even Hinder effects allies in the AoE. I don't hate the idea of making his smokes wall pen damage instead of regular spray but that's definitely not the issue overall with his kit, while cove is very versatile to let him playmake a bit more. In fact that second cove does help address the prior mentioned issue and i think it does so much more intuitively.
The self-break if you try to overlap them stops the more heinous examples you could use it but I'm not opposed to that being switched from overlapping to just a second cove anywhere breaking the first. There's rarely any good examples that having two active at once would support, despite having two across a round being quite positive.
I don't think the price is correct even for the value on pistol round though. Unlike Deadlock and Sage wall, you can very easily just walk into the cove, and pistol postplants are rarely spammy and them being so is usually and exceptionally negative reflection of that map. I don't think it'll be too strong for the defuse.
Sorry, should've clarified, the Reyna smoke is intended to just be an ability rather than a direct devour replacement. It doesn't require a soul orb to cast. I did consider other options that'd be more fitting, but didn't like how they worked out. The main other idea was a sieze/pull effect, which may fit better thematically.
unironically yeah and send the academy teams don't hate that
It is for now at least. I'd be surprised if we don't see more examples in the new meta though.
I mean you could but theyll just walk in and fight you or throw util, how much hard postplant spam in pistol to begin with?
you're better off using the ability for one of it's like 10 other uses.
there's maybe better ways to implement it but that's not my job
just put the offset in main ezpz
you could but the problem is you're still guiding the wall so you'd rather not have to look towards the deployable first so you have full control over where it's going.
no fucking clue its a complete joke getting people even to not just have lost in agent select forget keeping them in the actual game
Chamber
Rendevouz
Clove:
Not Dead Yet
that's it. it's one of the best ults in the game if used and coordinated correctly but the rest of the kit has little room for buffs because of ranked dominance. Makes there more of a reason to lean into and build around covering their weaknesses.
Harbor:
Cove
High tide
Cascade
Reckoning
Clearly they're not willing to make a one-sided slows so just remove the slow and give it a new effect that's more pure controller/initator focused than a sentinel overlap that doesn't really fit the agent design anyway. The high tide offset is required to enable him more freedom to play off his own abilities while still being able to use his abilites effectively, removing one of his biggest downsides that he has despite no way to compensate for such a weakness.
Reyna:
Dismiss
Devour -> [NEW]
her issue is just having too much less raw utility than other agents. also reply allat to this post if you kick puppies. Giving her a smoke allows her some survivability and is another ability to potentially set herself up for a kill or combo with leer to take a little bit of space herself once per round. Placement being directly location tied forces her to push to make best use of the ability.
Sage:
Skye:
Trailblazer
Guiding Light
Big buff but dog is already the weakest drone and so much power is missing from the kit. Creates a more defined identity for her after the flashes proved to be too versatile.
Tejo:
Salvo
The charges and range changes in 10.09 would already have fixed this ability on their own.
postplant issue is overblown with single charges, a single charge can be halved through if launched off tap and tanked after waiting the first pulse if not. You can very easily disrespect the ability when they can't stack them without saving util during and thereby weakening their site take.
Waylay
Refract
Lightspeed
Changes are intended to create a bit more of a window for aggressive play with refract and to reduce the staticness at the end of the dash slightly to balance situations where the dash can be read and punished, particularly through smokes, by tracing it's static trajectory, to be slightly less punishing for Waylay even when coordinated with teammate's abilities as intended.
Pheonix is good played well in the right maps and comps (Haven/Pearl and maybe Fracture/Sunset in particular) there was just no reason to use him in tejo meta unless you had role issues or players that couldn't yoru.
Viper likely still needs a proper fuel rework cuz of ranked/pro disparity.
Fade and Breach probably need a little something too but it's just numbers tweaks that you'd have to decide after everything else shakes out.
you can be pedantic and say rediscovered but 100T didn't exactly popularize it, and neither did later uses in T2. It wasn't until icebox came back again that many teams looked at it seriously.
PRX and EMEA basically have advantage on not needing to change shit much
and what's apeks' wincon if flor plays to die to set up governor and molsi every round instead of the reverse?
was all the way +12 until vyseult saw it surely all these votes are organic with no brigading
so woke
self report that he's right in the same comment is crazy
vyseult literally got suspended for a month for exactly open prejudice, this isn't exactly hidden knowledge.
for someone who was so exceptionally annoyed at people jumping to conclusions during the termi frost drama you really like doing exactly that.
what on earth is the correlation
if that is the intention and they've not buffed something else to compensate they're actually stupid this agent has been statistically the worst performer of any agent in pro since launch and they've done nothing but nerf him since like 3.05
tejo MAY be used on Icebox in double init otherwise he's just garbage, no recharge when the other changes already half the efficacy of each charge is crazy. Just give the recharge back and maybe add the extra cooldown that Viper abilities and in-range Breach aftershock have so he can't just back to back chain the singles
https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-10-09/
tl;dr:
tejo dead (like skye, who we seem to think is balanced 💀)
another random stun nerf for literally no reason
nothing else
thanks rito
It's likely especially since Korean viewership has apparently fallen off and the crowd is just bad + all the external factors.
My guess would be it'll come in with the franchising update though.
The newly discovered shit Omen can enable on Icebox defense side make not running him completely troll. Every icebox comp should be running Omen/Viper/KJ if you want to be taken even remotely seriously. The other two spots are very flexible though.
This second one hasn't been showcased but I'm like 80% on the best Haven comp post Tejo being Pheonix/Neon/Astra + ofc the standard Sova and Cypher. It checks all the boxes you need from a comp whilst still being able to do the defense/retake Ult cycling of the Iso comp, the aggression and setup hits of the Breach/Neon comp, and the lurk pressure and postplant boost of the Viper comps. It's definitely harder to pilot too, though.
you didn't have to do shit you just hate yourself as much as you do flor