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Written Analysis DRX vs T1 FINALS

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#1
LotharVLR

DRX vs T1 — 1-0

Map 1: Abyss (DRX’s Pick)

Final Score: 13-3
Match Rating: ★★★★☆☆☆☆☆☆ (4/10)

Match Summary

This was a giga stomp by DRX. They showcased their usual tight fundamental gameplay and strong retakes, while T1 got exposed by their shallow attack playbook.

T1 never attempted to control mid; instead, they put all their eggs in one basket—relying on Yoru teleporting onto the site with a Breach stun to open it up. This strategy worked three times, yet they still lost rounds after DRX’s retakes.

A major factor in DRX’s retake success? T1 Carpe’s smokes. Legit, Carpe was helping DRX with his clumsy smokes, which DRX abused multiple times to secure kills and gain space. Similarly, Mako had a few questionable smokes on A Heaven, but T1 never capitalized on them.

Another missed opportunity by T1 was their hesitation to exploit DRX’s composition. DRX opted for Tejo instead of KAY/O, meaning they had no flashes—essentially choosing brute force over finesse. Despite this, T1 played as if they were still worried about flashes, hesitating to hold angles when they didn’t need to.

T1 managed to win only two attacking rounds, both of which were carried by multiple ultimates. While this is expected, it’s still a gloomy sign for their attack efficiency.

A pivotal moment was Tejo’s ult in Round 3, which forced T1 into a brutal crossfire. This was a backbreaker, allowing DRX to snowball even harder by securing the bonus round.
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DRX vs T1 — 1-1

Map 2: Lotus (T1’s Pick)

Final Score: 6-13
Match Rating: ★★★★☆☆☆☆☆☆ (4/10)

Match Summary

Now we get a stomp in the other direction. Once again, DRX struggled to find answers against T1’s unorthodox composition.

Rubble Control Issues

On attack, DRX repeatedly tried contesting Rubble but were read like a book due to T1’s solid anti-stratting. T1 heavily targeted the shelf next to the attackers' A exit with an abundance of utility, a spot both Hyunmin and Mako attempted to abuse. The result? Significant chip damage or outright player losses before the round even began.

DRX’s Iso Problem

A major struggle for DRX was figuring out how to counter Iso. His double-damage Uppercut enabled a ton of T1’s initiations, often being comboed with Shock Darts or Paint Shells. This happened multiple times throughout the game.

Even worse, DRX kept giving Iso isolated fights, allowing him to snowball his shield regeneration. Not shooting the bubble to deny his sustain let Meteor play with complete confidence—a costly mistake.

T1’s Smart Adjustments

After halftime, T1 quickly adapted, realizing they couldn’t contest DRX’s first-tempo Rubble control. The Fade/Raze/Tejo combo from DRX completely shut down early engagements. Instead of forcing fights, T1 wisely played around their own timing, dictating the pace of the game on their terms.

What’s Next for DRX?

If this map is any indication, DRX needs to figure out a solution for Iso—especially if he shows up on any other map.

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DRX vs T1 — 2-1

Map 3: Fracture (DRX’s Pick)

Final Score: 13-9
Match Rating: ★★★★★★★☆☆☆ (7/10)

Match Summary

We saw this exact map and compositions just two days ago—and my previous analysis turned out to be spot on. Many of the same points still apply (Previous Analysis).

DRX’s Defensive Adjustments

DRX learned from their last Fracture match against T1 and completely switched up their defense. They came out aggressive, taking early space and executing it effectively. This caught T1 off guard, and they struggled to adapt to the new pace of the game.

On the other hand, T1 didn’t capitalize on their own previous success. In their last matchup, aggressive defense worked well for them, but this time they played more passively, relying heavily on dry peeking—which backfired.

Meteor’s First Deaths – Again

A recurring issue for T1 was Meteor’s positioning on Cypher. He fell into his old habit of dying first—this time five times on attack, which is especially problematic against a flanking-heavy DRX. With no information and no control, T1 kept walking into unexpected fights, which cost them heavily.

DRX’s Ultimate Woes

But let’s not glaze over DRX—they had some serious issues with ultimate usage, leading to crucial round losses.

  • Round 18: DRX started off strong, getting first blood and setting up a post-plant with Tejo and Breach ults. However, both ults were completely mistimed, causing panic and a round loss.
  • First half, final round: DRX had a 5v4 retake opportunity with Raze, Brim, and Tejo ults, but they misused them horribly—Brim and Raze ult covered the same area, dealing no impact damage, and the retake crumbled.

DRX’s Playbook Still Shines

Despite the ultimate blunders, DRX’s gameplan was deep and effective.

  • Round 17 (Timeout Round): DRX converted a Raze ult with no gun into a round win purely through smart game planning.
  • Round 21 (Frustrating for Stax): DRX obliterated Stax with an overpowered combo of Breach stun, Aftershock, and Tejo missileshe never even saw it coming. Stax was visibly frustrated, but hey… this is Project A, these things happen.

Final Thoughts

It was a shaky but exciting map, filled with high-level decisions that players can learn from for their own ranked games.

Next Map: BIND

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DRX vs T1 — 2-2

Map 4: Bind (T1’s Pick)

Final Score: 12-14
Match Rating: ★★★★★★★☆☆☆ (7/10)

Match Summary

This review is going to be a bit shallow since I was emotionally invested during the Watchparty. DRX had a 12-9 lead and was just one round away from closing it out and claiming the title, but a 1v1 between Mako (150hp) and Meteor (11hp) swung in T1’s favor. Then, at 12-11, a 1v1 between Free1ng and Carpe also went T1’s way, leading to a 12-14 overtime loss. A heartbreaker for any DRX fan.

Cliff Notes on Bind

  • Both teams neglected Shower control, which resulted in loss of map control.
  • Another bad habit: both teams tried to bruteforce their attack entry through Hookah, which usually resulted in a bloodbath and an easy round for the defenders.
  • T1 struggled with putting pressure on A without the Viper wall on Short, while DRX switched up their Viper gameplan. They still used the FnaticTM wall on Short, but also incorporated the Orb on B site to create space and pressure during executes.
  • Both teams had issues with their ultimates, most of which didn’t really provide much value. This could perhaps be attributed to exhaustion and mental strain.

Looking Ahead to Map 5

Map 5, Split, will likely be determined by mental fortitude. Which team can bounce back mentally will probably be the one to take the trophy.

Next Map: Split

-

DRX vs T1 — 3-2

Map 5: SPLIT (DECIDER)

Final Score: 13-11
Match Rating: ★★★★★★★★★★ (10/10)

I dont know what was happening, had a heart attack few times.
CONGRATS DRX, LOVE YOU! AND PROUD OF YOU!

if you like my educational content, check out my yt channel
https://www.youtube.com/@LotharHS-VALORANT-Laboratory

#2
PessiPenaldo17
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Ain’t reading allat

#3
LotharVLR
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too bad, you could learn a thing or two

#7
gamergirl
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you're just M4 with a youtube channel bro

#14
unknown_trash
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!!! Seriously?? If m4 was here, I would be getting descriptions on the origins of the water on waterfall of lotus instead of izus flexible c setups!

#30
merciless-pity8989-89
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don’t disrespect my goat

#21
column1
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2 vlr readers believe picture books are better than research. I'm shocked. (edited for clarity)

#4
MissesHisShots
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W analysis

#5
Denjisideals
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I am reading allat

#6
DanielLosee
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W analysis.

#8
telegrxm
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i will be reading and enjoying but u dont have to put the key phrase of every sentence in bold lol in highlighting everything you highlight nothing

#9
nutab1e
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Reported for self promotion

#10
Astar
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match rating is so unnecessary this is not an anime review

#11
kaibe8
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Only thing I took away from that match is that Pacific isn't winning Masters...

Especially the last map wasn't good valorant. It was entertaining but most rounds just came down to who won their 1v1s.

I really hope they can get some more structure in their game, otherwise they won't win against EDG/G2/VIT

#12
merciless-pity8989-89
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it’s an fps game, shooting ur gun and winning duels is the most important aspect of valorant

#13
babushka_boii95
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lothar what are your thoughts on the abyss fall off strategy for eco rounds?

#18
targuin
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well teams like g2 are now doing what he asked them to do in the tweet, so I would assume hes fine with the current version

"Not only that, LEV didnt have to use a single utility piece to win this round which saves shitton of cash, and didnt have to rebuy any shields.
If you wanted to troll this round, G2, at least do it properly and jump off after your opponents planted, so you would waste more time and make them use util."

#15
babysasuke
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no one cares dawg, you are actually irrelevant and a certified moron

don't litter my VLR feed with this nonsense ever again

#16
Cacachocolat
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lmao

#17
bemku
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facts

#19
butterdog_dogwithdabutter
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so hot

#22
LotharVLR
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Projecting your own insecurities in the internet is hot nowfrom what i heard. You seem to be doing it perfectly. Keep writing.

#23
babysasuke
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shut the fuck up nerd

#27
Hynix
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two retards fight

#31
merciless-pity8989-89
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ironic of you to say that

#33
Hynix
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two more retards join in

#34
merciless-pity8989-89
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still waiting for your HYUNMIN apology thread

#36
swerdog
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babysasuke actually cooking for once, lfg

#20
targuin
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Enjoy the analysis here

And perfect summary for map 5 ngl

#24
Taruuu1
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i aint reading allat

#25
nobody___100
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ok but what about the irl location of the maps
0/8 you aint m4

#26
ninjaturtle
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Bro's trying so hard to be m4 💀

#28
stellaresca
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0/8

this is incredibly disrespectful to the sport, to the viewers, to the opponents and to the tournament organisers and should not be allowed by RIOT in the first place to jump off like that to deny a round.
Maybe it is actually not allowed and if thats the case, G2 should be fined.

#29
KClaw
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I am gonna ask before reading, is this a legit thing or some kind of trolling like the m4 100t post , cause I would definitely like to read the analysis if it's not troll

#32
merciless-pity8989-89
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it’s not troll, he does one for every games even b4 the m4 thing even happened. He makes one after every map, but posts them all together after the game

#35
Nachtel
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Stellar analysis, although I have a few suggestions to help you improve!

  1. You mention abyss, but where is abyss? Not a lot of people know this but it's actually in China! Beginner mistake, I know.

  2. A lot of your points are kind of surface-level. For example: in the section where you talk about DRX's rubble control issues, you only mentioned abilities! Well, at the end of the day this is still a gun-game. You need to also account for the positioning of each player. I strongly recommend incorporating a heatmap which shows the positions that DRX take up on aggregate all-around rubble.

  3. While I appreciate your match ratings, they are self-serving and subjective at best. Think outside the game! Whether a match was "good" or not could very well depend on how much money it lost me in crypto betting. Take me for example, who gambled my life savings on T1! Quite frankly, it was a very exhilirating game for me throughout! So, as a result, I find your ratings to be rather....low.

Otherwise you seem to be doing a really good job! I hope you can learn from your mistakes and improve going forward :)

#37
yukky
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They be giving checkmarks to anyone these days

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