#1 League
#2 CS2
#3 Rocket League
#4 Valorant
#5 Dota 2
many factors go into this
path to pro system
current state of both tier 1 and tier 2 to below
how many organizations are invested
is it franchised or open circuit
does the esports accept gambling/sports betting sponsors
is the dedicated community/fanbase big enough
what's the median of salary (i personally think the average salary of cs players is higher than the average salary of val player)
is the esports scene highly competitive or dominated by one team/region
and most importantly, is the base game mechanically demanding and hard to improve/get good at
is rocket league really that closed off? Its been a while since Ive paid attention to it, but back during the start of covid it seemed like a relatively easy league to enter (rule and player attitude wise)
The other games youve named (excluding dota since idk anything about their scene) have either a ruleset or just a culture that makes it incredible hard to get into a tier where you get paid above or equal to your countries minimum wage
epic is lowk killing rlcs by making it TOO open
feel like fortnite and RL fall in to the same difficulty category you can into to the top but it IS hard to stay there and both games are mechs heavy and they match the age peak potential curve avg perfectly lil to no exceptions but have underrated game knowledge aspects i get fortnite is more memey and chaotic and the lack of org sport and investment and it is BR but i think it adds to the difficulty but that being said all the games that still have old heads at the top should have there spots reserved for hardest games to go pro in so i guess if u had to choose it would be RL since fortnite's unpredictable nature gives T2-3 players a chance while in RL u have to be better no connections no BS
dota should be higher valorant isn't harder nor is rocket league might beat lol too
that goes same for dota too, even if u had played league before and switched to dota, u would still struggle mastering the mechanics in dota. in better words, Dota 2 has room for much in depth strategies and complexity of util/ mechanics which leads to slower paced mind games while league is just streamlined mechanics and faster paced games which is easily playable by amateur player who havent played MOBA before
Dota 2 for an average player can be harder but the level at the top does not even come close to the top of league.
If you play at masters+ in league and dies lv 2 in top your game is basically over and your game will end at 15.
In dota 2 you can see a lot of pro players dying like bots in the early game and still they are not punished because the games goes up to 50 minutes.
Try to play league at the highest level if you make one single mistake early, you will not touch the wave for the rest of the game, you will not be able to get even XP.
This level of punishement is not something dota have, thats why in league by 10 minutes the game is already decided.
Also i will not even talk about how slow dota is compared to league, when i played dota for 1 week and came back to league i felt like i was a 60 years old, i was never so slow in my fucking life, that game take your reaction away, shit is too slow.
the early game punishments dont matter in dota and in league too. cuz the depth of game plans and opportunities for players to bring out their strats is way more in dota than in league. u will literally need to predict the upcoming of impact of storms in dota unlike in league, it pretty much tells very clearly of the next upcoming waves which is a big skill ceiling in dota. and the fact u told there are not much punishments in dota is wrong. when teams engage in fight in dota2, they have to constantly beware of their scaling in dota whereas in league u dont have to worry much about scaling at the pro level
Going pro in what state? In the highest rank in that respective state or to go from a fresh beginner to pro?
In any case, league is the hardest case to do so. Unlike valorant, league has existed for a more than a decade and the level of play in the game has reached such a high point that you not only must work hard but also have the mechanical and tactical talent to even be a pro in a minor region