Yuh_aye [#103]
You failed to meet the conditions for a successful rebuttal (see the last paragraph, but you did it generally too).
But since this clearly took a lot of effort, I'll give a semi-serious reply
I'm gonna stick to everything between 'first : ' and 'essentially at champs' so I keep this under the character limit, but I will get to the rest in follow-up
2024 requires a much more aggressive playstyle, you need to do mid round reclears, more fakes, etc… to be able to do well. 2023 Valorant was more about the info game. Being able to check where they are, deny/gain information, etc… was the most important things. FNC were really good at 2023 Valorant. They mostly suck at 2024 Valorant. It’s a big reason why they started to do much worse in 2024 vs 2023. (Though part of it is also the anti-strat). Every Top 2024 Team was very good at knowing when to take space/push out. Every Top 2023 Team(outside of maybe PRX) was good at the info game
Everybody did mid round reclears and fakes in 2023 (fns had somebody retaking the wrong site in 2023).
Alot of these points are too general (by what basis can you say denying/gaining info the most important thing, or even more important in 2023 vs 2024?).
But the bigger problem is that some of them are straight up wrong - 2024 was by far less aggressive than 2023, until arguably the emergence of Neon at the very end.
The biggest factor being the nerf of skye killing double duelist comps. Compare the LA grand final vs the Madrid grand final
LA: 6 double duelist comps - Both on Split, PRX on Ascent, Both on Bind, PRX on Lotus (counting chamber as a duelist because lets be real, he is and always was, 1 trip ain't stopping a site hit)
Madrid : 2 double duelist comps - GENG on Breeze and Split (and at shanghai finals they only kept the double duelist on breeze, which was the only 1 in that entire series)
Besides the death of double duelist, 2024 Valorant was extremely retake heavy - SEN's Madrid run was a shining example of this.
Furthermore, we saw stuff like no duelist comps altogether become popular on icebox. So your claim isn't really matching reality.
This directly leads to the problem of that 2024 performance is not a good indicator of what might have happened in 2023, which makes A14-18 and B5 mostly irrelevant. (Part of this is an opinon, but I think it makes sense.)
The more time further out, the less weight we can put on it, obviously. But let's imagine for a sec if the shoes were on the other foot. Imagine If Alfajer (at the time EMEA MVP) (and eventual Tokyo MVP) wasn't at Tokyo with Fnatic. Then imagine a pubg streamer replaced him, not even a pro or a streamer that mainly plays val. Then, PRX smacked FNC around. Finally, imagine at the very next tournament (just a month later with no matches in-between), FNC with Alfajer is better than PRX, and this trend continues for a long time afterwards, regardless of meta change. What do you think this implies?
The other one major point is that LOUD’s playstyle hardcounters FNC. FNC like to play slow, have one person at every contestion point, and then decide what to do based on what the opponents give up. (E.g, being able to rotate from hearing where PRX pushed out, or using Utility to find them doubled up somewhere, or where the op is) But, LOUD like to do solo/double pushes, which means LOUD is often taking 2v1s or 1v1s before FNC can get set up, which in turn make the round spiral out of control. This is why DRX 13-1’d FNC, if you watch the game, DRX just kept doing these solo/double pushes, getting a man advantage, then each player of FNC feels pressured to make a play to even it, but fails, making the round worse and worse. Combined with Val’s snowball problem, it just became a complete disaster.
Even if we assume it was purely LOUD's playstyle which led to their victory (they were also just better). It's not like LOUD is the only team capable of doing those things, or that other playstyle's can't be successful vs FNC. In fact, the most direct evidence that we have suggests PRX's playstyle is successful against Fnatic. Further still, PRX are famously successful against the EMEA playstyle, with a literal reputation as the 'European Reapers'.
FNC also hard counters PRX, but this time you can probably guess why. I don’t think I need to explain it, and PRX got absolutely stomped on by FNC at Tokyo, I do not believe for a second PRX could’ve won with something unless he somehow becomes god and gets three every round.
Total Bullshit. Re-read everything in the paragraph above. There is literally nothing to support this view. In fact, every single piece of evidence available (B5/A11-A18) contradicts this view. And this exact type of low-effort sentence was banned for a reason in the rules (and your exact argument was used as an example). 'I don't need to explain it' Then you can't prove Fnatic was great.
Will do a part 2 sometime soon
I have time now, so I'll link my claims.
But the bigger problem is that some of them are straight up wrong - 2024 was by far less aggressive than 2023, until arguably the emergence of Neon at the very end.
Also note # of duelists has nothing to do with how aggressive a team is. It's somewhat correlated, but not a direct factor.
And I heavily disagree with you pulling up Madrid stats. The first tournament always has an unclear meta. The second has a mostly developed meta. The third has the fully grown meta but also teams trying to counter the meta.(In general) It's why I heavily prefer using Tournament Two for any general claims about that year.
Alright, let's look at Gen.G vs TH Shanghai Finals. Therfore, Neon is still bad. Both Gen.G and TH did well in two tournaments, so I think it's good comparison for the overall. I'm going to be looking at map 5, as I think it was the best demonstration. Also, Split was played in both games.
I'll go round by round. (Only paying attention to not eco rounds)
Map 5: https://www.youtube.com/watch?v=Ff7qug1GFds
Round 1: Gen.G start by instantly throwing a two man fake toward B. However, their fake doesn't work, and it trades 1 for 1. After this fighting, we can see that TH IMMEDIATELY go for a midround reclear of Ramp.
Round 3: TH DON"T do a reclear of B-Main until later, and therefore don't have the proper rotations and lose the site and the round
Round 4: Gen.G explode out of buy phase, insta rush
Round 5: Gen.G push up mid and claim B-Heaven in five seconds. This quickly transitions into a swift execute.
Round 6: Gen.G push up B-Main. TH immediately fights for A-Main in response and get a kill. They now win the round. (First round win = First time mid round aggro)
Round 7: Gen.G just bomb it up B and quickly exec.
Round 8: TH once again doesn't midround clear B-Main fast enough, can't hold onto A as they don't have the rotates and therefore lose the site and the round
Round 10: Gen.G quickly take Ramp control, but it's a fake. TH completely take the bait, instead of possible taking control B-Main, and yet again lose the site and the round.
Round 11: First round where aggro isn't super evident. However, TH DID take early B-Main control, and therefore were able to stack A. Again, when they take space aggressively they win the round.
Round 12: Gen.G run it up B-Main, but Munchkin is unable to find anything B and they can't break past the site hold.
Round 13: First round where I think there isn't much aggro at all. Gen.G did somewhat control A-Main, but not really.
Round 14: Gen.G has no info or control of any of the map, and they lose the opening kill. They fail to get the trade and falls it to a 2v3. However, Gen.G are able to clutch it out.
Round 15: Both teams fight for A main control. In response, Pati quickly takes B-Main for free. However, TH never makes any pressure elsewhere and therefore Gen.G stacks A. They win the round.
Round 16: TH fight for Mid, then B-Main. Gen.G lets them and denies the space, knowing that they cannot allow them control.
Basically, from this game, we saw:
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two(Maybe three if you count munchkin trying something A) fakes
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nine times where Gen.G pushed somewhere quickly from the start of the barrier without masking it
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four times a team was punished for not reclearing fast enough or didn't take space
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Three times a team DID do a midround reclear or fast space taking which led to a win.
This is clearly very aggressive.
Let's compare it to Map Two of FNC vs EG Tokyo Finals.
Link: https://www.youtube.com/watch?v=yui8ZT-LM0c
Round 1: EG quietly take mid, However, FNC have a trap prepared. It kinda fails, and they trade 2 for 2.
Round 3: Both teams are fighting for B-Main. HOWEVER, note that both sides are masking it. They both are trying to deny information. EG quickly leave and tries to fight mid, but FNC has the read. Again, notice how FNC are hiding their footsteps.
Round 4: FNC are once again giving up no information and setting up a mid trap. For some reason, it isn't sprung. (Not sure why) After FNC fall down a player, they DO NOT attempt a midround reclear or anything similar. Instead, they play to the sites. HOWEVER, EG gave up the info they were pushing A too early, and FNC have the players in time and manage to defend the site.
Round 5: First round something aggressive happens right off the barrier. (Round 4 has sky dog first and they didn't take mid, they let dog first clear mid). However, FNC once again have a trap(without giving it away until it was sprung). EG never pretend they are going somewhere else, so FNC stays on A.
Round 7: EG take mid somewhat fast. FNC do not do any reclears, they let EG have the space and play toward the sites. However, this fails, as demon1 gets a kill and EG now has the man advantage. FNC gambles A, guesses wrong, and lose the round.
Round 8: EG finds the op with their util, and kill him. After Boaster gets killed as well, FNC yet again do not try for a reclear. They play to the sites and lose the round.
Round 9: EG goes aggro again, taking mid quickly. FNC DOES maintain B-Main control this time, but the dog mid was a little too late and EG get to go A through vents.
Round 10: wow, EG goes aggro yet again! They attempt a trap play B, but no one gets caught. FNC YET AGAIN do not do any midround takes. They let EG walk up mid for free, and cannot hold the site.
Round 11: This time, FNC takes the offensive. They push B-Main early, find no one, but can't rotate in time. They win the round though, from their fast retake thanks to info.
Round 12: FNC does the same thing, but EG are waiting. The round falls apart for EG though.
(stopping here, this is taking too long, it's been like an hour =/)
So, now, we have:
These numbers are nowhere close to 2024. Is saying Info and Aggression the most important thing in that year an opinion? Sure. But there is evidence backing it up.(read my comments per round) This evidence also proves 2024 is much more aggressive.
and this trend continues for a long time afterwards, regardless of meta change
This part is what's wrong. The Meta Change IS what made FNC not good this year. If FNC played the same way they did in 2023 in 2024, they would've been crushed. Why do you think FNC did so bad this year? Sure, you can argue Champs, but 2024 does not apply.