Devs said they're making changes to these agents.
What do y'all think we'll get?
buff phx - make the wall go through stuff, maybe make the flash windup shorter or molly radius larger
nerf gekko - smaller molly (maybe increase time between it lands and does damage), make it so you can turn away from the flash, maybe give wingman less health
buff sage - maybe longer slow orb, longer lasting wall
nerf cypher - hardest one, defo something to do with the trip but idk what they could do without killing him
If cypher trip stops being a real-time ping and instead more like the cam ping I think it'll fine. Or maybe make it not re-arm if it's tripped by a player.
Sage is the tricker one I think. Devs specifically nerfed her slow orb because they thought it slowed down the pace of the game too much, but then at the same it's the only weak part of her kit that they can really change. I'm not sure what they'll do.
I think the re-arm would be too much of a nerf, but the cypher cam ping idea is nice, maybe also don't make it stun (or make the stun a one time thing), just make it ping as long as you're stuck inside of it. I completely agree it should be more info oriented and less for 'killing'
I think the pace of the game is less of an issue now than it was then, with things like neon being so common now I think it sort of offsets that, but they have more statistics than us so maybe