m4
Flag: United States
Registered: February 20, 2024
Last post: November 20, 2024 at 11:24 PM
Posts: 76
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hard to care when everthing feels random

posted 6 hours ago

they dont know about the art work rp loop hole

posted 7 hours ago

Riot should offer a bounty program to turn in cheat providers.

1000 RP per successful report.

posted 7 hours ago

still no demos.

posted 1 day ago

How did you figure this out? Can you explain your methods so we can record them for everyone to see?

posted 4 days ago

hi

posted 1 week ago

Deal with it.

posted 1 week ago

Do you not try hard in swiftplays?

posted 1 week ago

tell me more

posted 1 week ago

How does it go?

posted 1 week ago

They are a radiant player and a random coach that has failed a bunch of times... they cited "anti-stratting" ... no one anti-strats. That was something people did in CS 1.6 and CSGO because the scene was undeveloped. Teams would come up with one strat and run it. Then NIP went on their run and you couldn't do that anymore because people watched...

Waste of money... waste of time... 100T are not going even this season lol.

posted 2 weeks ago

https://100thieves.com/pages/100-thieves-valorant-open-enrollment-coaching-staff

They ended up just picking two randoms who don't know shit about the game. The revolving friend door continues.

posted 2 weeks ago

god, I don't believe you.

posted 2 weeks ago

Excellent explanation. Thanks chap!

posted 2 weeks ago

Can you explain it like I'm five?

posted 2 weeks ago

Bob vs. Bob

posted 2 weeks ago

Tell me more.

posted 2 weeks ago

This has worked very well for this poster. You don't know this but this advice got him to tier 2 2nd place in the weekly junior varsity middle school tournament. You too can follow this advice and make it someday.

posted 2 weeks ago

That's why i post here :)

posted 2 weeks ago

All I'm going to say is that if the coaches we idolize were so good then I don't see how you rationalize the results of the sen city tournament. Chet replaced by a player coach. Sen decimated. Not enough green tea in the world to improve on that.

posted 2 weeks ago

How are you grading this scale?

How would you know the level of involvement?

This is the same sort of person that idolizes a billionaire because they are self-made.

posted 2 weeks ago

Don't worry, Jkap just needs more green tea.

posted 2 weeks ago

This is a virus. I had to go to the doctors and they said it was bad. Please visit my patreon/gofundme/subscribe/like.

posted 2 weeks ago

Another day of the same default strategies where meta comps lose important players to wide swings and just become a tdm.

posted 2 weeks ago

what?

posted 2 weeks ago

no.

posted 2 weeks ago

thoughts... but only chatgpt responses will be upvoted.

posted 2 weeks ago

Fair but college coaches were usually players. They usually have something like 10-20 years experience. I don't see that reflected in esports. I see fresh, under 30 coaches with really no experience in the game and often under-skilled. In Overwatch, a coach ended up being a vod-recorder.

posted 3 weeks ago

Bro how are you going to talk about my post history with yours? You know people are going to look through your history now? I would start deleting...

posted 3 weeks ago

https://youtu.be/QwGOcNvZup4?t=39

These are just friends of players.

Also saying what? I asked for opinions. Why are you so angry?

posted 3 weeks ago

This idea is pretty popular. But I think in practice its become a way to maintain the power structure that in reality should be off-balanced.

Most "coaches" are not good at the game. And I agree that you probably don't need to be good at the game to coach if you're a people manager. But this idea of "coachable" seems to force players into a mindset that is authoritarian. You run in scrims and they critique your play? Based on what?

I know there are going to be a lot of people that disagree with me but think about this hypothetical. Imagine a coach who is very charismatic joins a team but they have zero knowledge outside of a couple of Youtube Videos about how you are supposed to play. This person brings the concept of "coachable" with them. If this person has a bad idea, objectively bad, how do you critique their idea? And what if the critique you provide threatens them? You point something out that is so outrageous that its very clear it's a lack of understanding...

I think the player just has to eat it. Waste their time and collect the paycheck.

posted 3 weeks ago

Your movement from actual serious analysis to just silly behavior similar to plat chat... sad. We need better voices in the community that don't pander to the lower common denominator.

posted 3 weeks ago

Unfortunately TMV found out that acting stupid makes more money.

posted 3 weeks ago

Asc 3 is the last place you can play to with groups. Immortal forces you to duo. This whole thread is disingenuous af. Pretending that the boosted players who 3-5 stack to Asc3 don't fall all the way back down and take a large chunk of the population with them. Not to mention its mathematically impossible to have an entire bell curve have a 50-55% win rate. That would mean that everyone in the bell curve would move forward and ultimately hit Radiant. How come that's not happening? Maybe it's because we are too stupid to understand what is happening because Riot fails to tell us how the system works. And if you point to those ads they put out, in what world is Riot going to tell us they are doing a bad job at matchmaking? They are literally looking for someone to fill that role because they know the current state is bad.

https://www.riotgames.com/en/work-with-us/job/6277584/game-designer-iii-valorant-competitive-systems-los-angeles-usa

It's just utterly pathetic we turn on each other and pretend that Riot has finally found THE PERFECT MATCHMAKING system. The system is fucked and people are playing less.

posted 1 month ago

It's all the community. The community still thinks FNS can play. That vibe works its way to the person who makes the decisions. Not to mention they gatekeep players in T2 who would perform better than FNS. This is the results of a franchise model. People just get to live on their past accomplishments and people are just happy to see them there. It was like Shroud at the end of his career in CS.

posted 1 month ago

But Pros also don't understand these things. At what point are concepts too complex for their user base to decode. I mean how many still think that Deadlock trips should be played like Cypher trips? They think Cypher is a counter to Neon... The general community is cooked and show us on a daily basis.

posted 1 month ago

If that's the case then they weren't serious about the search outside of the scene for a coach. No one got contacted.

posted 1 month ago

statement still stands.

phx - people don't use wall for entry
gekko - people don't understand the delay on the flash
sage - people don't know the difference between concealment and cover
cypher - people use his trip as a universal alert but neglect the fact that multiple agents can bypass it without issue.

People are not smart. People want to use things the way they want to use things.

posted 1 month ago

Many of these agents people don't even play right. So they are likely going to dumb them down to the level to which people play at.

posted 1 month ago

When did all the unsigned valorant pros end up with "pick me" vibes? Just seems like everyone is begging for a roster spot on twitter or retiring. What happen to merit?

posted 1 month ago

Valorant matchmaking is like going to a recreational basketball league with 20 good players, 20 average players and 20 bad players. Instead of getting the 20 good players and having them play each other, the recreational league has decided it would be better for the teams to be 1 from each group and then random 2 people from the street.

posted 1 month ago

most pro players are/have been duelist in their career and some just got to play it longer than others.

posted 1 month ago

I love how complex and enigmatic the IGL role has become.

There’s a massive game of telephone happening between the older generation of gamers and the new one. Unfortunately, this new generation has been taken advantage of by opportunists who’ve grifted their way into leadership roles.

We’ve moved away from finding real answers to problems, instead opting for quick fixes. The reason the IGL role seems so complicated is because we expect them to solve issues in real-time, without proper preparation. You can’t find a comparable example in other areas of life. Imagine a group of police officers suddenly deciding they’re a SWAT team and charging into a building with zero training. The entire concept of a SWAT team is built on specialized training and coordination.

So what does this have to do with VALORANT and IGLs? People are cutting corners by eliminating the crucial element of practice, hoping to find some kind of savior figure instead. And when that player-leader inevitably struggles, it’s not due to a lack of tactics—it’s because we put all our faith in someone we expected to be the solution to all our problems.

It’s sickening to see how many players and coaches deflect blame onto individuals instead of owning up to structural failures. Stop hiring your friends. Start hiring people who understand the fundamentals of the game and how to teach them. CEOs of these gaming organizations need to stop being complacent and educate themselves so they don’t let frauds into leadership positions. Right now, the fox is in the henhouse, and the farmer is asleep at the wheel.

posted 1 month ago

It was more than that. If you go back to their most recent games, especially on haven, where they have their highest win percentage. Derke is constantly over-peeking. And so many times they play back from 4v5 to win the round. I didn't count because I thought it would be rude but it's like double digits.

The collateral damage of Hiro was crazy to me. The amount of times he was able to help FNC bring it back from a 4v5... I was stunned.

posted 1 month ago

You can't really describe it as "winners/losers" queue because that's not the purpose. Winners and Losers queue would be if the desired outcome was to get you wins. That doesn't mean anything to a publisher of the game. They've given you a free game and they need you to stick around and play it.

Instead, using your match history, frequency of play and other data points, how likely will you continue to play regardless of the outcome of the game.

posted 1 month ago

This paper came out in 2017. The lead developer at xDefiant says most of the industry uses some form of eomm.

https://www.youtube.com/watch?v=WMy9Ytq_cG4

posted 1 month ago

It's actually the opposite of cool stuff unfortunately.

Excerpt:

"In this paper, we propose an Engagement Optimized Matchmaking (EOMM) framework that maximizes overall player engagement. We prove that equal-skill based matchmaking is a special case of EOMM on a highly simplified assumption that rarely holds in reality. Our simulation on real data from a popular game made by Electronic Arts,Inc. (EA) supports our theoretical results, showing significant improvement in enhancing player engagement compared to existing matchmaking methods."

Translation:
In free to play games, we need to find a way to keep players coming back because it seems like sbmm doesn't do that. Instead we match people who likely will play games together and the results of those games will keep them coming back.

posted 1 month ago
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