Go back and read my response. I'm not going to insult you but you didn't read what I put and assumed my argument. Mechanics without theory is useless was my statement.
If you do not know that each gun has a spread value and that you can just point and click, you will not understand how spread affects where you should aim. You will assume the center of the target is going to be hit every time. It doesn't. Vandal is a .25 degree spread and Phantom is a .2 degree spread.
If I don't know that with a Phantom I need to land two shots to kill, then once again, my aim mechanics do not matter. I don't know how to adjust for spread, so I am assuming that the crosshair is where my bullets land.
If I don't know that the speed of how fast my gun shoots demands I play from a certain distance or move in a certain manner, then once again, I am just shooting center of mass or at head level, and assuming the gun should take care of the rest and get me the kill.
How you are framing it is that mechanics should be developed prior to learning what demands the development. And that is just simply incorrect. Maybe you believe this and will out right reject what I'm saying because you believe you know best... but that's your decision. Your decisions don't affect the end state that Valorant is a different game than others, that it requires different demands on your aim positioning and player positioning. Playing Kovaaks is not a one size fits all and people constantly tell people to jump into Kovaaks to learn Valorant.
It's frustrating because it is supported by people like you and misses the point of the whole development process.