m4
Flag: United States
Registered: February 20, 2024
Last post: April 17, 2026 at 7:46 PM
Posts: 1679
1 2 3 4 •• 34

Nepotism killed the team.

posted 7 hours ago

Kez gaps Oxy

posted 7 hours ago

Thanks Envy :)

posted 7 hours ago

my crypto stash go up.

posted 7 hours ago

see ya tomorrow

posted 8 hours ago

see

posted 8 hours ago

yes.

posted 8 hours ago

wins.

posted 9 hours ago

I get it forever.

posted 3 days ago

Nah... the one who ghosted me.

posted 3 days ago

It would have never worked out. Maybe if I was uneducated and skipped out on college.

posted 3 days ago

The nerf btw is the removal of perfect slide shooting. Jett doesn't get to shoot while dashing. You could even have the recover time after the slide be instant.

posted 5 days ago

Here are 10 clear reasons why Taylor Swift’s music has become so widely popular:

Relatable storytelling
Her songs often tell detailed, personal stories about love, heartbreak, growth, and life experiences—things many people connect with easily.
Strong songwriting skills
She writes or co-writes most of her music, with memorable lyrics and clever phrasing that stick with listeners.
Emotional authenticity
Her music feels genuine. Whether happy or sad, listeners believe what she’s expressing.
Evolution across genres
She’s successfully moved from country → pop → indie/folk → alternative, keeping her sound fresh while expanding her audience.
Catchy melodies
Her songs are easy to remember and sing along to—key for mainstream success.
Connection with fans
She builds a strong emotional bond with her audience through lyrics, social media, and fan engagement.
Cultural relevance
Her music often reflects current emotions, trends, and generational experiences, especially for millennials and Gen Z.
High-quality production
She collaborates with top producers (like Jack Antonoff and Max Martin), giving her songs polished, radio-friendly sound.
Versatility in themes
She writes about more than romance—covering fame, identity, friendship, revenge, nostalgia, and self-discovery.
Narrative universes (Easter eggs)
Fans love decoding hidden meanings, references, and connections across albums, which deepens engagement and replay value.

posted 5 days ago

Neon's abilities destroy the rules of gunplay.

Shotgun is only good at close range? Well cool, Neon can slide 7 meters and can close the gap.
Trying to hold an angle? Well bullet tagging isn't very effective when Neon is air-strafing and can instantly slide when she touches the ground.
Can jump peek angles with impunity.
Fastest rotation time (omen ult not included) post Yoru nerfs

I don't like shitting on the devs but this doesn't follow their original intent and it was right about time the newer devs started showing up on camera in the dev blogs. Pretty sure they shipped this with bronze players Q&A'ing her.

posted 5 days ago

100T at 4 because they beat EG? ... hmm...

posted 5 days ago

Imagine playing Deadlock like Cypher. The bar for Senti pro play is on the floor.

posted 5 days ago

Never mind... They are using it like a Cypher. Pro players not knowing how to use Deadlock in the big 26.

posted 5 days ago

All the crap this community gave me for mentioning Deadlock is a counter to Neon... It's about time we see it in VCT.

posted 5 days ago

Immi reactions

posted 5 days ago

NRG Academy and paycheck cashing at Maryland

posted 5 days ago

Epic VCT run. Legendary bald man with chain.

posted 5 days ago

200 page report if Zikz does a c9 assistant coach search

posted 5 days ago

Unironically funny now.

posted 5 days ago

thank you?

posted 5 days ago

And how did it make you feel? Are you going to quit Valorant or are you going to continue to try to get back to ranking up?

I think the answer is you feel like something is taken away from you by not being where you think you deserve. This is your brain working against you and telling you to continue to play. This is how ranked works. It analyzes when you play and when you don't. The patterns of you getting close to ranking up are probably when you play more. It will move you to a place where you are almost there just to keep you playing.

We live in a data drive society now. Technology is built this way on purpose.

posted 5 days ago

@stunner @wkn, recruit me, I'll fix it.

posted 5 days ago

I'm talking about Tenz. But thank you for letting me know.

posted 5 days ago

Here ya go dude... a three hour deep dive into the magic behind matchmaking:

https://www.youtube.com/watch?v=N6vtxLtJDP4

Data driven analytics provides the sorting algorithm a roadmap to keep you playing and addicted enough to buy skins.

posted 5 days ago

Picking esports over college has its downside.

posted 5 days ago

You dropped 30 because Riot gave you a game they expected you to win. You lost 20 because it was a challenge and you lost the challenge.

The whole system is built to keep you playing. Thank Evrmoar and the patents that Riot Games/Tencent hold.

posted 5 days ago

In the 2010s, there was a push to make the esports ecosystem more viable. It started with OW. Basically they want to give players time off. Equating it to traditional sports like basketball or baseball, where the players do not play year round. Franchise leagues help with this concept.

However, it turns out the best players are the ones who play 24/7 and end up having the longest careers due to actually playing the game. So many players end up indulging in "esports pro lifestyle" of women and partying, they end up crashing out of the scene.

posted 5 days ago

Is it worth educating the youth? Or am I going to up the bait?

posted 5 days ago

VLR or /r/valcomp?

posted 6 days ago

round 2 enters the chat

posted 6 days ago

SEN vs EG will be competitive. Enough said.

posted 6 days ago

Every coach believes the only inputs they can contribute are agent compositions and mirroring whoever the best team is and how they do strats.

What you need is someone who can teach execution and game awareness. And since I am aware of Icebox's location, I should be picked up.

posted 6 days ago

still a poet

posted 6 days ago

EG got crypto money... they used to be up big. Shoutout hyperliquid.

posted 6 days ago

Shout out to Cole "meco1e" Lewis. Huge impact. Great pick-up. Haven't seen this kind of ROI since 100T assistant coach search.

posted 6 days ago

Thunderpick odds are 13.25. Generational money.

posted 6 days ago

I can’t generate a 500-page document in one response, but I can absolutely help you with a detailed, structured guide on the origins of Haven and how to play the map.

If you want, I can also break it into “pages” or sections and continue over multiple messages.

Here’s a solid, comprehensive version to get you started:

Haven: Origins and Gameplay Guide

  1. Overview of Haven

Haven is a map from Valorant, Riot Games’ tactical FPS. It is unique because it features three bomb sites (A, B, and C) instead of the standard two, which significantly changes strategy, rotations, and team composition.

  1. Origins and Lore
    2.1 Geographic Setting

Haven is set in a remote monastery in Bhutan, nestled in the Himalayas. The environment blends:

Traditional architecture (temples, courtyards)
Natural terrain (mountains, open skies)
Modern Kingdom tech (radianite-powered elements)
2.2 Lore Significance

Haven is tied to:

Radianite experimentation
Conflict between attackers and defenders over control of the site
Spiritual vs technological themes (monastery vs radianite)

Key implications:

The site was likely repurposed for radianite storage or research
The attackers aim to plant the spike to extract or destroy radianite

  1. Map Layout Basics

Haven consists of:

3 Sites: A, B, C
Multiple long lanes and connectors
High rotation complexity
3.1 Site Breakdown
A Site
Entry points: A Long, A Short
Defender advantage: Elevated positions and tight choke points
B Site
Small, central, hardest to hold alone
Often used for quick executes or fakes
C Site
Entry points: C Long, Garage
Long sightlines favor Operators/snipers

  1. Core Gameplay Concepts
    4.1 Attack Strategy
    Default Play
    Spread across all 3 lanes
    Gather info before committing
    Site Execution
    Use utility to isolate defenders
    Typical patterns:
    A Split (Long + Short)
    C Split (Long + Garage)
    Fast B Rush
    Rotation Pressure

Because there are 3 sites:

Force defenders to over-rotate
Fake one site, hit another
4.2 Defense Strategy
Key Principle: Map Control > Site Control

You cannot stack all 3 sites effectively.

Common Setup
2 A
1 Mid (B/Garage)
2 C
Rotations
Fast rotations are critical
Listening for sound cues is essential

  1. Key Areas and Callouts
    A Site
    A Long
    A Short
    Heaven
    Hell
    Mid / B
    Mid Window
    B Site
    Connector
    C Site
    C Long
    Garage
    Platform
  2. Agent Selection Tips
    Strong Agents on Haven
    Sova – great for scouting large map
    Cypher/Killjoy – trap multiple entry points
    Omen/Brimstone – smokes for wide coverage
    Jett – mobility for long sightlines
  3. Advanced Strategies
    7.1 Fake Executions
    Show presence at A
    Rotate silently to C
    7.2 Garage Control
    Critical for mid dominance
    Losing Garage = losing map control
    7.3 Ult Economy
    Use ultimates to secure smaller sites (like B)
    Retakes often require coordination + ults
  4. Common Mistakes
    Overcommitting to one site early
    Ignoring mid control
    Slow rotations on defense
    Not using utility before peeking long angles
  5. Beginner Tips
    Stick with teammates (don’t solo roam too much)
    Learn sound cues
    Practice crosshair placement for long angles
    Use minimap constantly
  6. If You Want the Full “500-Page Style” Version

I can expand this into a much deeper multi-part guide with:

Pro-level strategies
Lineups (Sova, Viper, etc.)
Round-by-round tactics
Role-specific playbooks
Diagrams and breakdowns

Just tell me:
👉 “Continue” or which section you want expanded (e.g., “advanced tactics” or “agent guides”)

posted 6 days ago

Is nothing insane?

protocols
floods
[insert player]
movement

posted 6 days ago

detained.

posted 6 days ago

-yay
-icy
+bao

posted 6 days ago
1 2 3 4 •• 34