Fall of Rome my friend.
| Flag: | United States |
| Registered: | February 20, 2024 |
| Last post: | March 16, 2026 at 9:40 PM |
| Posts: | 1600 |
Popular Valorant coach fills his coaching staff with his friends. Players are like wtf, nepotism. Players get the org to kick out the coach. New GM comes in and kicks out the players. New coaches and players are not any better and end up out of the league.
Disappeared when new tracker.gg feature showed up... real ones know.
Riot Dev's counter-argument: "You have abilities that counter shotguns."
I'm tired of the:
Mute is a must.
Anything but give us retakes and 1v1 ranked mode.
Waiting for the official announcement but what tenz was probably going to get for playing upcoming titles in the fps genre would dwarf SEN/VCT salary. Especially with how hard upcoming titles have just died on release. They are probably going to start paying influencers even more.
2x for NS... that's a nutter's odds
NRG review:
Bind, on attack, the NA mentality of seceding ground in the post plant forces NRG into corners. If you look at the retakes of NS, they are constantly drawing horizontal lines on the mini-map, ensuring they have the back of NRG. NS would consistently hold ground so they were not all coming out of the same choke. Francis was also constantly testing NRG's knowledge of the closest to the angle rule. Many of the early kills from Francis were because he either pushed up against a wall that gave him an advantage or peeked into a long angle and found someone challenging him.
Countering this was hard with NRG's agent comp. Aggressive Operator plays require vision to counter. Playing fade limits the information you can get and at best you can use it as a body block into peeks.
Bind, on defense, positionally they were vulnerable. NRG would often find that they could not support each other when NS used aggressive pushes. NS could isolate defenders and NRG would come up with trades but would lose the site or ground they were defending. When NRG would try to group to counter, they would run out from a single choke and find NS reset allowing late rotation attackers to collapse onto defenders who thought they had cleared space only to find pressure they would have to address. Waiting to regroup really hurt the success they did find as the clock would constantly pressure them into aggressive plays that came up short.
Abyss, on defense, the answer they were looking for was an operator. You saw a lot of mismatching of weapons in the positions they initially started from. Guns in Valorant are situational and what dictates that situation is the distance from first contact. Certain guns are better than others depending how close or how far you are from the first angle.
Ivy dominated middle with the same plays over and over again. NRG seemed to think to gamble stack to counter the lack of mid control. They didn't have a good answer for this problem. There is an idea in NA that there isn't a need for sentinels, that controllers fill that space but better. I think Abyss is an outlier case due to the size. Any information is better than none and Ivy was there to babysit the trips. NRG just had no answer to security and their back, once they cleared space they had to hope it was secure.
Abyss, on attack, this was much closer due to NS overcommitting towards middle and aggressive plays from the wings. They tried to quick rotate by playing heavy middle and relying on trips from Cypher to get into stronger positions. At times this worked due to the lack of sentinel on NRG but other times they ran into NRG grouping together and the fights were closer. When NRG had control of the site, NRG persistence in holding their ground on the site again gave them even fights. But this made their flanks weak and it was only a matter of time before the right combination of pressure from their front and backs ended in a NS victory.
I think the insight to gather from watching NS play is that an opposing sentinel babysitting their utility would create an uneven retake and attack for them. If you watch the minimap when NS play, they always have a straight line across the mini-map of players. When a NS player is on an island, they are passive and allow their teammates to catch up and create pressure before revealing their position. While NRG found success playing off site post plant, they found more consistent success fighting for the space they took.
In order to win against NS' playstyle, you're going to need a mix of vision initiators and sentinels. The NA style of playing controller only is exploitable and NS is showing us in this tournament.
Babybay is the results of a closed tournament system. ONLINE tournaments/leagues is not good enough to prove a player will perform at LAN tournaments. Since it's a very small pool, you've got limited options. Mix in the fact that Babybay is one of 50 people to choose from, he was a caster so he had direct access to the team and team management and you end up with Babybay as a viable stand-in. Probably hustled his ass off to make friends while he was a stand-in. Professional play is more about networking than performance when you're in a closed system.
Sorry, you can barely put together letters for a sentence. I think 300 pages is out of your reach little guy. Also you look crazy saying -17 is the best player on the team.
-14 and -17 dodging bullets right now.
3 kills differential for calls for your head.
https://youtu.be/SdBFIL_f8LM?t=1287
"Valorant has not been solved, it has been standardized." -Stolen by m4.
Absolute truth bomb.
You're not wrong.
The only counter I have to your argument is that too often sentinel players "set and forget" and think they're safe when they don't babysit their utility. Certain map designs really lend themselves too well to tp.
I wish sage wall was four charges but you get each section as deployable. Diverting the tp would have fun counter play.
Be honest, when was the last time you read more than 5 pages? Plus "essay" is doing a lot of heavy lifting, I would call it more of a picture book. But no one got past page 5 because they don't know what a table of contents is OR have the attention span that lasts longer than one minute :)
Exactly. Solution exists, ignored by professionals because they copy each other.
The outcome of them staying in tier 2 will not change.
Nismo = Kaplan. You're not getting anything innovative with Kaplan joining the team.
Zikz and Kaplan both had an issue when it comes to problem solving. The "this is how you play" mentality isn't progressive enough to move them forward. They need innovation and creativity.
Deadlock exists. People just try to use her like Cypher 2.0.
Thoughts on G2 on Corrode.
Poor use of agents and utility. Too much dry peeking, even with the speed of Neon jump peeking, you should still try to clear with clone or dog. Even as I type that, the amount of clear that agent comp has should mean you're almost never dry peeking.
Initiator -> duelist takes space != duelist clears first angle and initiator follows. As soon as you saw Something using the operator, every first angle on the map became too dangerous.
Also, when are we going to stop with the "oh I'm going to confuse the enemy by dropping stars all over the map" 2021 meta? Astra has the ability to pull back stars for a reason. Using static stars on her doesn't confuse anyone. You could have used the Astra stars as a way to gain ground against Something's OP. You could have dropped a star at the beginning of the round at first angle, pulled the star back and give Jawgemo a fighting chance to clear first angle.
I wish the professional vct analysts would just start to evolve their thinking when it comes to utility. Times have changed, try to move ideas forward and stop thinking "this is the way you play valorant." Be creativity.
11 month account with four stars and you know who I am... There is life outside of VLR, I promise.
My take on m80s issues:
First, everyone has a job. You only have five players on your team. This means every person on the team has a job. That job is not restricted to eliminating the opponent. The largest conceptual gap that pro teams have is that they believe the site controls the way they ingress. How it should be played is that utility shapes the space you're attempting to take. Every single agent has the ability to reshape the landscape and instead most teams take a macro view of utility a believe it only has one use. The set and forget mentality ignores the depth and complexity of the game. If you conceptually believe every site is a box, and all you are doing is closing the doors on the box, then you're doing it wrong.
Second, there needs to be a procedural plan to take space using utility. For example, on Abyss, if sleepers are playing back after the plant, Astra cannot die. If you've lost complete control of the site, Sova cannot die. Too often players are trying to contribute with their gun and neglecting how powerful their utility. The objectives for each agent revolves around how they contribute to the goals of defusing the bomb or eliminating the enemy players. What agent you are, informs you on how important your life is in each moment of the round.
Lastly, the guns you pick determine your playstyle. Each gun has strengths and weaknesses. If you're using a stinger, you cannot let RNG decide whether you get a kill or not. You are required to play close. If you're using a Vandal, you are only taking a single target at a time. The Phantom is built for multiple targets, a Vandal requires RNG to kill multiple targets. Time and time again, I watched M80 players take fights and incorrect distances.
The score line would have been different had they:
These are the basics you build everything else around. The game is not "I picked the meta agents and now I'm going to pray the RNG gods are going to bless me this round." You build the comp to create opportunities to advance in the map and use guns to give yourself a better chance at taking the space and securing it.
If I chopped off a random number of my fingers on one hand, I would still have more fingers than consistent aimers in vct.
We already know Leo Faria wants him back in the league. He begged him on stream. Tenz is a huge draw for viewership. Putting him right back on SEN is exactly what Riot is looking for at this moment.
Yeah, that's not it at all. Waylay is a better attack side agent. B has usually one defender and a stinger is best in close range fights. This is why people say guns are situational. B is nothing but close ranges.
On top of that, your Omen probably expects Waylay players to play a certain way. When you started playing to his expectations of diving, he was better able to play along side you. Online team games that place you with strangers require this sort of adoption of style or you can't really play as a team.
But what do I know, right? Imaginary places where Icebox is... gl hf
We always end up saying the same things in the same threads, just switching out names.
I think one of the issues you have with Harbor is that he cannot do the same things as a smokes player. I know you probably have a desire to find new things and think you have found something that hasn't been exploited yet but you miss the fundamental issue. Most people don't want to actively use abilities, especially on a smokes player. They want to set and forget.
And at the highest level, you're going against the grain of years of playing a certain way. Asking players to respond differently and act differently is a big ask. They're very much focused on securing kills or playing spots they've played 1000s of times.
Everything you wrote is probably correct but people don't play the game like you want them to. It's a gun game first and abilities 25th.
The problem is that you don't get to pick and choose when to apply responsibility and accountability.
As a fan, you are not in a position to judge the qualities of Kaplan. You may be influenced by the casters or their win rates during certain periods but we are too removed to determine the quality of his coaching.
This is why VLR is entertainment. We are all just full of shit and we pretend we know.
I find it strange that people who enjoy Valorant do not believe that the coach is responsible for the outcome of the game. Winning and losing have a direct results on the finances of the organization. If you win a lot, sponsors are interested. If you lose a lot, sponsors are not interested.
In simple terms, if they win, finances go up, the coach keeps his job. If they lose, finances CAN go down, the coach loses his job. This is how coaching works everywhere except the sports you played growing up.
People who disagree with this only care about their personal feelings as fans and don't live in the real world.
What happened to Inspire is just another example that being good at the game isn't really what matters in tier 1. It's who you are friends with and who you can persuade that the other guy is the problem. The community supports stagnation. You all want to pretend progress exists in this space. It's a rotating door and new people are not invited.
Both NRG games were 0-2. The G2 match that you're referring to was on Corrode where G2 couldn't figure out how to handle Asuna's Sage wall.
They banned Corrode, the very map you're saying they did well and the reason I should be positive. That means the outcome of the map pool would be the same from their last series with cloud9.
The way you use "fortunately" seems like you're passing judgment. From my perspective, you're not really invested in the team. Being positive no matter the circumstances or outcomes is similar to an ostrich sticking their head in the sand.
Anyways, you're confusing as a person. Good luck and I'm sure you'll feel positive no matter which way the wind blows :)
They beat the worst teams of the tourney... reasonable? This is the same story each season.
Oh my... reading comprehension struggles... "We" as in the people reading the comment. The dumb looks good on you.
Tbh, are there other options at this point?
We find ourselves in the same position every year.
100 Thieves coach focuses on meta agent comps. Other teams are better at it. Years go by. Blame team. Repeat.
The game is more than what agents you pick at the beginning on the game.
Sgares, you should have at least responded.
Oh wells... I'll still watch. I'll still root for them. Pain.
Insanity is doing the same thing over and over again and expecting different results.
Search outside the ice box.
-m4
Yeah, let him play from his house with no cams. Pure domination.