m4
Flag: United States
Registered: February 20, 2024
Last post: May 5, 2026 at 8:10 PM
Posts: 1785
1 2 3 4 •• 36

Manufacturing and distributing is illegal. It's more like selling drugs not using.

posted 12 hours ago

It’s definitely common. I’ve heard from multiple VCT coaches that this is often how players are selected.

The problem is that stats without context aren’t a reliable way to evaluate talent. In a game like Valorant, a lot of variables influence performance and winning alone doesn’t tell the full story.

At the same time, online performance doesn’t always translate. It’s much easier to play well in a familiar env where you’ve spent thousands of hours. That’s why you can’t assume a strong Tier 2 player will perform the same on LAN at a VCT event.

On top of that, Tier 2 players joining Tier 1 teams are stepping into established systems. They won’t always get the conditions they’re used to and they’re now competing alongside players who are fighting to keep their spot at the highest level.

What’s frustrating is the constant assumption that success is predictable. We still don’t fully understand what makes a player succeed at the top level. “Next up” players often fail and the development pipeline isn’t strong enough. Teams seem to rely too heavily on surface-level metrics, as if scouting is as simple as picking top performers off a stats page.

It’s not a compelling system, especially given how little time the scene may have left at its current level of popularity. Many VCT players are streaming to less than 300 viewers which says a lot about the ecosystem overall.

posted 1 day ago

Weirdbait.

Are we saying having high stats in Challenger equates to doing well in tier 1? Cloud9 has some questions for you... Online vs. LAN, there's a difference. It's why Babybay is employed.

posted 1 day ago

You are aware that stat padding occurs on this site by participating in MrFunhaver tournies right? Actually curious, no ragebait.

posted 1 day ago

Thanos lost fam...

posted 1 day ago

Fair, but looking at the stats and games certainly didn't help your argument. I double down on my statement.

posted 1 day ago

Recency bias is why we cannot have nice things.

posted 1 day ago

Analytical content only goes as far as what a team picks at agent select. We just get variations of "This player is really good on this agent" and then there's some middle of the road statements made.

Someone correct me if I'm wrong but there are almost no casters that focus on gunplay and positioning. We get a little rotation commentary but there's no "if-this-then-that" type analysis. It's truly made finding interesting content a 6 year long journey. Everyone sort of just repeats the same buzzwords like it's corporate speak. You can really tell they have no idea how to apply the concepts or explain why they exist in the first place.

posted 1 day ago

o.O

posted 1 day ago

200 posts, he doesn't have time for you

posted 2 days ago
posted 2 days ago

Laughing about Nepotism is my favorite c9ism.

posted 2 days ago

And I won, I'm old and baited.

posted 2 days ago

c9 stand-in.

posted 2 days ago

I'm not big in Egypt?

posted 2 days ago

You need it to spam inboxes

posted 2 days ago

steel, asuna, boostio, inspire, eeiu

posted 2 days ago

baited. vlr is ez.

posted 2 days ago

Wasn't it funny guys when the owner was like "Ha ha ha nepotism" ... we still laughing Jack?

posted 2 days ago

Day 2: Establishing The Routine

  • How to Tackle Hard Work
    -- Establishing Goals
    -- Attacking Goals with Process
    -- Chunking up Work that Builds Towards Progress
  • Feedback (1 on 1s)
    -- Review of Feedback Template
    --- Goal -> Data -> Review -> Next Steps
    -- Discussion with player on weaknesses and strengths
    -- Agreement on what progress looks like
    -- Agreement on what regression looks like
    -- How to iterate to create success
  • The Map Routine
    -- Big Picture Goals in Maps
    -- Points of Interest Review
    -- Review of Headshot Maps
    -- Approach Angle Advantages from ATK and DEF
    -- Points of Resistance
    -- Spike Site Angle Review
    -- Resisting Retakes (Where to give and take)
  • Group Discussion on Maps
    -- Identify order to tackle maps
    -- Review Agent Meta Compositions
    -- Review player's strengths on agents
    -- Discuss roles based on CQB principles
    --- Review responsibilities of each role
    --- Review priorities of work
    --- Introduce OODA and FPCC
  • First Map
    -- Based on Order, Start discussion around first 3 POIs

Goals:
Established what the future looks like and the hard work ahead.
Establish what our process will look like and what the players can expect from the system.
Establish feedback loops.
Revisit previous day's conversation about CQB and introduce first applicable concepts.
Start the process.

posted 2 days ago

No LeBron? Broski runs the entire NBA.

posted 2 days ago

nostalgia is a b*tch

posted 2 days ago

Riot, stop scaling hidden mmr on factors outside of the actual results to produce "fair" games. You act more like a government than a game publisher. We don't need you to be the arbiter of fairness, the game does that.

posted 2 days ago

o7

posted 2 days ago

"chosenbyhim" sounds more like a Yinsu alt.

posted 2 days ago

Challenges nepotism and cronyism. Eliminates gatekeepers in the scene.

Someday Riot will get to the ultimate goal which is something we had back in the 2000s. A CPL style LAN where people can travel to a location, BYOC or rent one and play in a 128 team tournament.

Large LANs will always be the best esports experience.

posted 3 days ago

AI challenges society on what it means to be good at anything. Being good in a particular thing usually requires many positive experiences over an extended period of time. When LLMs are trained, they mimic this method. A computer can hold as much memory as you provide it. A human has limitations. In the end, what's the point of life if the very nature of our experience is dwarfed by a trained computer?

For the gaming audience, it's akin to cheating. You have not put in the time to be good at the thing. You just acquired it without work.

posted 3 days ago

Not a fan of the timing. This would have been better received as a critique if it came during her time as HC not as she has stepped down from the HC role. This is riding the wave of hate for someone who is having a hard time in a tough role. Very uncool.

posted 3 days ago

Depends on how serious KRU prepared this week.

posted 3 days ago

+m4

posted 3 days ago

They're all top tier players at the end of the day. I think right now there are a lot of reasons for them to be down on themselves. Everything is fixable in my book and worth a try. I've got a life full of stories where I was unfixable and it still worked out :)

posted 3 days ago

didn't choke.

posted 3 days ago

agreed, thank you

posted 3 days ago

Going to post my first 30 days for the next 30 days until I get an answer.

Day 1: Rekindle Passion

  • Introductions
  • Watch highlights of each of the players
    -- Discuss why these highlights worked and if they are repeatable.
  • Watch highlights of winning teams
    -- Discuss what the players think the path to success looks like
    -- Share players best moments in Valorant
    -- Share players worst experiences in Valorant
  • Build Team agreements
    -- What are the rules of the team (i.e. how do we treat each other, commitments about showing up on time, how do we act when we win, how do we act when we lose, how the players would like to handle disagreements etc...)
    -- Have the players sign that agreement
  • Explain the next 30 days
    -- Light introduction into CQB and why it matters
    -- Light introduction into abusing mechanics to gain advantages
    -- Q&A session

Goals:
Start moving into a space where players feel like teammates.
Share common goals
Experience individual player lowlights to help build understanding
Establish norms amongst teammates
Show them the journey before we start

posted 3 days ago

EG will be the most prepped team in the league. No surprises. Everything analyzed.

EG give me an interview.

posted 4 days ago

Put me in.

posted 4 days ago

Looks good champ, I don't see my name though.

posted 4 days ago
  • m4 (coach)
posted 4 days ago

Put me in.

posted 4 days ago

When icebox is back in the rotation next season, we would be prepared with a focus on areas of absolute dominance.

posted 4 days ago

Just sent it. Will report back with full message from their CEO.

posted 4 days ago

Definitely boosts visibility lol

posted 4 days ago

EG can be successful in Valorant by focusing on the problems the game presents. Valorant presents CQB problems ("Angle Management" problems) and gives you options through agent abilities and gun mechanics. By understanding the core game mechanics you can maintain advantages that give you the best shot at winning rounds and ultimately, games.

Valorant isn't about vibes. There are positions and angles that give you the best chance to win. Guns in Valorant have advantages in certain conditions. Bullets travel in predictable patterns. Abilities can provide safe pressure to apply to opponents. There is a way to play this game to give yourself the best possible chance to win. To maintain advantages.

To succeed in solving Valorant problems, you need to structure the team in a way that gives players flexibility and allows you to maintain the advantages you fight for in rounds. This requires you to frame how you want to approach the round. Probe to see if your plan would be successful without losing players. Commit to fights as a team. Once you're in the fight, you continue to adjust to changes in the environment and each player understands how to contribute to maintaining the advantage.

If players need to be leveled up, you need to find someone who has grinded the game's mechanics. Someone who has a couple thousand hours of aim training over two decades of playing. Only by understanding the core questions the game asks can you truly find innovation that gives players advantages.

From a planning perspective, you need to track opponent player behavior from other teams to feed into your framing. This does not mean you can predict how teams will play but you can give yourself the best chance to win by understanding their behavior and adapting.

EG needs to take risks. If you look to the community for coaching roles, you're going to get a lot of the same. They will look at the agent compositions of other teams and copy. Even in the best conditions, you are chasing and not leading. You cannot find confidence in chasing.

You cannot see the path to success if you're behind the teams grinding to find innovation. If you're open to a different approach, one based on a system of repeatable patterns rooted in core game mechanics, I would be happy to chat about any position that helps EG return to winning form.

Feel free to meme this but I'm probably sending lol.

posted 4 days ago

Yes or no.

I've composed the email. It's sitting and waiting for me to send.

posted 4 days ago

unc? I play from my deathbed.

posted 1 week ago

How do you determine the effect of the players vs the effect of the coach? Looking at his record, he did not do very well on NAVI.

Also not ragebaiting, actually curious how people determine a good coach vs a good group of players.

posted 1 week ago

He's just pointing out that Glasspad is a fad. And he's not wrong. Hardpads to qck+ to Artisan to Glasspad and bunch of things in between.

20 years of mousepad innovation for no reason :)

posted 1 week ago
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