m4
Flag: United States
Registered: February 20, 2024
Last post: December 26, 2025 at 9:04 AM
Posts: 1471
1 2 3 4 •• 29

How come I've never seen this topic on VLR before? What's with the British invasion of Valorant? The best historical team yal got is 4kings. Too much British representation in Valorant. There should be way more Norway and Sweden in this scene. Just sayin...

posted 2 hours ago

damn bro im on the list twice?

posted 1 day ago

!

posted 1 day ago

!

posted 2 days ago

I was right. That's what he is talking about.

posted 2 days ago

You're either right or you're wrong. Thanks!

posted 4 days ago

By the time we get competent coaches we won't care about Valorant anymore.

posted 4 days ago

CRYPTO KING

posted 4 days ago

Wrong Leo bud! Leo Faria! The best Esports Overlord we could ever ask for. Bow before his greatness peasants!

posted 4 days ago

Typical Leo W

posted 5 days ago

please drop new account here so we don't have to guess

posted 5 days ago

LMAO. o7

posted 5 days ago
  1. m4 tried to save 100 Thieves but then everyone lost their jobs.
posted 5 days ago

Rate this Anime for me:
Wistoria: Wand and Sword

posted 5 days ago

... once again.... offensive.

posted 5 days ago

100T Application

posted 5 days ago

I support our future decision makers.

posted 5 days ago

Virtue signaling. Typical Uncleben.

posted 5 days ago

Western Ghats near Mysore, India.

posted 5 days ago

Icebox is out of the rotation or I very clearly would have included it.

posted 5 days ago

The reasons why ranked in Valorant will always be bad:

  1. Encounter MMR system

    • Smurfs will disrupt the system due to anyone under-ranked will have an adverse affect to the system.
    • Any hackers in turn will have a similar adverse affect to the system.
    • Imbalanced gun-play that allows for easy headshots, guns that one shot with minimal skill required (shorty, judge, classic)
    • A boosted player eliminating a better player with using an ultimate or one shot ability given multiple times a game.
  2. Win/Loss

    • Disruptions due to smurfing/hacking
    • Low impact players who have direct link to loss are not heavily punished

I've also noticed that when games are put together they are balanced by k/d which is why you always end up with poor performers at the bottom.

Thank you for attending my clanker-free TED talk. This post is necessary due to no changes in the matchmaking services during the course of the 5 years we have been playing.

posted 5 days ago

New account time!

posted 6 days ago

I find this offensive. AI has taught us so much... you wouldn't know where Bennet Island was if it wasn't for chatgpt 4.

posted 6 days ago

yes... like there isn't 30+ people on this site have switched to new accounts.. shout outs henbaby the original new account creator.

posted 6 days ago

told you... ending odds were 1.7

posted 6 days ago

excited for your new account

posted 6 days ago

Thank god for cookies and hyperliquid.

posted 6 days ago

100T needs to stop treating Cryo like a tourist on an island. They need to support his op play instead of leaving him to play retake where the distance collapses and he loses his advantages. Chamber is built for taking fights at distance and Cryo's gunplay is tier 1 but you're making him play with one hand behind his back.

Traditionally you play a rifle with an op because of the reset speed. This was softened because of headhunter but it still easy for Chamber to be overwhelmed

posted 6 days ago

This is way closer than the odds give us. Seems like some recency bias from the FPX and GenG games. I would say the odds would be closer to 1.5 G2.

posted 6 days ago

G2 is too reliant on players to bail them out of bad situations that they end up in all too often.

There's a lack of structure. A lack of importance on security. More assumptions than facts when making decisions.

In NA they will be okay because most NA teams fail at the same things but are worse at them than G2.

posted 6 days ago

rivers are shallow and oceans are deep
folders are wide, announcements are cheap
in due time, shadows will leak
-m4, from the bathroom, 2025.

posted 1 week ago

I've seen twitter gfs get corvettes from t2 salaries... yal trippin

posted 1 week ago

No one on this site has a post about them on Valorant's official esports tiktok... I am the most accomplished ragebaiter by far. End this debate.

posted 1 week ago

Did you ask him?

posted 1 week ago

I sent the wrong picture! I promise! But you should check the front door, there's been a package out there for a couple minutes now.

posted 1 week ago

well the rent was expensive... I did you a favor... we talked about this.

posted 1 week ago

yeah that pic of your mom was mean... sorry about that.

posted 1 week ago

nah look at lifetime, its a boosted sold account

posted 1 week ago

Do Riot executives look at CS2 Budapest Major and be like... damn I don't want that. I want project blender? #openupfranchisingthx

posted 1 week ago

On smokers you need to understand whether you want to keep the enemy out or the enemy in. I've seen suggestions in this thread saying that you should play from spawn and smoke. This is only going to work if your team is either holding angles that benefit from smokes or if you're trying to keep the enemy team out to allow your team to rotate. Both of these require information and decision making on your part.

If you're not playing around your own smokes then your goal is to get your team into the site to retake. You will want to use a minimal amount or get your smoke timing rotation which allows you have enough time to smoke bomb and play around bomb.

If you're playing retake with your team and you get into site with your smokes intact then you're trying to eliminate angles to allow your team to take more spaces or deny vision to the enemy team to create advantageous situations for your team. If you're taking the dice route this means eliminating the uhaul and teleport angle while your team to clear showers. Then smoking box to take site control.

Also buy a shorty. There are so many opportunities for you to force an enemy player to have to take your smoke blindly.

If you're playing B, it's the same situation. Your goal should be to get your teammates into the site.

TL;DR: Do not smoke off execute. Use your smokes strategically to achieve your goals of taking space and getting your teammates into advantageous attacking positions.

posted 1 week ago

OPEN UP FRANCHISING AND TAKE THE GAME TO LAN.

posted 1 week ago

Just keep playing. You'll end up back in the same place eventually. One of the reason people are quitting is because the algo is really good at keeping you in the same band for the entirety of your time playing.

posted 1 week ago

GE Coaches reinventing roster riding.

posted 1 week ago

I'm sort of trolling for the purpose of exposing truth.

Abstracting compositions from the gameplay itself is problematic and that's why I'm highlighting it. It's not rock-paper-scissors and while ultimate abilities may turn rounds, it's player decision making that would make them optimal, not the existence of the abilities or agent's themselves. I tried to push Ang to talk about the "why" as it's far more interesting and important than discussing what agents are the best to play on each map.

posted 2 weeks ago

Sorry wouldn't that just mean that Raze is good against comps that are weak against Raze? So if I played optimal according to this comp wouldn't that mean that the best comp is weak against the best comp? And would that mean that it isn't the best comp?

posted 2 weeks ago

Change is inevitable. It's been five years and we need a refresh at all levels. Thank you doug but we need new people.

posted 2 weeks ago

Find current event, take the opposite side of the popular take, convince everyone you're passionate about the subject and never give in.

posted 2 weeks ago
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