I dare you to hold a site against me as solo duelist Yoru.
here are the pros and cons of yoru solo duelist
Pros:
1-he can set him self up so when a team's system needs the duelist to use as little util as possible he is good
2-he has good supportive util which frees up a slot on the team for (iso,2nd senti,etc)
3-flexible playstyle he is avg on awp entry getting in and out not the best but not bad
Cons:
1-entry pattern relies on flashes which is bad in T1 cause enemys can play anti flash+dodge it
2-very readable and u can break his entry tool
3-fast execs are not that fast waiting for his tp
4-weak exec when compared raze,jett,neon
even then if we are talking T1 multiple entry spots aren't enough when your entry loop revolves around flashes which u can dodge it and all movement duelist have a spot they want to get to generally be on a site(so basically all of them are easy to read and anti) for example raze wants to land on B bind either off her nade in backsite and that entry in all its forms demands respect because at any second she could be on your head but yoru has 2-3 tells on every entry so even when you have multiple spots (which means u are sometimes giving up the optimal entry spot that most duelist go for) you can see the tp pass by and you can hear the first bounce of yoru's flash so at worst you know a entry has started and the difference between raze,jett,neon and yoru is the when you hear a pop from those duelist you get scared cause they are gonna jump on your head yoru cant do that without taking a 30/70 or worse fight advantage
and i am saying all this as a fan of solo yoru i want it to work cause variety is fun but when you look at it you keep finding flaw after flaw that other duelist simply dont have to worry about not even to mention lack of vertical on his entry nerfed neon high key has a better grounded solo entry which is bad and that ur duelist player has to learn yoru specific everything to make him work which means lack of practise on everything else that makes there entire pool better
cool but the effort in learning yoru does not reflect in the reward you get for getting closer to his skill ceiling. there is much more benefit to learning a lot of agents and how to use their util perfectly, that just learning yoru because he requires a lot of time, a lot of gamesense and not as rewarding. i guess its mostly the player but the agent doesnt have as much value because of that.