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tejo nerfs

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#1
caramel_popcorn

How you nerf tejo without killing him. I feel like they will remove 1 molly from him which would really ruin his whole identity

#2
MrHyphon
12
Frags
+

Make the missles move slower before it lands

#3
Avii24
4
Frags
+

removing the recharge on salvos or giving him only 2 missiles for whole round

#22
RayKage
-3
Frags
+

Better option is making his salvos available after he takes 2 kills or making it his C and the Stun as E ability

#24
tiAsunNS
0
Frags
+

his stun isnt really that great tho as a rechargable, maybe his drone and then give his drone a slighty nerf

#31
Cheasle2
-1
Frags
+

100% agree, this would help balance him.
I would also nerf drone duration by 0.25s

#4
composthe
0
Frags
+

1 min cooldown at least

#5
garamanmararaman
1
Frags
+

45 sec cooldown/ smaller range on the minimap

#6
Yistyy
1
Frags
+

Nerf chamber instead

#7
InjuredWave
0
Frags
+

Longer time in between pulses

#16
4so4so4so
1
Frags
+

buff if not balanced perfectly would stall bomb timer longer

#30
Meand4idiots
0
Frags
+

Remove one of the pulses but compensate dmg wise

#8
Galactc
5
Frags
+

I like the nerf someone on here posted where he still has 2 missiles but they're on individual charges that take like 30-40 seconds to recharge it's definitely a nerf but in a nice way

#18
Galactc
1
Frags
+

Also why are most of these changes just killing him or making me want to play breach or neon or something else instead

#9
ticua07
1
Frags
+

what about making the ability buyable with 1 missile being free and remove the recharge, so you could either use the two of them or each one separately while also maybe buffing the speed of the missiles so you can't spam them at the start of the round and then have some for post-plant or smth

#27
Alint
1
Frags
+

this could buff post-plant bc tejo players arent forced to use both missiles at the same time, so the stall is longer bc they can use one after another

#10
foythvlr
3
Frags
+

rework the drone and make it his signature ability. missiles shouldn't be rechargeable

#13
ticua07
1
Frags
+

that could work ig but having more uses of abilities that supress isn't very fun to play IMO.

Also I think it would kinda overshadow kayo's knife (better ability cuz the drone actually shows people) and skye's dog (because the drone would recharge and also supress)

#15
foythvlr
0
Frags
+

thats why i think it should be reworked. idk how it could be done tho, but having a drone recharge is already pretty broken. maybe they could rework his stun instead too, since idk if its a good enough ability for now but they could buff it

#28
swerdog
1
Frags
+

The drone needs to have at least one, if not two, of the invisibility/suppress/scan removed, its just way too good right now. You dont really lose out on that much recon when you choose tejo over other initiators because his one recon is so powerful. Imo it would be removing suppress and increasing the distance at which it can be seen

#11
DeathlyDarkness
0
Frags
+

you can shoot his missiles mid air to destroy them

#12
rStellar
0
Frags
+

no cooldown

#14
ninjaturtle
-1
Frags
+

Make his missiles the Q and his stun the E, and he gets two charges for the missiles, each costs 200 creds

#17
love_trial
0
Frags
+

recharge one missile instead of two

#19
Anguibok
0
Frags
+

Too early to nerf him, maybe team will find a way to counter him.
Maybe put his drone is signature instead of his antidefuse spell, that would allow him to be play with flasher without loosing too mush info, while nerfing the part of the kit that is pretty toxic

#20
caramel_popcorn
0
Frags
+

nah, your breach tejo has no counterplay with yoru ult. I think tejo breach is too strong rn

#21
Anguibok
1
Frags
+

If you break 3 ult it sound normal you win the round

#25
caramel_popcorn
0
Frags
+

i never said 3 ults I said just yoru ult. even without yoru ult breach tejo has crazy synergy

#26
Anguibok
0
Frags
+

To me Yoru ult is always problematic and can checkmate anyone, even more consistantly than Breach ult combo

#23
w0v
0
Frags
+

drone has to be shorter in length
salvo/Armageddon deploy speed is slower
Salvo goes from three shocks to two shocks
salvo - either longer time recharge or just recharge one
require to buy salvo in order to have two
Armageddon less damage / or smaller area

#29
229fn
0
Frags
+

Drone:
Drone timer reduced by 35%
Drone jump height reduced by 50%

Stun:
Stun radius increased by 35%

Mollies:
Molly cooldown after using one molly: 40 --> 25 seconds
Molly cooldown after using two mollies: 40 --> 50 seconds
Molly damage: 65 --> 60

Ultimate:
Orbs increased: 8 --> 9
Length decreased by 12.5%
Windup delay: 3.08 seconds --> 2 seconds
Total duration: 4 seconds for 16 bombs --> 4.9 seconds for 14 bombs (0.25 seconds --> 0.35 seconds per bomb)
Now damages more consistently

#32
caramel_popcorn
0
Frags
+

I fuck with this heavy except for the ult change I think the ult is pretty balanced

#33
Mystical
0
Frags
+
  1. one missile instead of two
  2. drone needs to be fully visible
    I'd test that first before doing a full rework
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