How you meant to hold that shit? It feels like a breach after shock and stun just clears everything with a jett dash just fucks you? Just played 2 games with 19/24 and 15/24 rounds won on B.
I mean can you find me a single positive of the map?
It just seems like it's in the exact same design space as Breeze and Icebox
Massive map with 17 year long rotates and incredibly open sites with like one or two central pieces of cover. I mean A site is literally one massive box in the middle and a heaven angle. Mid is completely useless for the attackers because the resources it takes to actually properly take it combined with how deep the actual avenues to site from it are means a mid split literally doesn't exist. This combined with the long rotate times that make fakes super unviable means it's another map where attacking is just 4 or 5 man execs every round. There are barely any pieces of geometry or obvious spots to place trips or sentinel util so the sentinels are incredibly repetitive in their setups and boring to play despite being necessary due to the massive size of the map. The size of the map pretty much eliminates Clove and Brimstone as viable options, and trying to smoke B site with anyone other than Harbour is so awkward with anyone other than maybe Harbour that I imagine he'll be in practically every game, probably alongside an Omen because paranoia seems genuinely broken on this map. Sova and Jett just get to run rampant on this map with zero competition in their agent class, with maybe some Breach thrown in there in double initiator comps. So the agent selection is gonna be just as stale as Breeze and Icebox, and smokes and sentinel are gonna be a pain to play.
Then holy fuck the B main post plant is just cancer through and through, whoever designed that part of the map genuinely needs to be fired. I'm convinced they don't have map play testers
And then the falling off the map gimmick just seems more inconvenient than dynamic or interesting
Overall bad map, should get rotated out asap