How you meant to hold that shit? It feels like a breach after shock and stun just clears everything with a jett dash just fucks you? Just played 2 games with 19/24 and 15/24 rounds won on B.
bees [#4]Coward behavior. You're gonna run away from it forever?
the map is dogshit tho I can't blame him
ButterflyEffect23 [#5]the map is dogshit tho I can't blame him
The map's been out for like 2 days let it cook
bees [#6]The map's been out for like 2 days let it cook
the rotates are fucking insufferable and the mid is so awkward idk
maybe you're right but it feels awful to play the map
bees [#4]Coward behavior. You're gonna run away from it forever?
I'd actually rather stick a rat down my urethra than touch Abyss in ranked
It's worse than Breeze, not a single positive aspect of the map, whoever designed it needs to be exiled from society and go live in the woods
my-dad-ate-my-toes [#8]I'd actually rather stick a rat down my urethra than touch Abyss in ranked
It's worse than Breeze, not a single positive aspect of the map, whoever designed it needs to be exiled from society and go live in the woods
least reactionary ranked player
bees [#11]least reactionary ranked player
I mean can you find me a single positive of the map?
It just seems like it's in the exact same design space as Breeze and Icebox
Massive map with 17 year long rotates and incredibly open sites with like one or two central pieces of cover. I mean A site is literally one massive box in the middle and a heaven angle. Mid is completely useless for the attackers because the resources it takes to actually properly take it combined with how deep the actual avenues to site from it are means a mid split literally doesn't exist. This combined with the long rotate times that make fakes super unviable means it's another map where attacking is just 4 or 5 man execs every round. There are barely any pieces of geometry or obvious spots to place trips or sentinel util so the sentinels are incredibly repetitive in their setups and boring to play despite being necessary due to the massive size of the map. The size of the map pretty much eliminates Clove and Brimstone as viable options, and trying to smoke B site with anyone other than Harbour is so awkward with anyone other than maybe Harbour that I imagine he'll be in practically every game, probably alongside an Omen because paranoia seems genuinely broken on this map. Sova and Jett just get to run rampant on this map with zero competition in their agent class, with maybe some Breach thrown in there in double initiator comps. So the agent selection is gonna be just as stale as Breeze and Icebox, and smokes and sentinel are gonna be a pain to play.
Then holy fuck the B main post plant is just cancer through and through, whoever designed that part of the map genuinely needs to be fired. I'm convinced they don't have map play testers
And then the falling off the map gimmick just seems more inconvenient than dynamic or interesting
Overall bad map, should get rotated out asap
my-dad-ate-my-toes [#14]I mean can you find me a single positive of the map?
It just seems like it's in the exact same design space as Breeze and Icebox
Massive map with 17 year long rotates and incredibly open sites with like one or two central pieces of cover. I mean A site is literally one massive box in the middle and a heaven angle. Mid is completely useless for the attackers because the resources it takes to actually properly take it combined with how deep the actual avenues to site from it are means a mid split literally doesn't exist. This combined with the long rotate times that make fakes super unviable means it's another map where attacking is just 4 or 5 man execs every round. There are barely any pieces of geometry or obvious spots to place trips or sentinel util so the sentinels are incredibly repetitive in their setups and boring to play despite being necessary due to the massive size of the map. The size of the map pretty much eliminates Clove and Brimstone as viable options, and trying to smoke B site with anyone other than Harbour is so awkward with anyone other than maybe Harbour that I imagine he'll be in practically every game, probably alongside an Omen because paranoia seems genuinely broken on this map. Sova and Jett just get to run rampant on this map with zero competition in their agent class, with maybe some Breach thrown in there in double initiator comps. So the agent selection is gonna be just as stale as Breeze and Icebox, and smokes and sentinel are gonna be a pain to play.
Then holy fuck the B main post plant is just cancer through and through, whoever designed that part of the map genuinely needs to be fired. I'm convinced they don't have map play testers
And then the falling off the map gimmick just seems more inconvenient than dynamic or interesting
Overall bad map, should get rotated out asap
Every word is perfect. Well said.
jkjkjk [#9]Abyss is not even that bad of a map, it's a fairly good map design actually... Split is in the game, Abyss has a low bar to hit to be considered bad.
If you think split is a bad map you must be -60 IQ or iron. Abyss is fucking awful and removing split for it was the worst decision ever.
charleser [#17]Both sides literally have two spots you could play. Behind the big box and heaven on A, and behind the rectangular box and heaven on B. If you don't fall back and retake with your team you'll just die long before they're able to rotate.
Both sites has a big box that gets fucked on by breach and sova and heaven that gets no value bc of smokes.
7whanzussjwbsysbbejskaoao [#18]Deadlock
Yeah bc deadlock is the solution. Since 5 people execs are always happening bc of the large ass map the wall gets fucking shredded instantly and a jett dash up the box with a flash stun clears both boxes on both sites and deadlock gets no value. Pearl B 2.0. sunset B 2.0
my-dad-ate-my-toes [#14]I mean can you find me a single positive of the map?
It just seems like it's in the exact same design space as Breeze and Icebox
Massive map with 17 year long rotates and incredibly open sites with like one or two central pieces of cover. I mean A site is literally one massive box in the middle and a heaven angle. Mid is completely useless for the attackers because the resources it takes to actually properly take it combined with how deep the actual avenues to site from it are means a mid split literally doesn't exist. This combined with the long rotate times that make fakes super unviable means it's another map where attacking is just 4 or 5 man execs every round. There are barely any pieces of geometry or obvious spots to place trips or sentinel util so the sentinels are incredibly repetitive in their setups and boring to play despite being necessary due to the massive size of the map. The size of the map pretty much eliminates Clove and Brimstone as viable options, and trying to smoke B site with anyone other than Harbour is so awkward with anyone other than maybe Harbour that I imagine he'll be in practically every game, probably alongside an Omen because paranoia seems genuinely broken on this map. Sova and Jett just get to run rampant on this map with zero competition in their agent class, with maybe some Breach thrown in there in double initiator comps. So the agent selection is gonna be just as stale as Breeze and Icebox, and smokes and sentinel are gonna be a pain to play.
Then holy fuck the B main post plant is just cancer through and through, whoever designed that part of the map genuinely needs to be fired. I'm convinced they don't have map play testers
And then the falling off the map gimmick just seems more inconvenient than dynamic or interesting
Overall bad map, should get rotated out asap
This post is Gospel
smthlikeyou11 [#23]its not just b A site is pretty fucked too
mid is fucked, where aim diff everyone and you get mid
Jyhz [#25]mid is fucked, where aim diff everyone and you get mid
aim diffing ppl isnt that big of a problem the problem is that u literally have to play retake like so often if they have a cooridinated site exec
smthlikeyou11 [#26]aim diffing ppl isnt that big of a problem the problem is that u literally have to play retake like so often if they have a cooridinated site exec
true when they can all play the cliff and window, and spam the fuck out of the bomb