assuming a pool of 12.6 million valorant players and 150 franchised players, 0.0012% of players are franchised.
assuming the lowest possible percentage, 30% of the 12.6 million valorant players are female.
that should mean, assuming no outside factors, that 30% of the 150 franchised players should be female. clearly, that's not the case.
(i have chosen to exclude lgbtq cus of no clear data)
what this means is that the reason gc is behind can't solely be attributed to a smaller talent pool. there are other differences.
im not giving any opinion about gc as a scene btw, just pointing out that people who attribute gaps solely to a smaller talent pool are wrong.
edit: let's lower that percentage down for experimental purposes. there should anecdotally be less women in ranked. assume that in immortal, you play 5 games a day and meet one woman. so, for every 20 players you meet, you meet one woman. 1/20 = 5%. again, making the same assumptions i made before, 5% of 150 franchised players should be female. again, that's not the case. there are even more factors outside of that women appear to enjoy ranked less.