For example, game changers and then sau paulo.
Genuinely curious, as i understand with normal sports where there is a physical difference but in esports this isnt the case.
The only thing that can improve the quality of play is more girls and women trying to go pro so then competition breeds more competitive teams and increases the scenes viewership and fanbase so that orgs are more willing to invest into women's rosters which at that point more co-ed teams would exist.
just getting girls interested in going pro doesnt make it more competitive,if they wanna improve they will still have to play against men at some point,and to keep the level capped for women and have game changers as a "safe space" for them where they can play against other not so good women doesn't breed better players
The goal is to pull more women into competing in the first place. The hope is that some of them might eventually take the next step, join a co-ed roster and do something of significance in the main circuit. Without game changers, you just have no women competing at all and no hope of that scenario panning out.
ok but isnt this the exact same between men and regions/countries who are not as interested or are under represented because they are not good enough ,there is already a pretty big women playerbase in valo,its just that the players arent good enough,and they dont get better if they just play against other girls at a really low level,no one is gonna sign a girl player who does amazing in gc even over a mediocre tier 2 player
so why are they not putting in the effort to go pro? And why is that not their problem to deal with,thats the case with esports in general,for example in eu no one tries to go pro in cod or even sees that as a real thing but i still think eu has some players in the cdl even tho the playerbase is casual af compared to the us for example
Valo definitely has a large player base of women but how many of them are actually grinding the shit out of the game with the intention(or maybe not even the intention) of going pro? I can't tell you the ratio of men vs women doing this, but it wouldn't surprise me at all if it was literally 1000 to 1 despite valo have a huge female player-base(40% i think?).
This is one of the major reasons men dominate in e-sports. Besides the minor differences in reaction time, the greater tendency of men to throw them self into such competition is what creates such crazy disparity. Realistically, there is no way to address this, there will always be far more men in e-sports but a good start is to make it as easy as possible for women to enter competition. That is what game changers is doing.
And yes, no main circuit team is gonna recruit a gc player just because she's popping off, but a t2 hopeful team might. No one is expecting this to quickly work. It might be futile, but there's nothing wrong with putting in effort to try to elevate the level of play of women.
ok?,im not trying to be nice at all because people are so delusional about the purpose of gc or what its gonna do for female players,i never said there is a problem with game changers being a thing,its good that they can get representation and their own platform,but its nothing more than the wnba of valorant and has nothing to do with developing the female scene overall
prolly something along those lines. plus meL might not be as great an IGL as she is a player. she's easily clears every gc igl, but against actual teams, not so much.
Individually they can easily keep up with good players, and i think stuff like tarik's Pro City helped me kinda verify that(there is a clear diff btw v1's players and other gc players if u go through vods).
I have high hopes for them tho, as chemistry problems are pretty trivial, and by the end of the year we will see where they truly fall.
bro you are talking about tarik pro city pugs, even dasnerth or prod can shit on pro 5 stacks on a good day, especially in a game like valorant where the skill ceiling is not that high mechanically its way easier to look good individually even if u are not that great of a player,only at the highest level you start to see a clear difference between people who only have decent aim and good players
to be able to consistently keep up with high level pugs where (i assume) most are actively trying to win has to speak to individual capability to some miniscule degree imo (case in point: N4RRATE). Otherwise there is no data to support my statement then, except sarah's stints.
All this is simply postulation based on scarce amounts of evidence anyway. I never implied it was anything else. If they're decent, they will prove it by the end of the year. If they're shit, oh well.
It's not more visibility to bring in casual players. Twitch streamers do that better than anyone.
It's to show that if you're good enough, there's a scene where you can compete.
It's the same as what guys had 20years ago when esports was starting to gain a lot of traction, and growth.
It's giving them a role model to use as inspiration to grind and then compete. Much like how the most swedish pro cs players mostly have get right and forest as their biggest inspiration growing up.
If they have someone they idolise, who's competing in events. It's the inspiration that the players can give off to impact the development of the competitive scene for girls.
Right now it wont be able to compete against the mainstream competitions, as guys have like 20-25years of development ahead of girls when it comes to fps competition, and generally any competition in video games. So it wont be an instantaneous catchup, but GC is created in hopes that it will speed up the development of a competitive scene for girls.
the only problem is that their idols are bad at the game,a role model would be someone who actually grinds their way to tier 1 to show them its possible and they dont need to settle for some glorified tier 3 competition, but ofc i understand its to gain more players and give women competition a platform,its the exact same as womens sports leagues,why cant a woman have a male player as a idol if they are better, anyone who has the competitive mindset to be the best doesn't need this type of shit,what is the difference in development if a girl picks up a mouse and keyboard and decides she wants to play the game professionally, they all literally play in the exact same servers vs guy players its not like they are excluded from good practice or "development" like some regions for example
It's a lot easier for a girl to relate to another girl.
It's been that way for guys aswell.
It's also been that way through normal sports aswell. Given a few outliers, but in general people tend to idolise who they can relate more with.
Most Gc teams also try to qual for t1/2 events. Most of the current GC teams were in the ascension open quals. they just didnt manage to make it.
Th whole point of Gc is to catch up on the development that girls didn't get for the past 20 years or so. Esports, and even the games industry tens to be a boys club, and has only started shifting heavily in the past 10-15 years. Right now the Gc teams might not seem like much, but in 5-10 years, it'll be a complete different beast. we're still in the early days of the girl scene being developed, and with the support and interest it's garnering amongst people, it'll grow insanely fast.
Other genders are not banned from playing in the main league they just can't qualify into it
Gc is for them to compete and have better skill so they can actually qualify into the main league
I mean version1 Literally dropped their male roster for a female one
also to showcase their potential to a wider audience
it would be allowed VCL and VCT leagues arent "male leagues" and GC isnt a "female league either". The thing is 90% of GC players would get absolutely stomped and 9.9% wouldnt get absolutely stomped and only like 5 players in all of GC have a chance to compete in T2 valorant. But skill is only one of the many reasons a GC player wouldn't want to play in VCL and VCT