https://clips.twitch.tv/RockyExpensiveClipsdadMau5-shejIX-Jy71DTfsE thought it was a fairly interesting take from one of the best aimers of all time in cs
https://clips.twitch.tv/RockyExpensiveClipsdadMau5-shejIX-Jy71DTfsE thought it was a fairly interesting take from one of the best aimers of all time in cs
I mean CSGO is both mechanically and strategically hard. Even more than Valorant right now. My point is that looking at Valorant clutches or clips isn't as impressive than CSGO because many have said Valorant is easier when it comes to aiming. Especially from point of CSGO pro's view. NiKo's mechanics are way more impressive than Yay's etc.
Its crazy how much some people are underrating the strategical depth of CSGO. People just see smoke grenades and flashes and instantly assume those are really simple and easy utility to pull off. Like do these guys ever watch professional CSGO? The variety of rounds and must do counter stratting in CSGO is massive. Even random spawn positions completely change plans and plays for the round and that doesn't even happen in Valorant. Like watching G2 play couple days ago where m0NESY was taking quick AWP angles from different positions at start of every round and how the enemy team was trying their best to counter it with utility. Stuff like that makes current Valorant strategical stuff look like casual in comparison.
CSGO might look simple, but holy is there so many small details that might completely change the outcome. Also teams are constantly coming out with new ideas and plays with limited utility they have, so then again opponents have to re-think their usage of utility and even movement etc. So the game and its strats are constantly evolving and changing even to this day. I didn't even understand this before watching Elige trying to teach Freakazoid some lineups, like that shit is crazy when he explains about metas etc.
exactly, the utility usage in cs is way more crucial to a round than in val. a missed dart or molly in val doesn't mean you've completely lost the round but a missed molly in cs basically guarantees the other team the round(ie, cat molly on dust 2) i agree with ur point on spawn positions and their massive effect on the round as well because of how important it is for certain players to throw certain utility.
Also it seems like people here don't understand that some utility in CS needs to be pixel perfect and sometimes that includes movement, jumping, crouching and any combination of those as well, even the most common ones on high level like Mirage windows smoke from T spawn, or how some people throw utility on Dust 2 B site from little holes on the ceiling in tunnel, wall of smokes on Nuke outside, which requires 3 very accurate smokes if you don't want to be seen, smoke on the ledge on Dust 2 short. If we include maps that are not in the competitive map pool now then NiP smokes on Cbble, Train utility was pretty crazy in general considering how little space was there to work with for Ts, some stuff on Cache was flying like halfway across the map.
CSGO utility is so much more complex than what you think it is. Its true mastery from the top teams. Every single utility piece counts and is used to get max value. You don't just recon and get it back 30 seconds later. Its more complex than Valorant abilities at the moment. You just don't understand it.
in valorant the skill cieling for a team is higher but for a player is lower, because of abilities a team with good synergy, strats, protocols, and set plays will be miles and miles above a team with mediocre ability usage, and theirs more to perfects with abilities. But individually its a lot easier to become a god tier aimer.
Yes, Niko is correct, when I see his Highlights I found it easy as well hit someone from behind: https://www.youtube.com/watch?v=BpF9P7Bq5BE