3

Tejo fix

Comments:
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#1
Magmafyre1

Everyone is (justifiably) complaining about how broken Tejo is but realistically what's the fix?

#2
Minuzami
6
Frags
+

Salvo does not regen or regen after 2 kills

#34
mulyondoindon
0
Frags
+

isn't that just changing his role into duelist?

#3
Denjisideals
0
Frags
+

I would love if the Salvos could be shot down while in air but I don't think that's realistic...

#35
Aminbg02
0
Frags
+

there is like little things that are the center of the salvos that get sent maybe if u shoot it its broken

#4
Elby56
0
Frags
+

Salvos don't Regen. Let him use one at a time like Brim or Clove.

#11
Magmafyre1
0
Frags
+

I feel like it would still be too broken. Every other molly in the game at least requires some sort of lineup no matter how easy. Tejo is just click twice. I think the ability just needs a complete overhaul.

#15
Elby56
3
Frags
+

not all mollies are made equal. Tejo's is meant to be strong cause his stun is quite weak. It's not really comparable to any other molly in the game.

#21
CaxTonYT
0
Frags
+

His stun is weak? Wtf

#23
darkog__
-1
Frags
+

in ranked yes In pro play no

#16
darkog__
0
Frags
+

that would be better what if u dont want to waste both salvos for example to get someone off bomb

#5
askrial
1
Frags
+

salvos regen after 2
salvos move slower maybe?
salvos have a smaller radius
drone has a shorter duration

#6
vlkwgn
1
Frags
+

no more regen abilities besides smokes

#7
TheOnion
0
Frags
+

Maybe make them pulsate only twice, 40 second CD

#8
jawn
1
Frags
+

literally just dramatically lower the range and remove a tick of damage, he can keep the refresh

#17
darkog__
-1
Frags
+

then its useless u can tank 130 what's the point of the ability all the damage abilities are supposed to kill/slow down enemy

#28
Germy
0
Frags
+

correct me if im wrong, but at least old viper molly (before nerfed to only one) wouldnt kill at 150 hp without the help of decay from wall or orb? so this wouldnt be that bad of an issue, just gotta play around it

#33
jawn
0
Frags
+

they just need adjust the damage so tejo can only het a kill with them if he stacks them on the same position and it’s fine, it remains a post plant threat but can’t literally clear out the spike for 5 seconds from 60m away

#9
TheHanaNoFuji
-1
Frags
+

the wind up time for the ult should be longer, the drone should be nerfed and no salvo recharge imo

#26
Liem
0
Frags
+

hes just dead then

#10
H3ENnZ
0
Frags
+

nerf drone movement
stop missile from respawning
ult is slower

#30
Germy
0
Frags
+

bro his ult is already extremely slow if ur dying to it get better, his drone movement is fine considering sova drone exists in the game, but i do think it should be visible at range and cost 400 instead of 300. Missiles are fine if they make them pulse a bit slower, so you can theoretically get bomb to half and get off with only one of the pulses going off (including travel time from launch of missiles)

Stop thinking of basic large changes, the majority of his kit is balanced ppl just like to complain. Also buff other initiators to compete with him instead of overtuning which is what im afraid of

Edit: also make ult 1 more point, seems fair.

#36
H3ENnZ
0
Frags
+

his drone movement is fine considering sova drone exists in the game,

dawg are we serious? Tejo drone clears Sovas drone any day

#12
Necromectric
-2
Frags
+

switch his primary ability with stun and make salvos one time use and maybe buff the stun

#13
veljko
0
Frags
+

if they don't wanna completely destroy him they will remove the cooldown on salvos, reduce drone duration and make ult cost more

#14
ConsistentCycles
0
Frags
+

literally any nerf you could think of. nerf damage, amount of pulses, range, duration between pulses, remove or increase cd. any of this would make it way more fair

#18
cloudberry
3
Frags
+

Give Tejo 3 salvos and let him use them like Brim smokes (though only max two at a time)

Would probably require further nerfs but I can see Riot doing a half-fix like this and then seeing how it affects the meta, stats, feedback, etc.

#19
odko
0
Frags
+

I like this idea. But an attacker can use 2 for exec, and 1 for post which doesn't solve the problem. SoI think the damage needs to be nerfed to require 2 salvos to kill a 150hp player, not just one.

#37
cloudberry
0
Frags
+

I agree that if you play your cards right, it can still be very annoying. But the idea is to require a bit more thought into how you use the salvos. If you use salvos in the midround, you have less for the exec, and potentially none for the postplant... whereas if you save them for later, you don't get nearly as many cases of util spam in one area. This raises the skill ceiling a lot (kinda like Skye with the lack of a refresh on her flashes) without making too big of a change.

Again, this is a half-fix, and more changes would probably needed, but from here we can see what happens and react accordingly.

#20
lambidadelta
0
Frags
+

2 missile charges
if you use two missiles, you use both charges, if you use one, only one charge
you only recharge one at a time on a 40s cd (like clove smokes)
so basically tejo has to save 2 charges for post, cause if you only have 1 missile they can tank the damage through the defuse

#22
bees
1
Frags
+

The only changes to tank his pickrate without making him useless is to nerf either the travel speed of salvo or slightly increase the cooldown.

Both changes make it a substantial risk to save salvo for post-plant which is really the only egregious aspect of what he does.

#31
Germy
1
Frags
+

yeah i dislike that so many people act as if his entire kit is busted in every aspect of the val, its mostly just the ridiculously easy post plant/plant denial gameplay thats annoying to play and watch. I also proposed the idea of not slowing the speed of the projectiles themselves but just the time that the actual salvos are active, like more delay between the pulses? would hardly be a nerf, but i see it like tap bomb, fire salvos, 1 pulse happens - hop on bomb and get half before the next pulses happens

#24
cameran
0
Frags
+

maybe make a 2nd use, make it buyable for 250, and have a cooldown of 45s-60s. Nothing will recharge it
or reduce maybe reduce damage on missiles, and make it take longer for it to start ticking in damage

maybe even a shorter range on missiles, so you cant hide all the way in long on a map like pearl

#25
uchihared
1
Frags
+

I think the mollies are fine, it should be his strength. The problem is that he has that as well as having recon util. I think he straight up should just not have a drone and be a pure fight init like breach is. Idk what I would replace drone with tho.

#27
SleepingSnorlax
0
Frags
+

Salvo might need a cooldown of 60 seconds so team will start using it more cautiously possibly you could swap salvos with stun making it special ability so there shouldn’t be any more complaining but tejo will still be broken because of his ult especially on maps like fracture where you could orb farm

#29
dex_dmitri
0
Frags
+

50+ seconds cooldown, reduced missile damage with max damage on players being 145 and ult being 10 points.

#32
Effluxi
0
Frags
+

salvo 1 -> 2 charges + missiles per charge 2 -> 1. Essentially halves the potentcy of his recharge with a little bit more early round flexibility. Makes him much more early-game and execute focused, solidifying him on execute-heavy maps but weakening him elsewhere.

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