why they cs just dogshit but pretty good in val
No, it was the most popular FPS in Korea during 1.5 and 1.6, and has not much to do with SC or LoL. Same with China. The problem was competitions from Korean CS counterparts that were very popular in the 2000s and 2010s.
Conversely, there were several occasions when Korean teams had a deep run in several major 1.6 LANs and iirc winning 2 of today's Major equivalent LAN.
one of them was in 2024, provide a source for your playercount in china.
"9. Counter-Strike: Global Offensive
China covers over 7.54% of Counter-Strike: Global Offensive’s user base. While that may seem insignificant, it accounts for more than 110,000 players in this globally renowned game.
In 2023, CS:GO generated over $980 million in revenue, with a significant portion coming from microtransactions, such as selling in-game skins and cases. The Chinese market, known for its high engagement in virtual economies, has contributed meaningfully to this figure."
first of all, they are not going to be full chinese, because they love importing players, second of all even if this was true 110 000 is not an active playerbase, its the concurrent playerbase. for reference, csgo has an active playerbase of about 50 million, its concurrent peak is 1.8 million which is double valorant chinas concurrent peak of 1 million (https://www.coolest-gadgets.com/csgo-cs2-players-statistics/)
here another fun stat I found https://www.reddit.com/r/ValorantCompetitive/comments/1528w6r/hesketh2_valorant_player_numbers_in_china_were_so/
it means concurrent, but if you dont wanna believe that or the comments
heres some more stats that prove valorant china is big asf and bigger than csgo:
https://www.dexerto.com/valorant/vct-china-had-1-million-more-viewers-than-every-other-valorant-league-2870459/
https://valo2asia.com/valorant-is-now-5th-most-played-game-in-chinese-internet-cafes/ (very important link)
https://www.reddit.com/r/ValorantCompetitive/comments/1528w6r/hesketh2_valorant_player_numbers_in_china_were_so/
I know valorant playerbase is bigger, but saying CS2 is not popular there is just wrong because CS2 Shanghai major was able to generate nearly the same heat as Champions 2024 on Chinese streaming sites. Probably CS is popular casually while everyone just plays Valorant, regardless the gap between these two is not as big as you think. I was arguing more about your statement in #7 and the links you followed up with in #12.
okay I understand, but I mean then its just very hard to argue, do you know csgos actual chinese viewership and not just the heatscore?
because lets say the articles are wrong, how can you justify a 5x bigger presence in internet cafes if there is not a signifcant gap?
I cant call you wrong here, because I dont have enough information, so any justification is appreiciated
In fact, the problem is complicated, on the one hand, the Steam platform is not popular enough in China, and Valorant can use WeChat or QQ in China, just like Facebook and Twitter in foreign countries, which makes it much cheaper for players to get started.
Secondly, and I think the most important point, e-sports betting in China is illegal, but around 2018, CS gambling in China was very serious, so serious that almost all CS-related platforms in China were discussing betting; Players have also formed their own small groups within the group, which has led to the reluctance of some large capital clubs, such as EDG, to continue to do so.
Finally, I think the most important thing is that because of the impact of the epidemic, China finally lost the opportunity to learn and exchange with the leading EMEA, and there has been no good tactical coach to make up for the gap, neither Westmelon nor Jamyoong have been able to fill this vacancy, and the money that can be earned by playing with them in China is much higher than that of professional players, which also leads to some powerful young people choosing to play with them and giving up their careers.
In fact, the problem is complicated, and according to some gossip, JDG had planned to sell Stew, but no one wanted to buy Stew. Jamyoung has played with JDG players, and it is very likely that the original lineup of JDG2025 is viva Jamyoung JKUOR Ziyan sword9 However, due to the unfavorable training matches and some offseason games, JDG parachuted into the management and chose to remove sword9, and viva and JDG's original assistant coach chose to go out with sword9 to tyloo.
There are also some people who say that Jamyoung doesn't want to choose to play in T2 to gain experience, like Slowy
I don't know why I feel that you are as angry as I speak. While many Chinese players were happy that LVG and RA were able to release stickers on two majro, the Chinese community would rather see a team like the 2018 Super Tyloo. Especially in the Chinese community, they are full of arrogance about Valorant, and they hope that there will be a team that can compete with EDG
sry bad English
i think In reality, even in China's C+ tier servers (similar to Faceit levels 3-4), players do occasionally use basic utility combos or execute strategies. The core issue lies in Chinese players' tendency to rigidly stick to the same three maps. They become completely lost when facing unfamiliar maps. Additionally, rampant cheaters in higher ranks have driven some players to adopt a lone-wolf playstyle focused solely on individual heroics. I believe this mentality has negatively impacted the development of current Chinese Counter-Strike professional players.
In reality, Chinese VALORANT teams like TEC, JDG, and AG also exhibit this "individual heroism" mentality. While Chinese players deeply admire mechanically gifted stars like donk, they do attempt to prioritize utility usage and coordinated plays. However, when the game tilts against them or players become tilted (mentally frustrated), they often regress to reckless dry peeks, forced solo plays, or even selfish/toxic behaviors that hurt team cohesion.