sova
kayo
skye
astra
viper/sage/kj
thoughts on this comp? no team has ever lost with it
just not possible to make them truely play like duelists though, trust me i have the experience lol like if we think about a site for an example, you can maybe make plays by pop flashing through a smoke or a tricky timing on contact, but to truely clear the close angles and pressure the site players in an instant nothing comes close to a jett dash (especially on top of gen)
You need self-sufficient space- creating agents like Jett or Raze for entry on a map with 4 tiny chokepoints for entry
Theoretically you could craft a perfect site take with the perfect utility but when the enemy Jett headshots 3 people in 2 seconds and blows your plans out of the water you need your own to fire back in the same or in other rounds