I'd been thinking since VCT CN became a thing on a better solution, as I always thought it wasn't fair for sa and na to share a region where sa gets consistently cucked, whereas china is one country (albeit a big one) and has its own entire region. After a few years of curating this, here's my final revised approach, comment/yell at me with feedback
NA:
Sen
G2
C9
100T
NRG
Envy
TSM
EG/Flyquest
SA:
Kru
Lev
9Z
E-Xolos
Los Grandes
Loud
Furia (don't hate they have no visa problems + they are a big org)
Mibr
East Asia:
T1
DRX
GenG
Dplus/Nongshim
Zeta
Dfm + Cr (merger boutta happen)
2 of Fennel/Scarz/Reject
China:
EDG
Fpx
Tyloo
Bilibili
Wolves
Trace
Nova
TOP/Jdg/Drg/tec/All gamers
APAC:
PRX
Rrq
Global
Talon
Team Secret
Boom
Full sense/MiTH
Fancy united or something maybe some non val org could field a viet/other sea team here
EMEA:
Fnc
Liquid
Navi
Heretics
Vitality
Fut
Koi
Kc
No "ascension" teams, if you're bottom 2 in the region, you get sent to ascension no matter the org or team
Masters 1 (12 teams):
2 teams from each region, group stage has 4 groups of 3 teams, round robin, winner of each group goes to a 4 team double elim playoffs for the trophy. No more 8 team masters so a little less "mickey mouse" than madrid or bangkok
Stage 1:
Basically the same as it is now, either play 3-4 teams or all other 7 teams depending on how long the vct season is (lowk a longer season couldnt hurt), top 8 teams go to seeded bracket and the top teams go to masters 2.
Masters 2 (16 teams):
Top 4 regions as masters 1 bring top 3 teams from their respective regions, other two regions bring 2 teams. Basically just a champs style system with 4 groups of 4 going into an 8 team double elim playoffs
Stage 2:
Similar to 2024, but each team either plays the teams they didnt play in stage 1 or plays all other 7 teams again. From there top 8 go to a seeded playoffs where the top 4 go to champs
Champions Stage (24 teams):
Kinda a new idea, instead of champs being a tournament, its more of an internation "stage 3" but with the 24 best teams in the world. 4 groups of 6, round robin, the top 4 from each group go to the group stage. From there, 4 groups of 4 standard champs group stage, top 2 teams from each group goes to champs tournament.
Champions (8 teams):
Basically just a continuation, but dividing it up into two allows the champs playoffs to happen after a short break from champs stage. Also this would make it so that you could have a really fancy expensive venue to close out the year since there are only gonna be 8 teams and 1 playoffs stage. Standard champs playoffs, basically just a continuation of champs stage but make it feel more hype by disconnecting the playoffs.
In terms of import rules, some regions will get the hong kong/taiwan treatment, where because of geographical, political, cultural, or other reasons, they count as non imports in two regions. For example, central asian countries like uzbekistan and kazakhstan that are geographically closer to emea, but also often play on asian servers would be non import for just apac and emea. Additionally, some north/central american countries like mexico or dominican republic would be non import for both na and sa, bc a mexican team technically would be part of na, but culturally and linguistically fits much better into sa. Yes there are concerns that this could be a little too unfair for some regions, but I highly doubt it will be a problem bc I cant really see Mexico or Kazakhstan dominating in valorant to the point that they take other native countries slots away any time soon
Overall, I want the regions to feel more geographically, competitively, and culturally balanced, and I think 6 is the best we can get realistically if we want to keep the regions even sized. My only other big change would be to extend champions with a round robin stage before the group stage, and detach the playoffs stage so champions can feel less like a masters tournament and more like a whole tour/stage where the top 50% of teams can really compete and play a large quantity of matches to see who's the best, kind of what lock in was supposed to be but much more manageable and much less "mickey mouse" idk drop your suggestions or critiques below