elysxxm [#25]
omen is such a bad comparsion because
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were talking about the recharge between tejos best ability, so using omen smokes as an example doesnt work because paranoia is his best
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omens tp arent as good for team fights and team play which tejo is extremely good at right now
3.omen isnt an initiator and is a smoker
riot themselves has stated they are trying to move towards a game with more thoughtful util, the fact you said "If he had one drone and one set of missiles he will either fire them at nothing in the start of the round or save them the whole round for a site hit/exec" is half of what they want. riot want people to think about how they util, but right now tejo already can spam them at the start of the round with no thought and no punishment, no other initiator has that level of of an ability they can spam.
also when teams play tejo they are already forcing themselves to play a agent like kayo, sova, or breach because tejo has no flashes so the fact he has no midround (which he still will) is negated because your gonna be playing one of the other 3 good initiators anyway. plus tejo is agressive so if your using his util at the start of the round your either faking or your hitting that site, or you have a good read the results in a kill. wouldnt you trade any of that for just his missile?
You're underestimating the fog of war in tac shooters. Even with all the abilities that initiators and sentinels have now, it's very hard to precisely pinpoint where every enemy is throughout a round. It's why there's still so many contact plays, why there's so many off-angle kills, why teams will fully run the clock down before committing to a site, etc.
Having as little utility as you suggest doesn't make it more thoughtful; it just limits creative expression. It's like what happened to Astra when she had 4 stars: she ended up having almost nothing to use outside of smoking common chokes and saving a star for counter-flood/post-plant. It made her utterly boring because most uses outside of those scenarios was a shot in the dark rather than a particularly tactical choice.
If salvo cooldown was increased to something like 60s, it solves the problem of him having it for both site hits and post-plant, without robbing his team of the ability to make plays in the midround.
Also, you said it yourself. Running Tejo forces you to run a second initiator. He already possesses a high opportunity cost by making his team unable to run double controller + senti.