I got some inspiration from the guy that did the Duelist Buffs and Nerfs thread. The rest are my own ideas.
Viper
- Wall costs 300. Signature is now Poison Orb.
- 2 mollies, half the damage, fragility lasts for an extra second.
Astra
- Ult wall is slightly thicker, when in the middle of it, become fully deaf, invulnerable but also unable to use weapon (bullets get stuck in the wall).
- Gravity Well doesn't cost a star completely, when you use a star for gravity well, the star recharges, but it takes 30-40 seconds for the star to recharge and be reusable.
Clove
- Increase her relocation time when ukted by a second, making it easier to reposition.
- 2 weaken orbs instead of 1.
Brimstone
- 2 stims, can be deployed or activated on brimstone's back, the effects emanate from him but with half the radius.
Harbor
- Cove lasts for another second, the smoke dissipates first, then the shield.
- Increase the total size of his wall by 3-7m.
- Decrease recharge time for wall by 4 seconds.
- His utility doesn't slow allies.
Skye
- The first flash recharges after 40 seconds, the extra flash doesn't.
Fade
- Ult now spots enemies and shows them through the walls (like her eye) for half a second.
- Make the Fade Eye trail, go directly towards enemy, not where they fucked about, show us a direct line towards the affected enemies.
Breach
- Stun doesn't affect allies.
- 2 Aftershocks
- Decrease by 1 current Ult point count.
Chamber
- 4 Headhunter bullets, but headshots recharge bullets. 1 bullet per headshot.
- Headhunter also does the Ult slow side effect, but only if it's a headshot, and with 60% of the radius.
Deadlock
- Wall can be deployed either fully, or parts, up to 4 walls, but they have the same health of the branches (low health)
- Increase the throwing range of the wall by 5-10m.
Sage
- Slow Orb is now the signature, only one, 20-30s to recharge.
- 2 Heals, full health.
Neon
- Shift Walking Speed is Normal Walking Speed. Normal Walking Speed is Stim Beacon Walking Speed. Running Speed is 25-45% faster.
- Stun can either be left clicked to only shoot one, or right clicked to do the normal double ricochet, single stuns are 4, double ricochet are 2.
Iso
- No need to shoot the orb to get the shield.
- If you get a kill, the focus bar resets.
- His Domain Expansion doesn't give Full health and Full mags to the enemy.
- If he wins his 1v1, he can Ult again, max 2 times.
Phoenix
- Firewall goes through walls (like Harbor wall)
Yoru
- Faster TP Travel speed
- Faster TP activation, closer to Chamber's TP speed but not the same.
- Clone can be picked up if not used.