It pains me that most people don’t understand the meaning of skill floor.
Skill ceiling = how good you can be (Most people understand this)
Skill floor = how bad you can be (Most people don’t understand this)
Skill ceiling and skill floor are counterparts, so their definitions must directly counter each other. You can’t have one definition of skill ceiling, and then have a completely unrelated definition for skill floor.
A few examples:
Yoru has a high skill ceiling and a low skill floor. You can be extremely good with Yoru, but you can also be extremely bad with Yoru. He’s a difficult agent to pick up and play.
Omen has a low skill ceiling and a high skill floor. It’s difficult to dominate as Omen, but it’s hard to be extremely bad because he has a very safe kit.
CSGO has a high skill ceiling and a low skill floor. A new player will be very bad at CSGO because it’s so mechanically demanding. However, a great player will be able to separate themselves from a good player more easily.
Valorant has a low skill ceiling and a high skill floor. It’s very easy to play Valorant as a new player because it’s not mechanically demanding. However, it’s much harder for a great player to separate themselves from a good player.
https://esportsedition.com/general/skill-ceiling-skill-floor-esports-terminology/