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Let's balance all agents

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#1
dexter000111

Here are my thoughts but also feel free to help me out

Duelists

Neon - Make it so she doesn't get stunned by her own stuns. As Neon, it's really hard to take space with the stun bcoz you have to wait for the stun to go off, and you're just standing there while it happens. Also make the 2nd bounce for the stun optional (like a sova dart) bcoz a lot of the times it bounces in unpredictable and random ways causing more hindrance than benefit.

Phoenix - His main problem is a lack of movement abilities. Let him have a stim effect (run faster) similar to brimstone's, when he steps in his molly and when he is ulted.

Reyna - Her ult is completely dogshit. Worst ult in the game. Make her invulnerable to detection-based abilities (sova dart, fade dog, raze boombot etc) while ulted. Also let her heal/dismiss even if the soul orb is behind cover. A lot of the times you might get wallbang/headshot-angle kills but simply can't heal/dismiss.

Yoru - No changes imo he's already very overtuned.

Jett - Let her only have 1 smoke but make it last a bit longer. With a dash and 2 smokes, she has a total of 3 get-out-of-jail-free cards. You can make the dumbest plays itw and get away bcoz of the 2 smokes and dash. Would help bring her insane pickrate down.

Raze - No changes but plz fix the bugs with her ult where you shoot someone point-blank and they survive. Overall a balanced agent.

Sentinels

Weakest agent class rn

Killjoy - A common buff for all sentinels should be that damage abilities (Grenade, shock darts, mollies etc) don't destroy the Sentinel utility. You should only be able to destroy them with guns. Bcoz it feels like literally anything and everything will break the sentinel utility.

Cypher - Same change as killjoy where you can only destroy trips by shooting them. Also his ult is bottom 3 weakest ults. Make it so that he can use it anytime anywhere instead of the whole dead body thing.

Sage - No changes. Balanced imo.

Chamber - Same change to his trip as stated for kj and cypher. Also fix the bug where chamber tp's away but still dies (if you tp'd away you shouldn't have died and if you died you shouldn't have tp'd away)

Deadlock - Reduce the HP for her wall. That shit busted. But also her other abilities need buffs but idk what. Help me out here.

Initiators

All initiators are mostly balanced rn imo which is also reflected by decent pickrate all across (except Gekko). So mostly no changes.

Gekko - Make it so that if wingman dies while planting, the spike returns back to Gekko (or the nearest teammate, if Gekko is dead).

Skye - No changes. But as a Skye main, I would love if they made her heal like sage's where you can heal a teammate for 100 HP or heal yourself for 30 HP.

Kayo - No changes. But fix the knife info bug.

Fade - No changes. Balanced rn.

Sova - No changes. Most balanced agent in the game.

Breach - No changes but slightly tweak how all stuns in the game work so that you don't get headshot by a full-stunned enemy so often.

Controllers

Brimstone - No major changes. Maybe give him his 2nd stim back

Astra - No changes

Viper - I think her smoke rechargeability is very broken. For example on a double controller setup you can just spam the viper smoke in alternation with another smoke to basically lockdown an entire section of the map forever. Look at how Split mid is played. Slow down her gas regeneration time slightly. And don't let her smoke orb decay enemies all the way down to 1 HP. Only her ult should have that feature. Smoke should bring you down to maybe 120 HP where you die to 3 vandal bullets instead of 4.

Omen - Reduce the cost of Paranoia with the sole intent of fixing his Pistol round buy. Other controllers get way better utility on pistols. Also his ult is so shit. Make it so that enemies can't tell if he cancels his ult midway (cancelling it now gives off a sound cue). Other good ults literally impact the entire round so Omen's ult should be able to confuse the enemies at the very least. That's bare minimum.

Harbor - I don't fucking know. Help me out here

#2
streamcentral
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ALLAT

#3
Dolphin
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Cypher cam shoots explosives ez fix

#4
ventura05
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Delete every agent to make the game perfectly balanced. No changes needed after that

#10
Hard2Decipher
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Delete every agent and make Valorant 2

#5
melon_fan
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Deadlock remove

#6
Ullyr
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all agents are balanced you just shoot them in the head. They die and you win round.

#27
Breloof
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Except Cypher after ulting. It's impossible to hit his head when he's not wearing his hat.

My solution: When he ults, he just puts on a baseball hat. Added benefit for Riot is you can give him a hat from a random MLB team and get a partnership going with the MLB, or maybe sell Cypher baseball hat skins for $100 a piece

#7
Nachtel
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dexter, dexter. DEXTER.

ill be honest I didnt read anything you just wrote except for the part about Yoru and I can't agree more!! You get it, finally someone understsnds how OP Yoru is!!

#30
dexter000111
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We're lucky that 99.9% of the players are not willing to learn to play yoru and get good at it. bcoz he has one of the strongest kits in the game

#31
Nachtel
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keep saying sexy words you magic man. i love everything you're saying.

also yes i promise one day i will master him to prove you right: https://cdn.discordapp.com/attachments/1132466097745039400/1132730754791645294/image.png

#54
dexter000111
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1100 hours 💀💀💀

#8
JJfriends
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These are the WORST TAKES I HAVE EVER SEEN JESUS CHRIST

#12
dexter000111
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Really ? I thought I cooked
What do you think is wrong here specifically

#14
JJfriends
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What rank are you... everything feels wrong. You think VIPER IS BROKEN. Her smokes make it so that there is some incentive to not pushing, also most of the time people don't sit in viper smokes to let themselves get decayed to 1hp.

#29
dexter000111
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Diamond 2 rn but haven't played this act
But about Viper, yes I think she provides too much delay value with the rechargeable wall, smoke and double molly. None of the other controllers have smokes that de-incentivize pushing through smokes so neither should Viper. And people do sit in smokes before they're about to exec somewhere.

But putting aside Viper, what else do you disagree with.

#9
weakdog
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Thank God this guy isn't on the balancing team

#11
JJfriends
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If these changes went through, jesus christ. I would probably kms

#18
dexter000111
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the only way you're THAT offended is if you're a jett 1-trick 💀

#20
JJfriends
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the sentinel changes, the viper change, some of the duelists changes. riot put this dude on the blacklist

#22
Okami_J
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The duelist changes are perfect ngl

#36
tomato211222
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how long did it take you to type this

#38
dexter000111
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Like 10 mins maybe. I had it all in my mind already, just had to type it out

#13
acels2
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idk whats wrong but smth feels wrong

#15
Hard2Decipher
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But I don't know what
If that means, what I think it means, we're in trouble

#16
acels2
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u wot mate

#28
Breloof
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big trouble

#47
WinterZ20
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And if he is as bananas as you say

#56
Sk00d
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I'm not taking any chances

#17
Okami_J
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Duelist: I really like ur ideas for duelist change ngl.

Senti: For senti, kj needs a nerf. I would lower the turret radius from 180 deg to maybe like somewhere between 90-120 deg js so tat it cant cover as much making other sentis more viable. Other than tat i tink its the other sentinals tat need buffs. I tink cypher Cage should slow down the enemies again js like in beta and i agree wit the ult change too. Also the chamber ting isnt a bug its a ping ting so its completely dependent on the player. Deadlock is trash she needs buffs to her other abilities but I havent played her yet or seen in matches so idk yet. Also i tink its ok to have útil break senti útil cuz if not u would js place everything in the same setup every round, the risk of it getting broken forces the senti to adapt and place the útil around diff spots.

Initiator: Initiator super balanced ngl i agree wit the gekko changes and i tink skye can use a lil nerf cuz of her inflated pickrate

Controller: i like the brim change and astra is balanced and i tink omen is too no changes need. I tink vipers ok too cuz double Controller is only really meta in Américas showin tat u dont need it to win. Harbor is ok i tink hes fairly balanced and pretty decent cuz of the bullet nerf

#19
weakdog
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We know your 'h' key is working, why dont you use it

#21
Okami_J
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Srry i have bad typing gramar

#23
PINTO0
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MUCHOTEXTO

#24
fartnels
6
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my man wants to kill my viper

#25
shizuku_hajime
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.

#26
drownnt
1
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i read allat and i agreed with some of your duelist takes but goddamn the rest was like rotten garbage

#32
dexter000111
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Aight fair enough. At least we agree on a few things

#33
realcavemanshit
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I read allat and your duelist takes are good

But ur viper take is insane. They already DID reduce her smoke regeneration to the point where it's just enough to take a site if you're only using wall OR orb. Also, the decay down to 1 is fine, bc who tf is standing in her wall for long enough to get down that low

Also gekko. A player who gets killed while planting doesn't magically give the bomb back to their teammates. Planting with wingman shouldn't be any different.

#35
dexter000111
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Regeneration time has nothing to do with how long the wall or orb stays up, what does that have to do with the time you have to take a site ? The wall/orb will stay up for the same duration. It'll just regenerate slower so you will have to wait longer before the wall/orb can be back up again
And people don't stand in her wall but people do stand inside smokes (not a viper smoke tho. Which was my whole point. Why does she have such a strong smoke ?)

And for gekko, he's weak as an agent so there has to be some incentive to play him. Hence the ability to get back the spike, so you can attempt a plant and not be punished if it goes wrong.

#34
realcavemanshit
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I think we all know the real solution here is to nerf chamber

#37
dexter000111
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Bro you are high right now

#41
realcavemanshit
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My brother this is called a joke and has been commonly used in the community for like a year now.

#39
realcavemanshit
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Astra-

As an astra main I want that mf 5th star back. Unless you're playing double controller, which is rare bc everyone wants to instalock duelist, you can run out of util very quickly. If we're attacking, that's generally 2 stars for smokes to help take the site, and I have to save 1 to put suck on bomb. That leaves me with literally 1 star. So it gets super limiting what you can do.
Not to mention if the site take fails and we have to pull back and rotate.
But generally i have 1 (one) star left to either resmoke to delay the retake, or to keep myself alive bc the rest of my team has their dicks in their hands and will still get mad at me if i die before using suck on bomb. Or get mad at me if our econ was bad and i didn't have suck for bomb.
Give me my 5th star back riot please

#40
cCyan
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I'm surprised that I agree with you about most of the takes

#42
tsmsobadholy
1
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Killjoy is hella busted bro she dont need any sort of buff

#43
WinterZ20
3
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Harbor - I don't fucking know. Help me out here

over here id make it so that his walls dont slow teammates and yourself but thats abt it, hes fairly balanced atm

Killjoy - A common buff for all sentinels should be that damage abilities (Grenade, shock darts, mollies etc) don't destroy the Sentinel utility. You should only be able to destroy them with guns. Bcoz it feels like literally anything and everything will break the sentinel utility.

holy fuck please never make this a reality I think I would act hang myself if kj ults could not be broken by util thats waaaaaay too op

Gekko - Make it so that if wingman dies while planting, the spike returns back to Gekko (or the nearest teammate, if Gekko is dead).

this also just makes wingman too op

But also her other abilities need buffs but idk what

Id say make the crouch net thingy also do a bit of damage over time if u stay in it (nothing crazy maybe js like somewhere between 30-50 hp lost by the time it runs out) so that there is more incentive to remove the net and get killed by deadlock while doing that

I think her smoke rechargeability is very broken. For example on a double controller setup you can just spam the viper smoke in alternation with another smoke to basically lockdown an entire section of the map forever. Look at how Split mid is played. Slow down her gas regeneration time slightly. And don't let her smoke orb decay enemies all the way down to 1 HP. Only her ult should have that feature. Smoke should bring you down to maybe 120 HP where you die to 3 vandal bullets instead of 4.

Ah hell nah this just fully kills viper. Leave her as is imo

Make her invulnerable to detection-based abilities (sova dart, fade dog, raze boombot etc) while ulted.

please do not further encourage reyna mains to lurk I already get enough of those guys in my ranked games thank you very much

#44
dexter000111
0
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By killjoy utility I meant her alarmbot and nanoswarms. Her ult should still be breakable with sova ult/brim ult

And I agree, the wingman change maybe makes it too good but it would offer you some incentive to play him. Coz he has a near zero percent pickrate

#45
WinterZ20
1
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Her ult should still be breakable with sova ult/brim ult

nah js any util that does damage should be able to break it its way too op otherwise

Coz he has a near zero percent pickrate

agents not being picked =/= agents being bad as evidenced by the recent Chamber shenanigans

#46
Kai__
1
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I have a kj nerf idea that when killjoy ults, while the timer is on if killjoy dies her ult gets destroyed too...I think this change wont affect that much but will make her balanced a bit

#48
Cheasle2
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u are lost mate

only Jett, Killjoy and Viper need nerfs.

Deadlock, Phoenix, Kay/o only agents that need buffs

#50
dexter000111
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That is pretty much what I said. But also, Kayo needs no buffs he's balanced. In fact he inarguably has the BEST flashes in the game

#59
Cheasle2
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Kay/o has the worst flashes in the game

plus he consistently has the worst winrate in ranked, BELOW 45%

no other agent is even close, with even the worst of the rest only dropping to 48% winrate.

his right click flash needs to be buffed, and his nade buffed as well. Both feel terrible to use.

#49
rumbledink
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Buff fade prowler range a bit and nerf skye dog range

#52
doomvor
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make fade prowler not have the same health as a piece of wet tissue paper

#51
malitsuxd
0
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not falling for this bait thread

#53
dejikke
0
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killjoy should be nerfed instead of buffed bro

#55
SilentCypher
-1
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Cypher :
I think the cypher ult being usable anytime is overkill.
Make it so that you have an option to either kill someone and ult on their body and get the reveal or reveal anytime you want but doing so reduces your health by say 50.
Chamber:
I've always had this idea since very long. Make his Ult go back to the previous speed. Pullout is fast, Ult has 3 bullets. For every 2 kills you get from his Ult, you get one more bullet. Meaning if you hit the first 2 shots, you get an extra bullet. Using that extra and the last bullet if you get a kill another bullet will be back and you can ace but you need to be careful using it and have to be accurate.

#57
w0v
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reduce the cost OF PARANOIA?? omen finna be the cheapest and best smokes agent if you do that

#58
azureblade101
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i think the gekko change could be really good for fakes, imagine throwing smokes on wingman to make your enemies further think u are committing to that site, and by that point you already made it to another site and they destroy wingman, but u still have spike so you plant it on the other site and they all have to rotate, in that time you already set up post plant and swing timings. that would be a really insane change, good thinking

#60
dapada
0
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stopped reading at

Neon - Make it so she doesn't get stunned by her own stuns.

you want to make her broken or what?🤣

#61
Halleluhwah
1
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praying they someday buff the cypher cam so that it doesn't get broken if someone breathes at it

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