There are some reasons for this. First, esports have a very loyal and engaged fan base, with millions of people watching live competitions online and in arenas all over the world. Additionally, companies are investing more and more money into esports, which is driving the growth of the industry as a whole.
Another reason for the potential of esports is that they have a global appeal. Unlike traditional sports, which are often more popular in some regions of the world than others, esports have a global fan base and can be played and watched anywhere with internet access.
However, there are some obstacles that esports need to overcome before they reach the same level of popularity as traditional sports. One of these obstacles is the perception that esports are not "real sports". Some people still view video games as a sedentary activity and do not recognize the skill and talent required to play at a professional level.
Additionally, esports face regulatory and infrastructure challenges. Many countries still do not have an established regulatory framework for esports, which can affect the ability of teams and players to compete internationally. There may also be challenges regarding infrastructure, such as the availability of venues for competitions and training.
In summary, esports have the potential to reach the same level of popularity as traditional sports, but there are still obstacles to overcome. With the continued growth of the industry and the increasing recognition of video games as a legitimate form of competition, it is possible that esports will continue to grow and become even more popular in the coming years