stoppable force vs moveable object
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
![]() |
2
|
2 (2)
|
1 (0)
|
6 (3)
|
11 (8)
|
![]() |
0
|
4 (0)
|
1 (0)
|
2 (1)
|
13 (6)
|
(BANK)
![]() ![]()
(BANK)
|
1
0.2k
0.2k
|
2
2.3k
$$
9.4k
|
3
14.3k
$$
$$$
2.0k
|
4
3.4k
$$$
$$$
12.9k
|
5
8.9k
$
$$$
20.1k
|
6
3.5k
$$$
$$$
23.5k
|
7
1.7k
$$
$$$
21.1k
|
8
7.3k
$$
$$$
32.2k
|
9
2.2k
$$$
$$$
29.2k
|
10
8.1k
$$$
$$$
17.0k
|
11
16.1k
$$$
$$$
9.0k
|
12
20.7k
$$$
$$$
1.7k
|
(BANK)
![]() ![]()
(BANK)
|
13
0.2k
0.3k
|
14
2.8k
$$
8.8k
|
15
12.2k
$$
$$
2.3k
|
16
21.0k
$$$
$
11.5k
|
17
28.0k
$$$
$$$
6.3k
|
18
31.8k
$$$
$$$
4.5k
|
19
31.0k
$$$
$$
1.5k
|
20
16.3k
$$$
$$$
13.3k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
![]() |
0
|
4 (2)
|
1 (0)
|
1 (0)
|
16 (11)
|
![]() |
2
|
3 (2)
|
3 (1)
|
5 (1)
|
11 (5)
|
(BANK)
![]() ![]()
(BANK)
|
1
0.1k
0.1k
|
2
9.5k
$$
2.1k
|
3
8.0k
$$$
10.4k
|
4
18.5k
$$$
$$$
1.8k
|
5
22.0k
$$$
$
11.0k
|
6
23.8k
$$$
$$$
4.9k
|
7
26.0k
$$$
$$
1.4k
|
8
15.7k
$$$
$$
5.4k
|
9
13.6k
$$$
$
11.5k
|
10
18.8k
$$$
$$$
3.1k
|
11
27.3k
$$$
$$
7.8k
|
12
30.0k
$$$
$$$
0.3k
|
(BANK)
![]() ![]()
(BANK)
|
13
0.0k
0.1k
|
14
9.1k
$$
4.6k
|
15
6.1k
$$$
$
9.9k
|
16
9.4k
$
$$$
6.5k
|
17
1.6k
$$$
$$$
16.4k
|
18
9.6k
$$
$$$
19.3k
|
19
3.1k
$$$
$$$
23.9k
|
20
2.1k
$$$
$$$
29.7k
|
21
8.1k
$$$
$$$
15.2k
|
22
14.8k
$$$
$$$
4.6k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
![]() |
2
|
6 (4)
|
2 (0)
|
7 (3)
|
27 (19)
|
![]() |
2
|
7 (2)
|
4 (1)
|
7 (2)
|
24 (11)
|
It's not the players. It's the system that they are being forced into.
If everyone is following the meta then what VCT ends up being is a race between teams to have a better understanding and better execution. An 0-5 score line means that you don't do what others do well. The way to deal with this cannot be dump the players and try again. This is a huge loss for the organizations.
Instead you should really focus on the system and the ideas that are restricting your players from being successful. They are not pieces to be placed on a chess board and expected to perform a function. This game isn't Overwatch and the meta compositions you're attempting are not your friend. Abandon the race for your own original ideas about the game.
Show us you can find out what make your players perform and not just what everyone else is doing.