2

Remove random inaccuracy

Comments:
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#1
Alpha679

The fact that in the big 25 we still have random inaccuracy on the vandal is crazy

#2
cloudberry
1
Frags
+

Vandal in 2025...

#3
egann
15
Frags
+

real ones use stinger

#4
cloudberry
1
Frags
+

@Alpha679 see, he gets it ☝️

#17
whaphles
-2
Frags
+

btw vandal is 100% better than phantom considering regen shields.

#19
number2_cNed_fan
1
Frags
+

i want you to explain how this works

#20
MrBlooBloom
1
Frags
+

I'm not sure you understand how regen shield works

#21
justachillguy
0
Frags
+

what?

#23
BabyWizard
-1
Frags
+

phantom in 2025... just say you can't aim...

#5
ShibaIZu
-1
Frags
+

Maybe change to cant shot when you are moving

#8
notepicfailboi
1
Frags
+

That would be broken asf. Imagine holding down left mouse button and auto deadzoning and bursting

#11
Maniacwolf
0
Frags
+

what

#12
m4
-1
Frags
+

Shib is suggesting CS style aim/movement mechanics.

#13
notepicfailboi
3
Frags
+

I misunderstood what he said then. Sorry

#6
229fn
1
Frags
+

?

if it wasn't random how would moving inaccuracy work

#7
Anguibok
-2
Frags
+

It's a question I love to think about, because

  • Inacurracy create luck wich isnt sane
  • Not putting innacuracy would just just encourage gun and run and sray wish is bad

One of the idea I have would be "overheat", more you move or more your spray, more your weapon overheat and you do less damage, Its probably a video I will release on the preaseason on a spell called "laser" that would have this overheat system. With that system you discourage moving, and you discourage spray, without making randoness

#9
SnooTangerines
0
Frags
+

Vandal is a one shot headshot bud,

Reducing dmg as you spray would not work, this is not Apex or Overwatch.

This mechanism will only work in Iron.

#14
Anguibok
0
Frags
+

"Vandal is a one shot headshot bud,"
With that kind of system if you move, then you loose half of your dmg, so the vandal wouldnt oneshot anymore, probably do 50% dmg

"This mechanism will only work in Iron."
What would happen in other level ?

#10
m4
-3
Frags
+

French lady you cannot form opinions until you have the facts.

First bullet inaccuracy is just another concept in the design philosophy. It is a control. You need to apply the correct gun to the correct situation. The Vandal has a one shot mechanic because they do not get to pick where the fights happen. It can be 5m-64m. The defenders decide by either posting up outside the spike site or inside the spike site decide where to engage the enemy.

This is why the Phantom (m4a1 in csgo) should be a defender favored weapon. It has variable distances of fall off because the game is telling you to apply it to the correct situation. That situation is under 20 meters. Playing defensively with the Phantom under 20m is going to give you the best chance to get eliminations. This applies across the board to all the weapons.

#15
Famous
0
Frags
+

You can remove bullet inaccuracy while still keeping movement inaccuracy, there should be no bullet inaccuracy when you're stood still in a competitive game unless it's like CS which is barely even noticeable.

Edit; forgot to reply to above thread..

#16
Alpha679
0
Frags
+

i mean the random inaccuracy u still have when standing still

#18
229fn
0
Frags
+

ohh - i've been saying to remove this for years, it's genuinely pointless

this was worded in a way that i thought you were talking about moving inacc

#22
xineFso
1
Frags
+

All of these platinums dont know what he’s talking about🤣

#24
LULE
0
Frags
+

should've said first shot inaccuracy lol they didn't get it well

I would like to say that the first shot inaccuracy is somewhat understandable as (at least I suspect) devs desires each weapon to be valuable only in certain situations. but having the random recoil pattern and relatively low movement inaccuracy at the same time is what I truly do not understand at all, I can't tell if riot wants to make the shooting mechanics be rather random or precise.

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