The fact that in the big 25 we still have random inaccuracy on the vandal is crazy
It's a question I love to think about, because
One of the idea I have would be "overheat", more you move or more your spray, more your weapon overheat and you do less damage, Its probably a video I will release on the preaseason on a spell called "laser" that would have this overheat system. With that system you discourage moving, and you discourage spray, without making randoness
French lady you cannot form opinions until you have the facts.
First bullet inaccuracy is just another concept in the design philosophy. It is a control. You need to apply the correct gun to the correct situation. The Vandal has a one shot mechanic because they do not get to pick where the fights happen. It can be 5m-64m. The defenders decide by either posting up outside the spike site or inside the spike site decide where to engage the enemy.
This is why the Phantom (m4a1 in csgo) should be a defender favored weapon. It has variable distances of fall off because the game is telling you to apply it to the correct situation. That situation is under 20 meters. Playing defensively with the Phantom under 20m is going to give you the best chance to get eliminations. This applies across the board to all the weapons.
should've said first shot inaccuracy lol they didn't get it well
I would like to say that the first shot inaccuracy is somewhat understandable as (at least I suspect) devs desires each weapon to be valuable only in certain situations. but having the random recoil pattern and relatively low movement inaccuracy at the same time is what I truly do not understand at all, I can't tell if riot wants to make the shooting mechanics be rather random or precise.