and talk about this stupidly busted agent riot decided to release.
wtf is this shit? they gave reyna two jett dashes and the ability to dismiss without getting a kill
The dash is a single use per round, don't forget. I thought it was a broken ability too until I realized that, and the "dismiss" ability is more like a weaker Phoenix ult where it's got a specific spot she returns to when pressed. Neon run+slide is still the more annoying ability imo if we're talking about stupid move abilities, I ain't saying she's not going to be OP but I'd rather talk about the new debuff riot added to her, hindered. Like the only difference between this new debuff and Stunned is that it doesn't give you a drunken screen and also makes you fall slower it looks like? and also lasts so damn long. She's an initiator duelist hybrid, that ult is absurd for retakes and attacking site
Isn't jett dash also single use per round? either way with everything else in this kit you probably won't need to execute more than once anyway
the dismiss looks faster than running speed, and if you've ever tried chasing a clove ult you know it doesn't make sense to chase it if the rewind spot is too far away.
that alone would make her broken in my eyes, but she also has a sorta-stun? base ability and an execute ult?
Yes it's single use but even if you frag you don't get it back like Jett (her dash is a buyable), so she won't be zipping across t spawn to ct spawn like neon can or dash around sites and what not like Jett if she gets kills, the only thing you get back is the phoenix ult like thing, which imo isn't a good ability outside of entry on offense, or retake on defense, or any scenarios where close range gunfight scenarios happen. She's definitely leaning more towards Yoru in terms of shining with teammates and their util
Her entry fragging power is not risk-free at all, if anything if we're talking about who has an easier time contesting space in a site, it's still going to be Jett with her dash+smoke cover and stall long enough until her teammates can make it through to trade her if she dies. If there's 2 (or even just 1 really) players on a site and Waylay dashes in, the more likely scenario that happens is that either she dies because she's completely exposed, or she goes back to her phoenix anchor thing without getting a pick (any damage she takes will stay so that's also a risk for a re-entry), because she's still completely visible to the enemies, unless you hit someone with her hindering ability otherwise that is still going to be a 50/50 gunfight. She definitely has her defined weaknesses even with her strong abilities, and like I mentioned before, once you take site, she's basically completely left with almost nothing in the post-plant if you're not thirsting for kills or if enemies are close and are flooding. Her signature ability isn't really made for that, but it does have the potential to bait ults like a raze rocket or bait for your team, similar to tp agents like yoru and chamber in that regard.
Getting kills at all sorts of off-angles and getting out is what Chamber excelled at. Also completely dangerous on eco rounds with the headhunter. I already know what you're trying to say but Chamber is a completely different case. His tp doesn't come with a timer, he can set it up in the beginning of the round, forget about it, and tp anytime he wants to. What made him overpowered as well because of how easy he was to use and abuse that tp and it's range. Waylay on the other hand cannot do that. You have to actually think of where to position before you entry somewhere, and because she's a dive agent, your dash HAS to get value, whether it be contesting space long enough on an objective for your team to come in (very unlikely) or getting a kill and getting out, which again is a 50/50 chance like any other gunfight. If anything the safer play and what I think most people will be doing with her is dashing onto site and baiting util THEN getting out, but because you miss out on a potential pick, it's really important to have a secondary dive duelist or initiator heavy util for a site re-hit
Every team is going to play hyper slow defaults so as to not give up map control, and let Waylay lurk up into off-angles and play for a pick before instantly rewinding back into safety, just like prime chamber.
Only, unlike prime chamber, your entire team can then group up into the midround after a hypothetical pick and execute a site with her 2 dashes and execute util + 5v4 man advantage
As a result, we'll get even further deeper into a retake meta and Sentinels will become more useless. Even Vyze's wall gets countered by the rewind--or teams will just start running Waylay + Yoru double duelist