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Tejo Signature Ability

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#1
overweightcat34

The Salvos are going to be game breaking and need to be nerfed before the update goes live. Go ahead and look at all the agents in the game and see what their signature ability does. How many are damage dealing, kill potential abilities?

Answer is 2: the 1st is Raze, who requires 2 kills to recharge the ability and has to have some level of skill with the character to throw the grenade optimally to get kills on full HP targets.

2nd is this new Tejo, who gets 2 charges refreshed every 40 seconds, has a mini map to perfectly target the locations he wants, has consistent damage AOE, and can be miles from that location...

I mean this agent is cool af, but wtf is RIOT cooking? Are we not trying to get out of the post plant spam meta? Congrats you have just made it talentless on a 40 second cooldown.

#2
Vaaero
4
Frags
+

It's very easy to dodge tho. There is certain places where it's hard to dodge, but in 95% of scenarios it's easy to move and not get hit.

#3
composthe
3
Frags
+

It literally covers all of hookah in bind

#5
Galactc
-9
Frags
+

Why are you playing in hookah anyway the place is dogshit to get out of just smoke the choke and wait for jump and it's awful to be in unless you are planning to get 1 with a shotgun

#6
Two_Percent
1
Frags
+

so on attack if the enemies have a tejo you should be forced into garden every time you want to hit b? what are you trying to say hookah is a pivotal part of the map

#8
Galactc
-1
Frags
+

It really isn't you jumpspot or push if you want or play outside of it there's literally no reason to play there ever why does having tejo change that

#10
composthe
1
Frags
+

NPC af opinion, if u never contest the main areas of the map (hookah, showers, long etc) then you are just gonna get util dumped in site

#11
Galactc
1
Frags
+

You don't get my point to fall for the util you have to be sitting in hookah when there really isn't a reason to be there

#12
composthe
0
Frags
+

reason: abusing judge

#14
Vaaero
1
Frags
+

Oh ya on bind he's busted. You can clear hookah and lamps completely.

#4
Shadow_Monarch
1
Frags
+

A huge nerf will happen after everyone is hyped and excited during Kickoffs, and when people get bored of it in ranked.

#7
Two_Percent
2
Frags
+

just make it so its 2 pulse instead of 3 like they did with breach aftershock, maybe alter some numbers and hes good as gold fully balanced

#9
goofyahh1447
1
Frags
+

exactly, a good nerf would be to make it not able to kill a full hp enemy

#15
Vaaero
0
Frags
+

They won't do that. If you watch the dev update they specifically said he was designed to have high damage so you're forced to move. "Move or die" is his motto.

#18
Two_Percent
0
Frags
+

they can do high damage that doesnt kill... maybe make it kill only with light sheilds

#13
H3ENnZ
0
Frags
+

Make it so it cant recharge like the deadlock wall, make it two pulse or keep the three pulse but each pulse deals 60 dmg now (old breach aftershock)

Robot needs to be attached to player to scan out an area, still suppresses player but only for 6 seconds

decrease the Pull out speed for op and odin after using his stun projectile (Its prob a bug)

#16
GodAwfulGod
1
Frags
+

I feel like to nerf it instead of reducing the amount of pulses they should instead just not make it rechargeable like most mollies, or reduce the damage, and radius a little bit.

I think his other 2 abilities are pretty well balanced though, maybe make the robot a little slower, but not too much slower.

#17
overweightcat34
0
Frags
+

Personally, I think the best way to nerf him while still keeping some of the value of the signature ability is to adjust the pulses and damage per pulse to different break points. Lowering the pulses to two would decrease visual clutter and marginally lower the space denial aspect of the ability by decreasing the overall time it is up. The pulses should be set to 50 damage per pulse, meaning you need to double up the charges to kill full HP targets or deal chip/decay damage with combos like Fade Q. This would also allow Tejo to break KJ ult, but require both charges to be used. I also think the cooldown should be increased and not deleted, we saw what happened to Skye high-key an Initiator without a cooldown is pointless.

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