I feel like writing... I woke up to become the head coach of 100T.
In order to fix 100T you have to break it down and build it back up. No one is let go. Everyone is re-committed to becoming better.
This needs to start with a review of how badly things have gone. Everyone gets to vent their feelings. Feelings will be hurt. People have to be torn apart before they can be built back up. There needs to be a recognition that the current state of things is unacceptable.
We are starting from the bottom so what do you do when you're just starting out... you have a conversation. We start at the basic level and work our way up. Everyone learns tactical shooters differently. Everyone can learn from each other. There is this common idea when you're young that you are at your best now. No one really thinks about how they improve over time, or at least that is the goal. These conversations going from its a 5v5 game to the details of meta.
Oh and we are not done with the conversations. After discussing the basics, we run through the maps. Each player explains their position, their goals, how these goals are achieved through team work. IGL explains how people will move around the map, what the rotations are, what will trigger rotations etc... Each player is given the ability to question everything here. They will lose this ability once this phase is done.
We then break the team into divisions. 2 groups of 2 and a lonely igl. Using the current meta comps for each map, we discuss how the agents contribute to their positions and their goals. For defense, the groups are organized so the groups are closest together. Promoting reliance on each other. Using a two group system, it is easier to understand rotations and defensive assignments as they are regulated to two people instead of one. For attack, groups are expected to come up with their own executes within the 2 person groups based on obstacles and abilities. IGL has the ability to stack groups based on challenges. Each group is responsible for the most common obstacles a team would encounter on each site and have an execute that uses the each groups strengths to overcome. This lessens the responsibilities of the IGL and is given options by the advance planning of the groups. IGL would be able to find interesting ways to group these plays together or utilize effective fakes by unleashing a group and leaning with the other group.
Lastly, we're deep diving economy and gun metas. Running through a similar exercise with the group that we did with the basics, we want to hear everyone's approach and then agree upon a unified approach. The deep dive through gun meta is to finally acknowledge what "situational" actually means. Riot gives us the information and we are going to start using it. Pairing distances with angles and buying appropriately based on advanced planning.
That is probably 2 weeks of work.
Now that we have all agreed upon the basics of the game, it's now time to talk about day-to-day and performance.
I think at this point aimlabs is pretty much widely accepted. We're putting everyone on an aggressive daily assignments. We're focusing on things that SPECIFIC to Valorant.
I'm sorry but we are running drills. Dry Practice vs. Scrimming will be 2:1. We will have the most beautiful executes you have ever seen in Valorant. We will get that through painful repetitive dry running.
In scrims, we simply are focusing on things we want to focus on. While staying somewhat competitive, we will purposefully create situations and mindless playing will not be allowed.
Opponent reviews - Focusing strictly on economic patterns and triggers that cause rotations. In trigger reviews, noting timings. This information will be used and tested on previous games by reviewing them blind and trying to use our predictions. Review findings, reiterate and if unhelpful focus more on our plan.
Performance days, have fun days. We've done everything we can up until this point. Hopefully the practice sticks.
Timeouts - multiple round losses due to player error. Use opponents timeouts to discuss team's strengths and what's been working. Use to reinforce and look for possible counters.
That's the framework.
Player specific moves:
Cryocells to initiator (can flex to op duelist if meta demands)
Asuna back to rifle friendly duelists (not Raze)
Boostio to sentinel
Bang flex to duelist for Raze
There ya go vlr... content