how would you go about buffing deadlock to actually make her viable
and nerf jett
The main issue is her trips, compared to her counterparts (chamber/kj/cypher) the trips are way worse in holding map control.
Plus they are prone to contact plays.
Give her trips a small activation range.
When you are inside that range it can detect player movement.
When you are outside it returns to only detecting audio.
I think those traps that go off when they hear noise should be more like they go off when they detect movement. They have a radius, maybe there's a different audio queue for when you close to it, or a visual queue, like the alarm bot for kj. Makes it so its not completely useless if people decide to just walk through it
Sonic Sensor (Q): This trip so weak. A better change will be a trap that scans for enemies. When it sees someone it will shoot a slow that can delay the push. Should be 150 credits and 2 charges
Grav Net (C): This one is a bit weird since it's never useful, I think we should change this as well. Sheriff with ADS will be insane change. You will be able to equip it fast and this can be used to anchor site with your aim. It will have 8 bullets and 100credits per bullet.
Barrier Mesh (E): This is a good ability but I have a better idea. A get out of jail free card! Kinda like Jett dash, but better. So basically you place two teleport anchors. If you're in range you'll be able to tp away. It charges 20 seconds after used.
Annihilation (X): This is the worst ult in the game. I have a better idea, an OP that has marshal fire rate! When enemy is hit, it will summon a slow to slow down push. This ult will go well with E ability. It will have 5 bullets and 7 ult points
Barrier Mesh
Sonic Sensor
Grav Net
Annihilation
Gravnet:
Increase the credit price to 250 to balance out the buffs.
Make the wires audibly snap when an enemy is caught, dealing 10 damage every 0.5 meters traveled.
Sonic Sensor:
Sensors should re-arm after 1 second of not detecting any enemies.
Sensors should automatically activate if an enemy is inside their detection range for more than 3 seconds, regardless of whether they make a noise.
Barrier Mesh:
Deadlock should be able to manually change the angle of the Barrier Mesh, similar to how Sage can rotate her wall.
Barrier Mesh walls should be opaque to enemies within 8 meters, but transparent beyond.
Annihilation:
Increase the pulse radius from 3 meters to 4 meters.