Clockwork
temporal thief
Sentinel/Jack of all trades
Signature Ability - Heist
Press E to show past abilities used around you. Left click to copy an altered (worse) version of that ability (non-ultimate) to use in the next round. Will retain that ability throughout the following rounds until another one is copied
Q - Backtrack $200, 1 charge
Press Q to equip a temporal trap, then left click to place. Upon seeing an enemy within its radius, charge for 1 second then send all players within the radius to their locations 10 seconds prior and stun them.
C - Wormhole $400, 1 charge
Press C to equip an orb. Left click to throw and replicate the gamestate within the orb 30 seconds ago for 8 seconds. Right click to throw and replicate the gamestate within the orb 10 seconds ago instead. Use Signature ability to scout out the utility placed prior
Ultimate - Slow Field 8 orbs
Slow all enemies within a large radius. All movement and abilities are slowed to half speed, including movement abilities such as tailwind and satchels, as well as gravity. Think harbor ult radius and duration
Some ideas for her kit:
Use the Wormhole ability to deny lineups while defusing because you just revert the gamestate around the spike to 30 seconds ago
When the enemy team is executing a site throw the orb on a smoke to revert 30 seconds, effectively removing it
You can be super creative with it on attack. Send a sova dart on site and see where enemies break it from for info, then send the Wormhole where the dart landed 10 seconds later and exec with the same dart
Use backtrack on hookah drop on Bind defense and Raze does the tp thing off of it, they are tp'ed back 10 seconds and and stunned
I think her E is probably too op with certain abilities, not sure, also depends on how nerfed they are when she copies them