How GC teams can lose to random teams whats the reason holding them back from being as good as normal VCT teams
it's as simple as less girls play games
it's very normalized for a young boy to be playing video games, not so much young girls. so girls will usually start a lot later, hindering their full potential. that's the main reason. little things also play a part. toxicity and sexism in a male-dominated esport can be demoralizing.
in an ideal world, you put all the best players in their respective roles on one team. but there's so much more that goes into it; chemistry, playstyle, personality, etc. women don't have as big of a player pool to choose from. there's only a few decent initiators, igls, etc. compared to a normal scene where there are way more great players. more player options = higher likelihood of creating a team that has good synergy on top of skill. that's why v1's "super team" is skill based but the synergy needs time to develop.
it's not a coincidence that valorant, the first esport to invest this much in a women's scene (GC) also has the most success with women as v1 made ro32 in the open qualifier. not very impressive for a normal team, but the most a women's team has ever done. if this keeps up, valorant will be the first esport for women to break into the t2, and eventually (idk when) t1 scene.
I think GC teams are in their GC competition bubble most of the time, where the average level is lower than in the men's scene.
That's probably because there aren't as many competitive female players as there are male players, so the quality of female players decreases because it's more spread out. I believe that top female players should be integrated into more male rosters so that they can gain experience and to get to the same level the male players are on, but in order for that to happen the orgs have to trust the female players enough to play at that level, which unfortunately won't happen in the most cases.
this is a good point- i remember meL (when on c9 white still) talking about how she was really disappointed that only a few GC teams were playing in one of the open qualis in 2022, yet they were so quick to sign up for GC. playing in co-ed tournies helps miles more with improvement.
eg having a failed co-ed roster definitely does not help
#4 explains it well.
Im really happy with the new gc emea format.
Its has more groundwork layed down than before.
With a contenders "league" and challengers "league" system.
Hopefully the challengers league will help the top teams get more regular competition
The VCT Game Changers EMEA will have a 16-team league, but only 12 seats will be awarded through contender tournaments, with the remaining four going to the teams that finished in the top four in terms of circuit points during the most recent GC season.
has an image of the gc emea structure + more info
where the quote was from + more info