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The 3 initiator comp

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#1
PandaZ

Idk if it was Rawkus or Shahz that called the comps but that was the biggest throw this series, yeah it can be successful on defense but on offense they just don’t have a way to get into site without losing 2-3 players before planting. Zellsis should’ve been playing jett on breeze or raze on haven. Nonetheless gj to 100T they managed to close it out in the end

#2
dexter000111
13
Frags
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Zellsis shoulda been on Neon

#3
Asokra
9
Frags
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They had more success on T side their CT was terrible.

#7
pugboy
0
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still would have benefited from playing neon/raze

#10
Asokra
0
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I think no duelist is fine as long as you replace breach with sova

#11
pugboy
0
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It’s troll to have no duelist on haven

#15
Asokra
0
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That's what people said about ascent and now the correct triple initiator comp on ascent can work. Not saying it is the ONLY option but saying somethinng doesn't work in valorant is so bs, we've seen PRX run no viper on breeze and Sentinels and OGLU run 0 duelist on breeze.

#18
PandaZ
0
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Viper on haven?

#19
Asokra
0
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I edited, I meant breeze.

#4
Woofysayswoof
0
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tbf they got more attack rounds than defence rounds on haven

#5
PandaZ
0
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That was honestly 100T playing sloppy, towards the end they got too confident with the lead

#17
BaboonBoy
0
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i think its actually the opposite of over confidence
for whatever reason they just get hesitant and dont do what had been working and sort of fall apart

#6
vroonski
0
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it was not comp problem it was a coordination problem, retakes seemed very uncoordianted for them to capitalise on breach and kayo flashes. This wouldve prolly been fixed if zellsis could take more space with raze using satchels tho, and ofc their attacks wouldve been better with fade raze combos. ggs all good was fun to watch start to finish, will be supporting 100t for the rest of LCQ! They seem VERY scary

#8
PandaZ
0
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That’s very true, awesome take and yeah 100T have potential but they just need to work on their end game and finish out the maps in a clean fashion

#9
Cresp
1
Frags
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Believe it or not, its harder to make triple initiator comp work on defense than attack on haven. 5 lane makes it easy to contact up and burst after a default, but without a duelist it is much harder to setup a retake or to get a good fast entry since you have limited time.

#12
TwentySeven
0
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the only reason you typed this about the comp being an issue is cuz u heard fns say it on his stream otherwise you'd have no idea their comp was bad

#13
YvngKurry
0
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are u serious? its almost common sense this comp wont work. If you have ever played haven you should know that having a duelist is a must due to the tight choke points to enter site. You need someone to create space.

#14
caut1on
0
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Even if they used neon/raze, they won't win anyways

#16
shockyyyy
0
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I thought they played well. It is just hard to really build good coordination with 2 new members. I dont also blame them for trying to innovate and create their own identity with comps and such.

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