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thoughts on the GOAT comp?

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#1
bees

Gekko Omen Astra Tejo + duelist of choice

#2
gamergirl
-4
Frags
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single init gekko is asking to lose

just say no duelist comp tbhhhhh

#5
cloudberry
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Tejo is an initiator bro

#12
Taruuu1
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read bruh

#15
n1zf
1
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illiterate mf

#17
koromast
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tejo is a initiator bro and it has the best drone in the game rn (i hate how they just couldnt do a different thing, like make it stick to walls or something like that and just made a smaller and i think faster skye dog)

#3
Conceit
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No Duelist + Sage and then it becomes GOATS...

#8
bees
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or Skye triple initiator @cloudberry

#10
cloudberry
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I'm going to hear about this forever, aren't I 😅

#14
bees
0
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The solution is to double down and absolutely destroy premier with triple ini /j

#16
sideshowsbaldhead
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it was valid cook m80 were owning with triple sentinel this one just didn’t work out don’t listen to the haters

#4
tserc
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I think we need a sentinel to truly make it the greatest comp we've seen so far

Gekko Omen/Astra Deadlock Tejo Yoru would be cool

#6
catNmouse
1
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raze fade tejo brim astra/harbor on bind

#7
bees
0
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BRAT comp is crazy

#9
cloudberry
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Very interesting comp! Trying to think about this generally since I'm assuming you see this comp working for all maps... what's your idea behind this? I like Gekko and Tejo in the same comp, but I don't see Omen and Astra both fitting into this lineup—you're gonna have to sell me on that. What's your vision behind no sentinel? And if it was up to you, which duelist would you run with this?

#11
sideshowsbaldhead
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we are NOT running ts in premier bro don’t get any ideas

#13
bees
1
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Probably Raze. Certainly not all maps, but I was thinking Haven, Split, Bind, maybe Fracture - maps where there's a lot of close corners and dense sites to take advantage of the very high amount of area-based debuffs this team has

I think Gekko and Tejo are a great combo. The former has high-volume, low-threat utility to spam for soft info throughout a round; the latter has low-volume, high-threat utility to dump on execs/retakes or critical fights.

I saw a video by Anderzz the other day which really blew my mind. Idk if you're familiar with it. It breaks down agents and utility into three main archetypes prevalent in many competitive games: control, aggro, and midrange, which form a sort of rock-paper-scissors dynamic.

The standard Ascent comp and just about everything commonly run in 2023/2024 is a hybrid of control-aggro. This comp is more midrange-aggro, leaning on refreshing utility from Gekko and double smokes but also intense aggro from Tejo and Raze, dropping the "control" aspect that Sova and a sentinel would bring.

In theory, this counters the control-aggro comps that are overwhelming the current meta. You have enough aggro to blast through defensive control setups, and you have enough regenerating midrange utility to soak up aggro executes and still have enough to retake with when they burn out.

#18
cloudberry
0
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Lemme watch that vid and get back to you (prolly won't get to it until tmrw)

#19
bees
0
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No pressure I just be rambling

#20
cloudberry
1
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I like rambling :3 especially about comp theory

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