I honestly think viper shouldn’t be nerfed but she so good in pro play. Thoughts?
I honestly think viper shouldn’t be nerfed but she so good in pro play. Thoughts?
she should be.. she's like an op controller and sentinel.. they should remove the vulnerable effect on her mollies.. or just give 1 of that
No they already nerfed her into the ground, they just need to buff harbor or other controllers (clove is a good idea)
BrotherMan [#2]she should be.. she's like an op controller and sentinel.. they should remove the vulnerable effect on her mollies.. or just give 1 of that
dang if they did that she would go from 80% to like 0 pick rate
It's really hard to nerf viper without completely destroying her, nerf orb/wall and she gets 0 smoke uptime, no way to really nerf molly (the damage it does is already pretty minimal compared to other mollies when excluding vulnerable), and pit is IMO worse than lockdown and rolling thunder, she needs a rework if anything
She needs to be gutted. Idk how she has remained this broken this long. Her numbers are worse* than PRIME chamber.
*worse as in, worse balance-wise (70% nmwr btw)
BrotherMan [#2]she should be.. she's like an op controller and sentinel.. they should remove the vulnerable effect on her mollies.. or just give 1 of that
vunerable is the whole reason her mollies are good LMFAOO they do baby damage, she should only be able to have her wall up for 8 seconds and her smoke 12.
just swicth the orb and wall as signature.
Orb is signature
Wall is 300
this makes it so when she is poor she loses her lurk and map control capabilities, since her wall is free, even on lower buys she still can cut the entire map, while other controllers are limited to one smoke when poor, so, switch it, make her wall buyable, her orb free
just reduce walls range and duration and she will be fine (situation agent, only good in some maps, just like harbor). but this is a possible solution that i had think, honestly i would not change her
cioccolat [#12]just swicth the orb and wall as signature.
Orb is signature
Wall is 300this makes it so when she is poor she loses her lurk and map control capabilities, since her wall is free, even on lower buys she still can cut the entire map, while other controllers are limited to one smoke when poor, so, switch it, make her wall buyable, her orb free
400 and we've got a deal
no way shes already hard to play in ranked where people arent co-ordinated and cant pull off a hit on a site in 10-15 seconds. i wouldnt be able to use her if her smokes are nerfed. and the mollies really cant be changed because they are her only really good piece of util. its hard to nerf her without ruining her completely.
tsmsobadholy [#17]then who am i supposed to play in breeze harbor? fuck no
Read my text I don’t agree with nerfing viper
Thriceistoocold [#18]Read my text I don’t agree with nerfing viper
allat
catmuncher27 [#7]It's really hard to nerf viper without completely destroying her, nerf orb/wall and she gets 0 smoke uptime, no way to really nerf molly (the damage it does is already pretty minimal compared to other mollies when excluding vulnerable), and pit is IMO worse than lockdown and rolling thunder, she needs a rework if anything
one nerf some analyst yter was talking about was to change the orb so that once her orb was thrown, it cant be moved again, apart from pre round (like a cypher cage)
I gave a suggestion a week ago that could work:
"Something rito can do is remove the fuel bar and make it activation based. 2 activations that can be cancelled anytime but consumes a charge.
That would make her be more mindful of when to activate the smokes."
IceFoxx00 [#21]I gave a suggestion a week ago that could work:
"Something rito can do is remove the fuel bar and make it activation based. 2 activations that can be cancelled anytime but consumes a charge.
That would make her be more mindful of when to activate the smokes."
I think that would end up buffing omen, since Viper would become useless in the midround. Kinda like Skye and Deadlock