Naos 2-0
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
NAOS
|
1
|
3 (1)
|
3 (0)
|
6 (1)
|
10 (7)
|
FCY
|
1
|
3 (1)
|
0 (0)
|
13 (6)
|
6 (6)
|
(BANK)
NAOS
FCY
(BANK)
|
1
0.4k
0.2k
|
2
1.5k
$$
9.4k
|
3
13.3k
$
$$
3.9k
|
4
3.5k
$$$
$$
11.0k
|
5
7.0k
$$$
$$
4.7k
|
6
17.3k
$$$
$$
6.8k
|
7
16.6k
$$$
$$
4.4k
|
8
30.0k
$$$
$$
5.3k
|
9
25.9k
$$$
$$
3.6k
|
10
16.8k
$$$
$$
13.8k
|
11
21.4k
$$$
$$
6.5k
|
12
22.1k
$$$
$$
1.6k
|
(BANK)
NAOS
FCY
(BANK)
|
13
0.4k
0.3k
|
14
10.5k
$$
2.7k
|
15
1.2k
$$$
$$
7.3k
|
16
10.0k
$
$$
9.1k
|
17
6.5k
$$
$$$
16.0k
|
18
3.4k
$$
$$$
19.4k
|
19
10.0k
$
$$$
28.7k
|
20
8.0k
$$
$$$
26.4k
|
21
3.9k
$$
$$$
23.7k
|
22
0.7k
$$
$$$
20.8k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
NAOS
|
2
|
2 (2)
|
1 (0)
|
12 (9)
|
4 (2)
|
FCY
|
0
|
3 (0)
|
2 (0)
|
9 (4)
|
5 (2)
|
(BANK)
NAOS
FCY
(BANK)
|
1
0.4k
0.2k
|
2
0.5k
$$
$$
0.2k
|
3
12.8k
$$
$
7.0k
|
4
16.6k
$$
$$
5.0k
|
5
8.2k
$$
$$
6.4k
|
6
8.0k
$$
$
9.4k
|
7
12.2k
$$
$$
3.3k
|
8
9.6k
$$
$$
4.1k
|
9
7.0k
$$
$$
5.6k
|
10
6.9k
$$$
$$
7.9k
|
11
13.0k
$$$
$$$
1.5k
|
12
7.9k
$$$
$$
0.6k
|
(BANK)
NAOS
FCY
(BANK)
|
13
0.1k
0.2k
|
14
1.2k
$$
7.8k
|
15
14.4k
$$
$$
1.7k
|
16
5.3k
$$
$$$
12.1k
|
17
7.1k
$$$
$$$
1.6k
|
18
9.7k
$
$$$
9.6k
|
19
6.1k
$$
$$$
12.9k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
NAOS
|
5
|
28 (16)
|
4 (0)
|
18 (10)
|
14 (9)
|
FCY
|
1
|
29 (11)
|
2 (0)
|
22 (10)
|
11 (8)
|
It's only the end of Map 1, but I have a good idea of how NAOS operates, and it reminds me of the old TS roster: very strong gameplan at the start, but when the enemy gets a good read on their stats or uses their own stats against them, they just fall apart and feel lost. Hence, the 3 - 9 curse turning into a 13 - 9 win for FCY. Here's to hoping Map 2 will be a better showing.
https://twitter.com/FaydeVLR/status/1674035049388228610, how is this TOs fault? naos player just completely braindead lol
VCT Pacific statement: Due to a miscommunication between a team and tournament officials, the first 3 rounds before the break were incorrectly assumed to be test rounds. The map will be remade with new picks and restarted from Round 1.
I'm not even going to blame the crowd if at the end of the match the seats are empty and the only people there are the players and casters. This has been a rough one, can we just call it a day and fix the issues overnight? This kills momentum for the players, the on-site fans are just going to get pissed, and this is just giving whoever's producing this a bad look.