randomperson
Flag: Australia
Registered: March 5, 2022
Last post: October 29, 2024 at 3:31 AM
Posts: 2281
1 2 3 4 •• 45

if i want to transfer are there any restrictions or requirements?

posted 3 weeks ago

it wont let me create a new account from that region because the vpn i use makes me unable to sign up

posted 3 weeks ago

how do cross region accounts work?
i want to play with my friend that lives in cali but idk how

posted 3 weeks ago

wait they dont allow some vpns
aw mannnnn

posted 3 weeks ago

im from oce what would the ping be if i played val on west coast us servers

posted 3 weeks ago

CCC

posted 2 months ago

Ascent - Sova / Omen / Cypher
Bind - Gekko / Brimstone / Cypher
Icebox - Gekko / Viper / Harbour
Lotus - Gekko / Omen / Cypher
Sunset - Gekko / Omen / Cypher
Haven - Omen / Cypher
Abyss - Gekko / Omen / Sage

posted 3 months ago

average

posted 3 months ago

go for 2-0 g2, under 41.5 rounds

posted 3 months ago

lose to g2, g2 wins
curse continues

posted 3 months ago

Strikers:
Yoichi Isagi
Rin Itoshi
Shouei Barou

Midfielders:
Reo Mikage, Karasu Tabito, Hiori Yo

Defenders:
Chigiri Hyoma, Oliver Aiku, Ikki Niko, Bachira Meguru

GK: Gin Gagamaru

posted 3 months ago

same thing but ethan instead of heat

posted 3 months ago

bro cloudy

posted 3 months ago

THANKS GUYSSS
ILYYY <3

posted 5 months ago

icebox neon

posted 5 months ago

my gf

posted 5 months ago

no the chemistry with icy looks good rn they should fuck it up
not unless they flop next split or champs

posted 5 months ago

lets fucking go
this is their redemption tourney
g2 ftw

posted 5 months ago

-c0m
+demon1 > smokes
mazino > initiator
kinggg > initiator + viper

posted 5 months ago

trent awakening vs prx trust

posted 5 months ago

fpx masters 1 2026

posted 5 months ago

100 PRX
100 TH
100 100T
100 GENG

posted 5 months ago

might have been cooking

posted 5 months ago

ahh yeah but i wouldnt really count that

posted 5 months ago

lock in no group stage and at 5th?

posted 5 months ago

what happened can someone clip?

posted 5 months ago

maybe you only get 50 energy on kill but slide takes 20 away?
that may affect neon in a bad way tho
also could make it so that in the ult its still 100 on refresh

posted 5 months ago

yeah those were my favourite changes i made

posted 5 months ago

i think maybe making the slide consume 20 of neons energy could work with the 1 kill slides
also i just wanna see come neon clips in pro play i cant lie that shit would be so entertaining

posted 5 months ago

maybe instead of instantly granting the shield for iso there is a 0.2s delay?
dont know how long the delay should be i think it should be the average time it takes for someone to hit the orb so that they get the shield up at a similar time but they dont have to shoot an orb

posted 5 months ago

thanks for the critisism, i have made changes
for the second yoru change 2 tps will be down and the tp used will depend on which one you are looking at (like a kj mollys)

posted 5 months ago

jett change i want to be able to stick spike with cloudbursts again but i increased the price to balance out the change

posted 5 months ago

yeah its alright im more trying to find what the community think would be almost perfect changes so your critisism was very helpful

posted 5 months ago

i think my favourite changes ive made are the neon ones, i think the slide distance increase will help neon entry more, the wall doesnt need to do as much damage and could even only damage enemies, i just want them to be less likely to run into the wall.
also the slide recharge off of a kill could make some banger clips i cant lie so i actually like it

i removed the gatecrash recharge off of a kill but im gonna keep the 2 deployed at a time idea because i think it would be very intresting and create more plays, i also dont want yorus tp to be like chamber tp or jett dash anyways so i dont think that is much of a problem.

for reyna i made the damage and heal less so people will still shoot it but may hesitate, i also increased the price of the leer to balance it out, also removed a devour as the blinds should make up for that being more of a team ability and removing one of reynas selfish abilities

phoenix i removed the damage changes cause i actually dont think the damage output is bad, i also removed the molly size change and the wall going through walls. i am keeping the heal increase because i feel like phoenix heal should be faster and more

for raze i just wanted to reduce the amount of things her blastpack can do, some of your changes could work. also could just lessen the amount enemies are pushed instead of taking it completely away

posted 5 months ago

yeah the latter option for iso ult so they will just have the status effect duel which will let them know that they are tagged by the iso ult

ive made a few changes based off of what you have said

posted 5 months ago

yeah i took some from his vid cause hes got good ideas yk

posted 5 months ago

hmmm yeah i see what you mean with phoenix
with reyna i wanted to make reyna more of a duelist and that leer buff would help take space as enemies would have to give up the space or take damage giving reyna an advantage in the entry. maybe removing the heal from reyna would work?

phoenix maybe remove the ult change
and the molly size change

posted 5 months ago

im interested in seeing why you think the rest arent good
so i get what changes should be made

posted 5 months ago

i think the reyna and iso ones are a bit iffy but i dont see whats bad abt the others
could you explain?

posted 5 months ago

Don't agree with some changes I've seen so I'm going to make my own
Changes have been made taking into account replies

JETT
Cloudburst:

  • Cloudburst cost increased to 250
  • Cloudburst duration increased to 4 seconds

RAZE
Blast Pack:

  • Black Pack effect to enemies is halved

Showstopper:

  • Ult now costs 9 ult points

NEON
High Gear:

  • Slide distance is now increased by half a meter
  • Slide recharges after every kill
  • Slide consumes 20 energy

Fast Lane:

  • Wall damage is brought back, hurts teammates and enemies

Relay Bolt:

  • First stun does not have to wait for second stun to activate
  • Stun duration increased to 3.5s

YORU
Gatecrash:

  • Gatecrash duration increased to 40s
  • 2 Gatecrashes may be deployed at a time but both will be destroyed on use
  • Gatecrash cost increased to 200

Phoenix
Blaze:

  • Wall length is now increased from 21 >> 25 meters
  • Wall heal increased to 12 health per second

Hothands:

  • Molly heal increased to 30 health per second

Run it Back:

  • Ult cost increased to 7 ult points
  • Phoenix regains full ability kit on use of ult (once ult is done phoenix respawns with the abilities he had before ulting)

REYNA
Leer:

  • Leer cost increased to 300
  • Enemies Breaking the leer will take away 30 health from them and add to Reyna (overheal)

Devour/Dismiss:

  • Ability cost increased to 250
  • Abilities are now seperate abilities
  • Devour is the signature ability only getting 1 charge for free
  • Dismiss only has 1 charge
  • Reyna can use abilities off of any assist

ISO
Contingency:

  • Contingency now has an added charge

Double Tap:

  • Killing enemies grants the shield after 0.2 second (no more orb)

Kill Contract:

  • All enemies caught in the iso ultimate will gain a status effect (Duel)
  • Iso takes enemies into his domain 1 by 1, order is decided on distance from Iso's ult point, if Iso dies the status effects are gone and the ult is finished
  • Enemies taken into Iso's domain do not regain health or shield
  • Ult cost increased to 8 ult points
posted 5 months ago

i dont mind it
sometimes my gf texts me "i loveee uuuuuuuuu"

posted 6 months ago

holy shit what a fucking w entry

posted 6 months ago

main a role, dont fill, it will help you learn how to play in harder situations too
you do not need to dodge

i main smokes so i can play all controllers but i can play senti (kj, cypher, chamber), duelist (jett, yoru), and initiator (skye, gekko, sova)

posted 6 months ago

yeah i trust my girl so its not really a red flag for me but more of a pattern i noticed in my school

posted 6 months ago

yeah i understand what you are saying and agree
ngl i think im just biased bc of situations in my school cause i swear everytime there is a relationship and one of them have a lot of friends of the opposite gender it always ends so badly, i think this would only be more of a red flag in younger ages as i dont think this generation is very loyal.
i actually do have a gf who ik has multiple guy friends and im okay w that bc i trust her and i have quite a bit of female friends of my own

posted 6 months ago

damn ngl all of these dont even seem like red flags to me
an actual red flag: having too much friends of the opposite gender

posted 6 months ago

when a parent drops their child as a baby

posted 6 months ago

yeah just guessing, p sure its gonna be random

posted 6 months ago
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