would love to see an upset but i want to see TSM vs sentinels again
Added Killjoy, Deathmatch mode, Raze nerfs
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
260 | 17 | / 18 / | 13 | -1 | 170 | 21% | 5 | 5 | 0 | |||
|
247 | 22 | / 11 / | 5 | +11 | 129 | 18% | 3 | 0 | +3 | |||
|
192 | 16 | / 18 / | 8 | -2 | 128 | 29% | 5 | 1 | +4 | |||
|
170 | 14 | / 15 / | 4 | -1 | 122 | 26% | 1 | 0 | +1 | |||
|
107 | 9 | / 16 / | 1 | -7 | 67 | 23% | 1 | 1 | 0 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
260 | 18 | / 14 / | 7 | +4 | 180 | 20% | 0 | 8 | -8 | |||
|
235 | 18 | / 18 / | 2 | 0 | 164 | 29% | 4 | 3 | +1 | |||
|
233 | 16 | / 15 / | 6 | +1 | 139 | 37% | 0 | 0 | 0 | |||
|
221 | 17 | / 16 / | 5 | +1 | 140 | 15% | 2 | 3 | -1 | |||
|
112 | 9 | / 15 / | 7 | -6 | 71 | 31% | 1 | 1 | 0 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
300 | 37 | / 30 / | 21 | +7 | 179 | 16% | 9 | 6 | +3 | |||
|
246 | 39 | / 21 / | 8 | +18 | 127 | 17% | 6 | 2 | +4 | |||
|
208 | 31 | / 27 / | 13 | +4 | 135 | 28% | 6 | 3 | +3 | |||
|
180 | 28 | / 27 / | 9 | +1 | 114 | 31% | 1 | 2 | -1 | |||
|
156 | 23 | / 26 / | 3 | -3 | 94 | 16% | 3 | 2 | +1 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
257 | 33 | / 31 / | 12 | +2 | 170 | 21% | 3 | 11 | -8 | |||
|
230 | 32 | / 29 / | 6 | +3 | 141 | 17% | 5 | 4 | +1 | |||
|
218 | 29 | / 31 / | 9 | -2 | 126 | 32% | 2 | 0 | +2 | |||
|
169 | 23 | / 35 / | 8 | -12 | 126 | 25% | 4 | 5 | -1 | |||
|
95 | 14 | / 32 / | 9 | -18 | 61 | 35% | 1 | 5 | -4 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
340 | 20 | / 12 / | 8 | +8 | 190 | 12% | 4 | 1 | +3 | |||
|
245 | 17 | / 10 / | 3 | +7 | 125 | 16% | 3 | 2 | +1 | |||
|
223 | 15 | / 9 / | 5 | +6 | 144 | 26% | 1 | 2 | -1 | |||
|
205 | 14 | / 10 / | 2 | +4 | 128 | 11% | 2 | 1 | +1 | |||
|
189 | 14 | / 12 / | 5 | +2 | 105 | 39% | 0 | 2 | -2 |
R2.0 | ACS | K | D | A | +/– | KAST | ADR | HS% | FK | FD | +/– | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
254 | 15 | / 17 / | 5 | -2 | 159 | 23% | 3 | 3 | 0 | |||
|
238 | 15 | / 13 / | 1 | +2 | 142 | 20% | 3 | 1 | +2 | |||
|
202 | 13 | / 16 / | 3 | -3 | 110 | 26% | 2 | 0 | +2 | |||
|
103 | 5 | / 17 / | 6 | -12 | 79 | 17% | 0 | 2 | -2 | |||
|
77 | 5 | / 17 / | 2 | -12 | 48 | 45% | 0 | 4 | -4 |
Loadout in this case means the total value of the abilities, weapons, and armor everyone starts the round with. So a Vandal adds 2,900 to the loadout value. Heavy armor adds another 1,000. If everyone on the team starts the round with a rifle, heavy armor, and one purchasable ability, the team will have over 20k in loadout value.