2-0 for gulid
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
PRX
|
2
|
2 (2)
|
0 (0)
|
4 (3)
|
11 (8)
|
GLD
|
0
|
3 (0)
|
2 (0)
|
5 (0)
|
7 (4)
|
(BANK)
PRX
GLD
(BANK)
|
1
0.3k
0.2k
|
2
3.3k
$$
8.8k
|
3
14.8k
$$
$$$
0.7k
|
4
3.2k
$$$
$$
1.8k
|
5
5.9k
$$$
$$
8.2k
|
6
14.8k
$$$
$$$
1.0k
|
7
17.4k
$$$
$$
7.7k
|
8
23.5k
$$$
$$$
1.5k
|
9
20.3k
$$$
$
8.3k
|
10
31.2k
$$$
$$$
1.5k
|
11
18.6k
$$$
$$$
4.6k
|
12
9.2k
$$$
$$$
7.8k
|
(BANK)
PRX
GLD
(BANK)
|
13
0.3k
0.2k
|
14
1.1k
$$
$$
0.1k
|
15
8.6k
$$
$
6.4k
|
16
10.1k
$$$
$$$
1.2k
|
17
21.2k
$$$
$$
0.6k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
PRX
|
2
|
3 (2)
|
1 (1)
|
6 (3)
|
16 (8)
|
GLD
|
0
|
4 (1)
|
3 (1)
|
0 (0)
|
19 (10)
|
(BANK)
PRX
GLD
(BANK)
|
1
0.4k
0.1k
|
2
2.7k
$$
8.7k
|
3
8.7k
$$$
$$$
0.7k
|
4
12.1k
$$$
$
7.4k
|
5
4.7k
$$
$$$
7.0k
|
6
9.2k
$$
$$$
10.4k
|
7
4.0k
$$$
$$$
15.3k
|
8
1.3k
$$$
$$$
23.3k
|
9
14.3k
$$
$$$
14.9k
|
10
13.8k
$$$
$$$
5.0k
|
11
3.7k
$$$
$$$
9.9k
|
12
10.6k
$$$
$$$
0.3k
|
(BANK)
PRX
GLD
(BANK)
|
13
0.3k
0.1k
|
14
2.0k
$$
8.8k
|
15
9.8k
$$$
5.0k
|
16
0.7k
$$$
$$$
8.6k
|
17
7.6k
$
$$$
8.4k
|
18
11.5k
$$$
$
10.4k
|
19
16.9k
$$$
$$$
1.7k
|
20
5.8k
$$$
$$$
5.1k
|
21
1.8k
$$
$$$
3.1k
|
22
6.7k
$$$
$
8.9k
|
23
10.4k
$$$
$$$
0.7k
|
24
2.6k
$$$
$$$
8.9k
|
(BANK)
PRX
GLD
(BANK)
|
25
1.3k
$$$
$$$
1.4k
|
26
1.4k
$$$
$$$
1.7k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
PRX
|
4
|
5 (4)
|
1 (1)
|
10 (6)
|
27 (16)
|
GLD
|
0
|
7 (1)
|
5 (1)
|
5 (0)
|
26 (14)
|
you don't push and potentially throw your 1-2 players to their doom when defending against a fundamental team, that's how things work.Obviously prx's playstyle got/can get people's pants caught down but a well disciplined team can easily counter that with proper utility.That's why paper rex have never won against DRX
theyre not pushing, theyre pinching, thats so common in fracture, they pinching t spawn bcs in fracture if u get the info in one out of two spawn, its huge. thats why guild start to counter it with rope play imo. its just prx trying their strat and if they lose its on guild that can read and counter it.
I gave Russ the benefit of the doubt because they were winning, but holy..? 15-38, 70 ADR and 50% KAST over two maps. Those stats would embarass a substitute player and he's a full time Guild member. Awful positioning, can't even trade, always dies untraded. What exactly is their plan? How do they want to continue in this tournament playing every map a 4v5?