at the highest level, it's not about how easy the util is to use, but about when to use it at the right time. due to the delay on the salvos and ult, if you don't time it right, and combo it correctly, tejo will get no value. just like how a bad sova ult or a bad kayo knife will get 0 value if you don't use it at the right time in the right space. in that sense, tejo is just as hard, if not harder than other agents due to that slight delay. the drone is super strong, correct, but once again, droning too early or at the wrong time in the wrong areas will ensure you get 0 value from the util. just like any other agent in the game. if a player times their jett dashes correctly, and get value from it, does this mean we need to nerf the jett dash? not at all. at the highest level, tejo requires good gamesense to get good value from the util. the salvos already have a 35 second cooldown, and you only get 1 drone and one stun each round. hot take but i think tejo is pretty balanced rn. the only thing that is broken is the combos you can create with tejo and breach/fade/deadlock/vyse/basically half of the agents in the game right now.