Why is everyone try harding on a friggin deathmatch lmao. I can't even practice long range shots because some guy would just be camping and waiting for the spawn sound lool.
your not suppose to camp in deathmatches. the idea is to go aggro and practice your shots without taking angles and practicing your reaction and flicking on a moving player. So I was taken a little aback when everyone is camping, walking and waiting for sound queues.
Also Quake is the real fps game, don't try telling me what a "real game is" . Comeback here when you watch how cooler plays quake kid
the idea is for it to be pure gunplay and to improve it, i am not the best at holding angles based on sound queues so i might be trying to improve/warm that up sometimes, but if my overall aim is feeling trash i'll go ahead and mute the game with a stream on the back and run at people, don't descredit what methods people are using to improve just because you died