Why is everyone try harding on a friggin deathmatch lmao. I can't even practice long range shots because some guy would just be camping and waiting for the spawn sound lool.
Why is everyone try harding on a friggin deathmatch lmao. I can't even practice long range shots because some guy would just be camping and waiting for the spawn sound lool.
all depends. yeah for most they run n gun to warm up in deathmatch. but its also a good time to play certain angles and peaks that you would do in actual comp to get your mechanisms in order.
it's extremely hard to stay alive. Everyone uses footstep noises, walks and spawn sound queues it's crazy. I remember try doing something like this but just die everytime. I learn that I need to camp like everyone else lol
u are the try hard if you are actually mad at ppl camping lmao
go jiggle some angle and practice how you aim in a real game
if you want to warm up just go to the range and practice your flick
your not suppose to camp in deathmatches. the idea is to go aggro and practice your shots without taking angles and practicing your reaction and flicking on a moving player. So I was taken a little aback when everyone is camping, walking and waiting for sound queues.
Also Quake is the real fps game, don't try telling me what a "real game is" . Comeback here when you watch how cooler plays quake kid
the idea is for it to be pure gunplay and to improve it, i am not the best at holding angles based on sound queues so i might be trying to improve/warm that up sometimes, but if my overall aim is feeling trash i'll go ahead and mute the game with a stream on the back and run at people, don't descredit what methods people are using to improve just because you died
indeed, i also hate the people who just sit in one part of the map like hookah on bind and peek based of sound cues and spawns