That CS has a higher mechanical ceiling than Valorant and how so? Any chance a pro themselves could explain this?
How could Riot change Valorant for it to be more "mechanical" in that regard?
it's because cs has faster movement, set spray patterns, and smaller hitboxes.
imo this debate is pointless because there is no game (video, and physical) that has reached its actual skill ceiling. Yes, CS might have a higher mechanical skill ceiling, but it will never be reached. It doesn't make CS "harder".
The difficulty of a multiplayer game is determined solely by the skill of the playerbase.
Stuff like the Judge allows players to get kills with more ease than a rifle. Even the best player in the game has a pretty high chance of losing against a defending bronze 2 player in Hooka with a judge.
However, the best team in the game will likely never lose to a bronze 2 team, even if one their players loses the fight. Stuff like this artificially forces teamwork, which I personally dislike but can understand.
also with pistols, because of having armour reducing damage rather than just being extra health, with pistols you can do 100 to the head on pistol rounds but like 14 to the body, so you can no where near as easy just spam people down like in valorant where that happens way too often with ghost
and of course counter strafing being more precise and required, where in valo you can just let go of all buttons and be ready to fire super quickly so fucking it up doesn't even matter too much
I think it's because in CSGO, smoking requires like certain lineups as opposed to valorant where you have agents like omen that can just manually place it pretty much wherever they want. That goes the same for flashes, when you play skye you can just control the bird and pop it whenever you want whereas in CS you have to know certain lineups for different maps.