That CS has a higher mechanical ceiling than Valorant and how so? Any chance a pro themselves could explain this?
How could Riot change Valorant for it to be more "mechanical" in that regard?
it's because cs has faster movement, set spray patterns, and smaller hitboxes.
imo this debate is pointless because there is no game (video, and physical) that has reached its actual skill ceiling. Yes, CS might have a higher mechanical skill ceiling, but it will never be reached. It doesn't make CS "harder".
The difficulty of a multiplayer game is determined solely by the skill of the playerbase.
queueK [#3]it's because cs has faster movement, set spray patterns, and smaller hitboxes.
imo this debate is pointless because there is no game (video, and physical) that has reached its actual skill ceiling. Yes, CS might have a higher mechanical skill ceiling, but it will never be reached. It doesn't make CS "harder".
The difficulty of a multiplayer game is determined solely by the skill of the playerbase.
There's no need for Valorant to be more "mechanical". That's just a stylistic difference between the two games.
I think it's because in CSGO, smoking requires like certain lineups as opposed to valorant where you have agents like omen that can just manually place it pretty much wherever they want. That goes the same for flashes, when you play skye you can just control the bird and pop it whenever you want whereas in CS you have to know certain lineups for different maps.
queueK [#4]There's no need for Valorant to be more "mechanical". That's just a stylistic difference between the two games.
Yep thanks for explaining but still kinda confused at the fact that pros say that "Noobs" in Valo get rewarded way more then in CS. Becuz of the utility or something?
Anyways Thank you.
hekzy [#5]less run and gun. No RNG spray patterns. More precise gunplay. Heads aren't a cubic meter big. People run/walk faster so its harder to hit them. So on and so on.
Man this would be hard to play but your definately right about this.
The thing is that in valorant you already have to deal with a lot of utility. Wouldn't this make the game too hard?
showyoon [#6]I think it's because in CSGO, smoking requires like certain lineups as opposed to valorant where you have agents like omen that can just manually place it pretty much wherever they want. That goes the same for flashes, when you play skye you can just control the bird and pop it whenever you want whereas in CS you have to know certain lineups for different maps.
Actually, you're kinda right CS do require more lineups. The only thing we need lineups for in valorant are the mollies. And KJ mollies u can just throw on the spike and people won't destroy them in low ranks especially lol
hekzy [#5]less run and gun. No RNG spray patterns. More precise gunplay. Heads aren't a cubic meter big. People run/walk faster so its harder to hit them. So on and so on.
also with pistols, because of having armour reducing damage rather than just being extra health, with pistols you can do 100 to the head on pistol rounds but like 14 to the body, so you can no where near as easy just spam people down like in valorant where that happens way too often with ghost
and of course counter strafing being more precise and required, where in valo you can just let go of all buttons and be ready to fire super quickly so fucking it up doesn't even matter too much
JustEnjoying [#7]Yep thanks for explaining but still kinda confused at the fact that pros say that "Noobs" in Valo get rewarded way more then in CS. Becuz of the utility or something?
Anyways Thank you.
one thing could be that you can see your enemies' economy so you dont have to try to calculate whether they are ecoing half buying full buy etc.
navi_6_majors [#13]one thing could be that you can see your enemies' economy so you dont have to try to calculate whether they are ecoing half buying full buy etc.
Oh damn I didn't know you couldn't see your enemies Economy in Cs. Damn
JustEnjoying [#7]Yep thanks for explaining but still kinda confused at the fact that pros say that "Noobs" in Valo get rewarded way more then in CS. Becuz of the utility or something?
Anyways Thank you.
Stuff like the Judge allows players to get kills with more ease than a rifle. Even the best player in the game has a pretty high chance of losing against a defending bronze 2 player in Hooka with a judge.
However, the best team in the game will likely never lose to a bronze 2 team, even if one their players loses the fight. Stuff like this artificially forces teamwork, which I personally dislike but can understand.