Tenz derke sayf just to name a few complaining about the game having too many abilities. Like what??? that’s literally the whole idea of the game??
what riot initially envisioned was gunplay >> abilities and nerfed almost every ability over the years to not create a powercreep, but tejo+breach meta is very util heavy and pros dont like it
i think the main problem is map design, there are only 2-3 spots you can play on a site max so you'll just get util dumped out of all spots and have to play retake every round
this is true the map designs on like all but ascent have this problem. haven, lotus, and fracture kind of get around this from having high impact early skirmishes where people dump a lot of util but 100% the map design is a problem when you have maps like abyss and icebox somehow in the map pool which just arent competitive made maps. idk what the map designers are smoking but the benefits of letting the com make maps would be astronomical for the games longevity.
all it comes down to is the games they game they came from have limited utility and as people have gotten better the utility usage is the thing people have improved on the most and yes it can be overwhelming its not perfectly balanced but regardless its just a take that doesnt make a whole lot of sense.
this game is not cs2. yes its not perfectly balanced and never has been but bro its gotten a lot better over time. the players have gotten better but if you compare it to early valorant utility its much better. and what would you have them do? nerf ever single character to have a 8-9 orb ult and 3 ability charges max? like everyone would say how the utility feels watered down and not impactful. its really hard to get the right balance and imo the draw to this game isnt the gun play its the agents.