I was looking at Lothar's overview on the newest patch and I wanted to know what you guys think about the changes coming up.
In Summary:
Clove
Meddle (Decay)
- now explodes after 0.75s contact with the ground, not after the initial set time (this means clove lineups are possible now)
- Projectile audio updated
Ruse (Smokes)
- Cooldown increased from 30 to 40s
Pick Me Up (Temporary Healing)
- health buff duration increased from 8 to 10s
- Move speed buff duration reduced from 8s to 3s
Deadlock
GravNet
- switched to signature ability and now has 40s cooldown
- Total size decreased from 16 to 13m
Barrier Mesh (Wall)
- switched to nonsignature ability
- costs 400 credits
Iso
Undercut (vulnerable)
- charges reduced from 2 to 1
- cost increased from 200 to 300
- applies suppression (ex. Kay-o suppress) alongside vulnerability with the same duration (4s)
Contingency (Wall)
- now has an alt-fire that makes wall move at half speed
- doesn't affect duration of wall
Double Tap (Shield)
- applies heavy penetration tag instead of wall penetration tag (slowed more once shield breaks)
Kill Contract (ult)
- (Bugfix) When Iso doesn't have Double Tap buff applied, ultimate automatically applies it so won duels always spawn orbs
Tejo
Guided Salvo (Missiles)
- Damage decreased from 70 to 65
- Now does 50% damage to non-player objects (KJ ult can now survive with 5 hp)