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Tejo Nerf

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#1
spectre300

Everyone talking about how op he is but how can he be nerfed without killing him
His drone is easily breakable
His stun doesn't cover a large area and his signature and ult are slow and dodgable only nerf i can think of is making his signature smaller

#2
alpine007
2
Frags
+

tbh i dont even think hes that OP. he looked really OP when the stats were released but his ult is kinda mid cause it covers a small area and half the time it misses everyone. as for his signature, i think they should reduce the dmg of it so that it dosent break ults like KJ(unless you use both the missiles on the same place) but still kills agents.

hes not as OP as people thought tbh

#3
kaesra
1
Frags
+

his signature and ult are really hard to dodge if u place them correctly + combo utility

#4
GodAwfulGod
0
Frags
+

I think maybe make it so that instead of a 40 second recharge on the rockets, it should be you get 2 kills and get a refresh. I think maybe make the ult one more ult orb to make it more balanced. Only way I can see to really balance it without killing him.

#7
spectre300
1
Frags
+

The Missiles are not that op to be worth 2 kills

#12
darkhorse08
0
Frags
+

only duelists have kill-based signature abilities ig

#5
bees
1
Frags
+

All that needs to happen is for his signature to have something ridiculous like a 60s cooldown instead of 45s. And the ult should probably be 9 points.

As a hyper-aggro agent, his natural counter is simply to bait out his utility without much of your own, and then push back after he's exhausted his utility. For example, on defense, you'd have someone like Jett/Yoru/Omen show early presence, make him burn util on them, then escape and retake site while he has nothing.

In practice, the cooldown on missiles is low enough that he can use them both for site execs and for late defuse denial. He should be more like the Brimstone of initiators - powerful utility, but he has to choose much more wisely about when to use it or else he will just not have any left.

#6
daebak
2
Frags
+

imo he looked op at release but the more you watch how pros play around him the less he seems op. hes really only op when paired with a bunch of abilities and ultimates where the player gets overwhelmed but thats pr much the same for every agent

#8
reaper_rega08
1
Frags
+

He is pretty balanced. People thought he would be broken when he's util was announced, considering his Missiles range and the drone. But now that he's missile util and Ult are pretty slow that they can be dodged, it is all about precision and timing which can give you kills.

#9
Lombre
0
Frags
+

the homing should be nerfed they are brutal

#10
Prathades
1
Frags
+

it's not that op, you can dodge them since it's slow.

#13
kimble
0
Frags
+

you can pretty much clear an angle from anywhere with 0 tradeoffs, thats op

#11
kimble
0
Frags
+

the point and click molly anywhere on the range is fundamentally broken. not much that can be done about that. for every other molly you either have to expose yourself to throw it or atleast learn a lineup.
on top of that the rest of his abilities are also great.
no brainer nerfs:

  • decrease molly dmg, your enemies literally cant kj ult just because tejo is alive.
  • either decrease molly range or molly radius
#14
darkhorse08
0
Frags
+

A fair nerf imo

Instead of shooting two missiles at once, he should be allowed to shoot only one, with one free missile while the other must be bought. This is similar to how Omen and Clove Smoke (signature abilities) work.

#15
LowGun
0
Frags
+

the thing is they got 2 charges of that ability that recharges so would not make sense to what you suggested.

#16
bees
1
Frags
+

If he was able to shoot them individually it would actually increase his potential defuse stall.

#17
LowGun
0
Frags
+

Only the molly and the radius is kinda OP? Just adjust the radius of it and it kind of is balanced somewhat?
The stun is very mid and the drone is just a better skye dog

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