title.
Rework Idea, Make the wall like a viper wall where it stays on the ground where you throw it and you can activate the wall at any time.
This would give him more global presence and less of an all in site execute character.
Also buff cove health, and bring back slow when walking through the mini walls only (forgot what they called)
May be a bit too strong but why not he is ass rn.
Make Cove and Cascade one ability with 2 purchasable charges, Cascade is buffed to have Cove bullet-proof duration (basically Cove + Iso Wall). Put the ability on one of Q or C and have it behave like Gekko wingman where you can select if you want a wall or a cove. This would make it possible to do double BP cascades or double coves. Overall keeping the strength of his kit but losing one charge (formerly 1 cove + 2 cascades, now 2 of either). This is where the fun begins, give him some initiating, molly, HE grenade ability on the other Q or C key (whichever is not the Cascade/Cove combo ability I described earlier). Harbor needs another interesting ability, that's the problem with him in ranked and basically it's the same problem in pro play, bringing harbor almost requires double controller, even with Astra and Omen this flexible it is often not worth it to include Harbor over someone else. Make Harbor Fun
My rough ideas are:
Note: Anderzz (FNATIC's guy for figuring out new maps) actually had a really cool idea for Harbor's High Tide and Cascade, where he thought bullets could have their damage reduced or maybe even become inaccurate when going through Harbor's smokes. The idea was to try kill two birds with one stone, countering the spam meta while buffing Harbor at the same time. But I think that's a bit far-fetched for now
Also hello, resident Harbor main, nice to meet you :)