"just flash molly stun smoke every corner, op is balanced"
said by every jett and chamber main ever
If you're up against a good operator-player, then that's always gonna be tough. However, they are not immune to death. You need to coordinate with your team better especially since you just told us you're immortal - you have access to comms and therefore can ask for certain util to be used to push the operator player off their angle.
Additionally, you can try to figure out the habit of the operator player, as in which angles they hold often, and draw attention on the opposite sides and areas of the map to where they play. They will not hold an angle for a whole round and will rotate eventually. Let's say if they even solo-anchor and just stick to their site: then you just need to ensure that you make the operator-player as uncomfortable whilst they reposition. They will kill some of your teammates, but if you can deny their dash or TP and then trade, you're golden.
Then as I said in post #31 on this thread, get someone to queue up with. Get someone to coordinate with on a regular basis and isn't just a "run it down on reyna or jett" type of player. Obviously, you'll get some people high on their ego thinking they're next big aimer, but you need someone with similar goals to you. Solo-queue is always gonna be rough.
for example on a main on ascent, ill tell my teammates wait for me to jump up and dobule peek with me, but 90% of the time some bum in my team peeks before i even jump up and dies, and enemy jett gets away
these monkeys cant even wait for 2 seconds before peeking, they only see red in their eyes and try to get kills in every opportunity possible, how can you expect these restards to use their util let alone combo their util with you
So in this example, your opponent is clearly forgetting their role and perhaps they're not in the right mindset to play. But that's not in your control. What is in your control is downloading this knowledge that this one player will rush in no matter what. As such, you should play faster than him if he refuses to listen to your comms. Try and speak to other 3 players to see if they can send in a flash, dart and/or smoke to make your entry easier. Act as the distraction with your updraft+dash. You have util to survive like your cloud burst.
If you cannot win this scenario as Jett, then you need to play an agent which dictates the entry better like Omen or Sova. Sova's dart makes it so the enemy has to hide. Omen can flash generator and smoke common angles. And whilst you have done either of these, you need to make intentional peeks on angles that your util has not cleared.
Then it sounds like you need someone to queue with. Also, if you're calling your teammates monkeys but the opponents good, then that's kind of a bad mental issue. Your teammates should be capable enough with their util if they're immortal. If they refuse, then it's tough to convince them otherwise.
Now regarding this Split B-site scenario, you should have someone playing mid and applying pressure whilst you're entering. You could use an unconventional smoke to cut off the vision of an operator-player since the op sucks at close angles especially on a claustrophobic site like B on Split.
If you're getting punished by a "monkey" who does "stupid peeks", that's on you for autopiloting and/or peeking even more stupidly. You're in a lose-lose for your mental and you need to probably think as much as possible how you can refine your play. It's easy to blame opponents, teammates, guns, abilities. So difficult to blame yourself for a mistake or something you could have done better.
If he's immortal, then he can definitely communicate to his teammates about util and asking them to use it in certain areas. I get that even in high elo, some teammates refuse to cooperate or will do dumb things, but the least he can do is utilise the team as well as his util to punish Operator-players.
this isnt bronze
ok, so you'll then be able to surely communicate to your team to go out and capitalise on the timing right?
hell if you know how to popflash correctly you can set yourself up
plus I haven't even illustrated any use of util from the 4 other players on your team
I get ranked can be annoying but complaining like this is indicative of a weak mental, it really could be a factor holding you back from immo 3
If you have only 2 flashes, then don't waste them pre-emptively whilst pushing. Let your initiator scan info or clear space. Or if you're playing Breach, clear the space with a stun and let your duelist enter first. Try to understand where your opponent commonly peeks or pushes out from and punish it. Don't autopilot and play the same round over and over though - switch things up, push different areas of a map.