we need to find a way to make this win game of the year. this is fucking insane. it’s like a whole game in itself
The DLC is perfectly fine, challenging but fair, if you didn't rely on crutches through the base game you would've learned how to actually dodge. When your go-to is Mimic+10 no wonder you're struggling when a boss doesn't play nice with summons. Also, you rushed to the final boss, and then started complaining that you're too weak and started blaming the game.
If your game is lagging, you could lower settings you know. Performance was never an issue for me even at high settings besides maybe occasional lag during cutscenes.
I have an rtx 3060 and haven't gotten any frame drops at 60fps while playing on the highest settings, so I don't know why you would be having performance issues ngl. Just said things from my perspective.
As for difficulty: in that case, you've clearly just rushed the DLC. You're complaining about not beating the final boss of a DLC that some are comparing to the size of the base game just 2-3 days after it released. That might have been feasible in other Souls games, but Elden Ring is too large and expansive to do so. Scadutree fragments make a big difference, and if you're getting one shot by the boss at 60 vigor you clearly don't have enough.
And it isn't really fair to complain about the difficulty of a boss when you've barely had time to actually fight it. It's FromSoft DLC, the bosses are going to be difficult and expect to take a long time to master the boss moveset. I'm surprised that after playing so many souls you haven't learned that. The final boss isn't unfair in any capacity, imo, his attacks are clearly telegraphed, he has clear punish windows (idk about slow weapons that strength builds often use, but that's an issue prevalent with many bosses), and he is fairly susceptible to staggers. Yeah he has some annoying AoE and long attack chains but that's true of many bosses.