Chamber's ultimate and headhunter ability is too overpowered. I mean his Q ability costs only 100 creds but does the job of a sheriff. You're literally giving Chamber a sheriff and light armour on pistol. Literally if you have god aim, you can just buy his Q and drop guns for your team.
Ya too OP for pistols. Give it to guy like Scream, Tenz or any guy with insane aim and they'll turn him into a deadly agent.
Holy shit where the hell you guys took your information? Yes he has a sheriff for 100 Creds but he needs to buy every bullets (or maybe it gives some at the start of the round) so you have a sheriff with 8 bullets for 800 Creds
4 bullet + free classic + 400 creds (shield) ?? now what do you think about it
Lol I am just imagining a player investing 800 creds on headhunter during eco rounds then out of nowhere kayo's knife just shuts him down.
I'd imagine that kayo will just disable it for a bit and then the deagle will come back since your ammo transfers through rounds I don't see why kayo's knife would kill it entirely
I don't like the fact that there's no sound indication that an enemy is slowed or not. For example, if a player runs full speed on Sage's slows, it would sound like they're walking on ice or whatever. However for Chamber, you literally can't tell if an enemy is slowed, or if they are shift-walking.